Player Matchup

Jormungandr
Jormungandr
BombBack
Jormungandr
Level 116
God Stats
1W - 1L
1,285 SR
Queue Stats
157W - 136L
1,508 Elo+
Party 1
Cthulhu
Cthulhu
Cornelus2019
Cthulhu
Level 123
God Stats
5W - 6L
1,429 SR
Queue Stats
276W - 316L
1,428 Elo+
Solo
Olorun
Olorun
IX SPRAY XI
Olorun
Level 29
God Stats
3W - 0L
1,775 SR
Queue Stats
18W - 10L
1,550 Elo+
Solo
Discordia
Discordia
Psychometry7174
Discordia
Level 128
God Stats
13W - 7L
1,668 SR
Queue Stats
384W - 362L
1,505 Elo+
Party 1
He Bo
He Bo
TheDragonzDogma
He Bo
Level 147
God Stats
3W - 2L
1,398 SR
Queue Stats
191W - 214L
1,430 Elo+
Solo
Team Averages
Level 109
1,511 SR
1,484 Elo+

VS

Team Averages
Level 99
1,477 SR
1,448 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DesecratedLegacy
Baron Samedi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,495 Elo+
Solo
Serqet
Serqet
Soccernerd18
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 167L
1,393 Elo+
Solo
Amaterasu
Amaterasu
TennesseeATC
Amaterasu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 66L
1,411 Elo+
Solo
Freya
Freya
WickedSheDevil
Freya
Level 126
God Stats
3W - 4L
1,384 SR
Queue Stats
155W - 187L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BombBack
Jormungandr
20
2 / 5 / 20
13,758
655
12,454
29,705
45,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cthulhu
Cornelus2019
Cthulhu
20
4 / 7 / 13
13,335
635
16,585
30,513
37,056
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
20
17 / 5 / 7
16,970
808
49,760
32,081
18,521
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
Psychometry7174
Discordia
20
5 / 6 / 17
14,037
668
23,819
17,462
7,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 7 / 11
11,821
563
9,305
16,974
7,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
5 / 5 / 11
13,113
624
24,162
20,394
7,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
DesecratedLegacy
Baron Samedi
20
7 / 4 / 18
14,832
706
32,603
25,252
16,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
19
4 / 6 / 14
12,827
611
9,808
19,994
17,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Amaterasu
TennesseeATC
Amaterasu
20
10 / 7 / 15
16,109
767
20,984
40,384
50,494
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 6 / 16
12,915
615
20,857
27,069
10,062
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
104
28
Kills
30
30
Deaths
28
68
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
5
11
2.1
W
Jormungandr
BombBack
Jormungandr
2
5
20
2.4
W
Cthulhu
Cornelus2019
Cthulhu
4
7
13
1.5
L
Baron Samedi
DesecratedLegacy
Baron Samedi
7
4
18
4
W
Olorun
17
5
7
4.1
W
Discordia
Psychometry7174
Discordia
5
6
17
2.25
L
Serqet
4
6
14
1.83
L
Amaterasu
TennesseeATC
Amaterasu
10
7
15
2.5
W
0
7
11
0.79
L
4
6
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,923
Damage
108,414
126,735
Taken
133,093
116,301
Mitigated
102,185
48,062
Healing
68,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
24,162
7,015
3,436
6,915
20,394
7,395
2,053
19,121
1,273
61,902
0
W
Jormungandr
BombBack
Jormungandr
12,454
4,017
2,972
3,547
29,705
45,523
666
16,173
13,056
34,866
0
W
Cthulhu
Cornelus2019
Cthulhu
16,585
407
3,016
2,606
30,513
37,056
162
22,439
8,074
35,368
0
L
Baron Samedi
DesecratedLegacy
Baron Samedi
32,603
1,038
11,139
11,914
25,252
16,454
795
22,403
2,849
57,085
0
W
Olorun
49,760
29,613
7,666
16,761
32,081
18,521
7,374
18,276
13,805
86,413
0
W
Discordia
Psychometry7174
Discordia
23,819
305
4,644
2,036
17,462
7,749
0
11,851
5,449
49,064
0
L
Serqet
9,808
1,604
3,791
2,807
19,994
17,780
1,241
15,471
4,523
0
21,710
L
Amaterasu
TennesseeATC
Amaterasu
20,984
5,475
3,927
11,030
40,384
50,494
761
29,896
10,488
762
38,126
W
9,305
204
3,113
1,701
16,974
7,452
204
9,645
7,167
20,543
0
L
20,857
6,029
1,720
11,438
27,069
10,062
1,261
25,032
2,037
38,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,921
Gold Earned
69,796
209
Minions Killed
224
0
Camps Cleared
0
1,833,328
Distance Traveled
1,880,527
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,113
624
76
4
0
347,245
6
W
Jormungandr
13,758
655
34
2
0
364,759
0
W
Cthulhu
13,335
635
40
2
0
389,404
0
L
Baron Samedi
14,832
706
49
2
0
422,615
0
W
Olorun
16,970
808
73
3
0
345,561
0
W
Discordia
14,037
668
36
2
0
380,734
0
L
Serqet
12,827
611
26
1
0
370,892
0
L
Amaterasu
16,109
767
32
2
0
394,863
0
W
He Bo
11,821
563
26
1
0
352,870
1
L
Freya
12,915
615
41
2
0
344,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role