Player Matchup

Izanami
Izanami
Silver II
zPricee
Izanami
Silver II
Level 103
God Stats
1W - 2L
1,129 SR
Queue Stats
23W - 25L
1,241 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,129 SR
1,241 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 60
1,038 SR
481 MMR
Sol
Sol
Bronze V
GamerGirl204076
Sol
Bronze V
Level 60
God Stats
2W - 20L
1,038 SR
Queue Stats
3W - 48L
481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
zPricee
Izanami
14
7 / 0 / 0
8,708
1,089
6,076
4,916
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabBakasura

VS

Bans
KaliSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
5,900
738
2,756
8,595
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Izanami
zPricee
Izanami
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,076
Damage
2,756
4,916
Taken
8,595
2,455
Mitigated
3,053
1,330
Healing
1,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,756
1,141
0
1,533
8,595
3,053
0
150
8,445
24,474
2,536
W
Izanami
zPricee
Izanami
6,076
3,825
0
1,330
4,916
2,455
1,708
2,646
2,270
0
49,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,708
Gold Earned
5,900
98
Minions Killed
50
6
Camps Cleared
2
159,650
Distance Traveled
143,048
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,900
738
50
6
2
143,048
1
W
Izanami
8,708
1,089
98
12
6
159,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role