Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
DTT_Mong-o_King
Athena
Level 85
God Stats
3W - 4L
1,389 SR
Queue Stats
450W - 553L
1,376 Elo+
Party 2
Geb
Geb
HelixFossil420
Geb
Level 106
God Stats
11W - 9L
1,610 SR
Queue Stats
51W - 62L
1,424 Elo+
Party 1
Neith
Neith
MattOBF
Neith
Level 63
God Stats
16W - 21L
1,530 SR
Queue Stats
50W - 62L
1,383 Elo+
Party 1
Gilgamesh
Gilgamesh
Tyr_Lukas2
Gilgamesh
Level 69
God Stats
4W - 11L
1,353 SR
Queue Stats
355W - 438L
1,403 Elo+
Party 2
Team Averages
Level 90
1,477 SR
1,417 Elo+

VS

Team Averages
Level 91
1,646 SR
1,416 Elo+
Apollo
Apollo
Pitufo gg
Apollo
Level 36
God Stats
3W - 0L
1,806 SR
Queue Stats
95W - 83L
1,354 Elo+
Solo
Agni
Agni
Ruedas_34
Agni
Level 61
God Stats
34W - 35L
1,481 SR
Queue Stats
55W - 65L
1,428 Elo+
Solo
Arachne
Arachne
StaySnuggin
Arachne
Level 107
God Stats
42W - 19L
1,625 SR
Queue Stats
497W - 482L
1,455 Elo+
Solo
Zeus
Zeus
lordnikkon07
Zeus
Level 127
God Stats
21W - 15L
1,621 SR
Queue Stats
176W - 194L
1,425 Elo+
Solo
Kuzenbo
Kuzenbo
uribertho
Kuzenbo
Level 122
God Stats
12W - 4L
1,694 SR
Queue Stats
455W - 456L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 2
6,243
520
3,688
5,178
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 3 / 4
6,397
533
4,630
8,833
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 0
5,872
489
5,532
7,442
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
MattOBF
Neith
8
2 / 5 / 0
5,226
436
2,502
6,567
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Tyr_Lukas2
Gilgamesh
8
0 / 3 / 2
4,945
412
1,257
7,230
4,427
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Pitufo gg
Apollo
11
0 / 1 / 0
6,524
544
3,406
5,333
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
11
2 / 4 / 3
6,665
555
4,701
7,520
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
StaySnuggin
Arachne
12
3 / 3 / 1
6,924
577
5,245
10,271
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 1 / 3
6,975
581
9,256
7,641
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
uribertho
Kuzenbo
11
3 / 0 / 3
6,804
567
2,116
4,867
4,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
13
13
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
2
3
L
2
3
4
1.33
L
2
1
0
2
L
Neith
MattOBF
Neith
2
5
0
0.4
W
Apollo
Pitufo gg
Apollo
0
1
0
0
W
Agni
2
4
3
0.88
W
Arachne
StaySnuggin
Arachne
3
3
1
1.17
L
Gilgamesh
Tyr_Lukas2
Gilgamesh
0
3
2
0.33
W
5
1
3
6.5
W
Kuzenbo
uribertho
Kuzenbo
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,609
Damage
24,724
35,250
Taken
35,632
17,422
Mitigated
14,530
8,139
Healing
14,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,688
1,071
0
2,337
5,178
1,799
0
3,032
2,146
25,954
2,739
L
4,630
1,260
0
2,374
8,833
3,193
0
2,650
6,183
30,128
0
L
5,532
741
0
1,222
7,442
5,870
28
1,951
5,491
25,460
0
L
Neith
MattOBF
Neith
2,502
903
0
444
6,567
2,133
231
4,467
2,100
0
22,084
W
Apollo
Pitufo gg
Apollo
3,406
2,140
0
1,891
5,333
1,496
1,300
2,954
1,742
0
29,501
W
Agni
4,701
445
0
2,978
7,520
2,925
985
3,339
4,181
34,572
4,054
W
Arachne
StaySnuggin
Arachne
5,245
3,186
0
4,628
10,271
3,944
0
3,453
6,709
0
44,345
L
Gilgamesh
Tyr_Lukas2
Gilgamesh
1,257
158
0
1,762
7,230
4,427
0
3,853
3,377
0
14,755
W
9,256
3,391
0
3,416
7,641
2,080
698
2,968
4,589
38,179
0
W
Kuzenbo
uribertho
Kuzenbo
2,116
531
0
1,810
4,867
4,085
0
0
4,867
23,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,683
Gold Earned
33,892
250
Minions Killed
324
0
Camps Cleared
0
1,035,126
Distance Traveled
1,055,694
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,243
520
65
5
0
185,624
6
L
Athena
6,397
533
80
7
0
247,133
0
L
Geb
5,872
489
36
3
0
208,056
0
L
Neith
5,226
436
45
4
0
212,977
2
W
Apollo
6,524
544
64
5
0
216,836
0
W
Agni
6,665
555
72
6
0
188,490
3
W
Arachne
6,924
577
77
6
0
241,018
4
L
Gilgamesh
4,945
412
24
2
0
181,336
3
W
Zeus
6,975
581
80
7
0
215,849
1
W
Kuzenbo
6,804
567
31
3
0
193,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role