Player Matchup

Sol
Sol
AlphaSoulSlayer
Sol
Level 47
God Stats
10W - 10L
1,475 SR
Queue Stats
99W - 121L
1,307 Elo+
Party 1
Chaac
Chaac
Azokej
Chaac
Level 39
God Stats
4W - 3L
1,400 SR
Queue Stats
60W - 79L
1,335 Elo+
Solo
Ganesha
Ganesha
Grugasmic
Ganesha
Level 89
God Stats
9W - 8L
1,401 SR
Queue Stats
283W - 321L
1,376 Elo+
Party 1
Ravana
Ravana
Kleiin91
Ravana
Level 55
God Stats
13W - 11L
1,557 SR
Queue Stats
123W - 154L
1,397 Elo+
Party 4
Hercules
Hercules
NEGRY-28-
Hercules
Level 64
God Stats
2W - 3L
1,278 SR
Queue Stats
121W - 165L
1,398 Elo+
Party 4
Team Averages
Level 59
1,422 SR
1,363 Elo+

VS

Team Averages
Level 80
1,458 SR
1,328 Elo+
Cu Chulainn
Cu Chulainn
Chaussete56
Cu Chulainn
Level 69
God Stats
3W - 3L
1,569 SR
Queue Stats
327W - 331L
1,444 Elo+
Party 2
Zeus
Zeus
Jersko77
Zeus
Level 82
God Stats
0W - 1L
1,208 SR
Queue Stats
206W - 250L
1,330 Elo+
Party 2
Fenrir
Fenrir
Kattuk_noord1939
Fenrir
Level 136
God Stats
10W - 13L
1,409 SR
Queue Stats
429W - 489L
1,327 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LondonGOAT90
Ah Muzen Cab
Level 29
God Stats
1W - 6L
1,520 SR
Queue Stats
2W - 6L
1,290 Elo+
Party 3
Baron Samedi
Baron Samedi
SidCity
Baron Samedi
Level 86
God Stats
0W - 3L
1,583 SR
Queue Stats
2W - 6L
1,249 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,390
639
2,859
4,521
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Azokej
Chaac
10
2 / 3 / 2
5,794
579
3,951
8,529
5,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
Grugasmic
Ganesha
9
1 / 1 / 7
6,029
603
2,978
9,322
5,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Kleiin91
Ravana
10
4 / 0 / 3
6,282
628
2,733
4,898
1,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
NEGRY-28-
Hercules
11
3 / 2 / 0
6,013
601
2,273
6,285
3,330
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chaussete56
Cu Chulainn
10
1 / 3 / 1
5,855
586
5,050
6,830
4,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
9
0 / 4 / 1
5,412
541
4,486
5,585
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 4
5,609
561
3,343
7,932
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
LondonGOAT90
Ah Muzen Cab
5
1 / 2 / 0
4,439
444
1,567
2,483
561
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SidCity
Baron Samedi
10
4 / 2 / 0
6,131
613
4,965
6,161
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
6
7
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Chaac
Azokej
Chaac
2
3
2
1
L
Cu Chulainn
Chaussete56
Cu Chulainn
1
3
1
0.5
W
Ganesha
Grugasmic
Ganesha
1
1
7
4.5
L
Zeus
0
4
1
0.13
L
0
3
4
0.67
W
Ravana
Kleiin91
Ravana
4
0
3
5.5
L
Ah Muzen Cab
LondonGOAT90
Ah Muzen Cab
1
2
0
0.5
W
Hercules
NEGRY-28-
Hercules
3
2
0
1.5
L
Baron Samedi
SidCity
Baron Samedi
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,794
Damage
19,411
33,555
Taken
28,991
17,389
Mitigated
12,621
12,081
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,859
290
0
2,574
4,521
1,442
1,005
1,789
2,426
31,079
2,882
W
Chaac
Azokej
Chaac
3,951
329
0
3,631
8,529
5,069
0
3,837
4,381
0
28,630
L
Cu Chulainn
Chaussete56
Cu Chulainn
5,050
1,295
0
1,964
6,830
4,659
486
0
6,830
3,951
22,229
W
Ganesha
Grugasmic
Ganesha
2,978
231
152
2,355
9,322
5,980
26
2,336
6,566
16,783
0
L
Zeus
4,486
630
181
1,049
5,585
1,463
54
3,464
2,121
25,915
0
L
3,343
1,154
9
2,231
7,932
3,351
317
572
7,360
0
26,375
W
Ravana
Kleiin91
Ravana
2,733
494
0
708
4,898
1,568
0
401
4,383
0
25,238
L
Ah Muzen Cab
LondonGOAT90
Ah Muzen Cab
1,567
1,392
0
185
2,483
561
0
721
1,762
0
10,403
W
Hercules
NEGRY-28-
Hercules
2,273
1,149
0
2,661
6,285
3,330
0
479
5,232
0
21,734
L
Baron Samedi
SidCity
Baron Samedi
4,965
566
326
1,247
6,161
2,587
645
1,024
5,137
29,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,508
Gold Earned
27,446
259
Minions Killed
251
0
Camps Cleared
0
1,034,697
Distance Traveled
862,538
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,390
639
78
8
0
196,217
1
W
Chaac
5,794
579
62
6
0
196,691
0
L
Cu Chulainn
5,855
586
63
6
0
207,940
5
W
Ganesha
6,029
603
11
1
0
206,029
0
L
Zeus
5,412
541
48
5
0
174,639
2
L
Fenrir
5,609
561
53
5
0
203,048
2
W
Ravana
6,282
628
53
5
0
227,183
0
L
Ah Muzen Cab
4,439
444
21
2
0
95,264
0
W
Hercules
6,013
601
55
6
0
208,577
1
L
Baron Samedi
6,131
613
66
7
0
181,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role