Player Matchup

He Bo
He Bo
Alexdagamer420
He Bo
Level 151
God Stats
22W - 28L
1,446 SR
Queue Stats
467W - 598L
1,338 Elo+
Party 1
Danzaburou
Danzaburou
Braizier
Danzaburou
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
160W - 218L
1,277 Elo+
Solo
Chaac
Chaac
FEAR_DA_sLaYeR
Chaac
Level 102
God Stats
87W - 82L
1,469 SR
Queue Stats
596W - 762L
1,345 Elo+
Party 1
Team Averages
Level 98
1,472 SR
1,320 Elo+

VS

Team Averages
Level 59
1,435 SR
1,261 Elo+
Morgan Le Fay
Morgan Le Fay
FAeM16
Morgan Le Fay
Level 69
God Stats
16W - 15L
1,446 SR
Queue Stats
162W - 215L
1,350 Elo+
Party 2
Cerberus
Cerberus
Galezby77
Cerberus
Level 46
God Stats
18W - 26L
1,359 SR
Queue Stats
124W - 181L
1,235 Elo+
Party 2
Izanami
Izanami
oTooSmoove
Izanami
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 12 / 2
10,468
616
11,305
12,840
3,200
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Braizier
Danzaburou
14
2 / 10 / 2
10,558
621
9,966
16,430
5,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 11 / 5
10,596
623
11,124
23,418
19,264
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FAeM16
Morgan Le Fay
18
15 / 2 / 17
13,675
804
19,347
19,436
8,345
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Galezby77
Cerberus
17
11 / 1 / 21
13,303
783
12,912
14,325
11,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
oTooSmoove
Izanami
15
7 / 4 / 19
12,509
736
12,065
13,058
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
90
6
Kills
33
33
Deaths
7
9
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
12
2
0.33
L
Danzaburou
Braizier
Danzaburou
2
10
2
0.3
W
Morgan Le Fay
FAeM16
Morgan Le Fay
15
2
17
11.75
L
1
11
5
0.32
W
Cerberus
Galezby77
Cerberus
11
1
21
21.5
W
Izanami
oTooSmoove
Izanami
7
4
19
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,395
Damage
44,324
52,688
Taken
46,819
27,705
Mitigated
25,192
6,576
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,305
442
0
857
12,840
3,200
198
9,271
3,255
28,452
0
L
Danzaburou
Braizier
Danzaburou
9,966
4,159
0
1,407
16,430
5,241
0
10,003
6,197
0
43,008
W
Morgan Le Fay
FAeM16
Morgan Le Fay
19,347
4,151
217
6,723
19,436
8,345
1,223
5,673
13,763
57,984
0
L
11,124
2,295
0
4,312
23,418
19,264
0
12,328
10,610
0
36,128
W
Cerberus
Galezby77
Cerberus
12,912
359
0
3,626
14,325
11,075
0
2,618
11,707
36,745
0
W
Izanami
oTooSmoove
Izanami
12,065
4,480
0
1,388
13,058
5,772
1,486
3,983
9,075
0
42,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,622
Gold Earned
39,487
156
Minions Killed
209
6
Camps Cleared
8
765,244
Distance Traveled
924,462
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,468
616
46
3
3
235,002
0
L
Danzaburou
10,558
621
75
4
2
250,763
2
W
Morgan Le Fay
13,675
804
75
4
4
301,571
4
L
Chaac
10,596
623
35
2
1
279,479
5
W
Cerberus
13,303
783
76
4
3
330,194
0
W
Izanami
12,509
736
58
3
1
292,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role