Player Matchup

Izanami
Izanami
Anwhyl
Izanami
Level 8
God Stats
1W - 4L
1,336 SR
Queue Stats
4W - 8L
1,220 Elo+
Party 1
Fenrir
Fenrir
Azzarros
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 74L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Harrico
Kuzenbo
Level 156
God Stats
0W - 2L
1,501 SR
Queue Stats
377W - 381L
1,501 Elo+
Party 1
Chaac
Chaac
Hectør
Chaac
Level 155
God Stats
14W - 9L
1,613 SR
Queue Stats
151W - 161L
1,447 Elo+
Party 1
Poseidon
Poseidon
Lolokrisprolls
Poseidon
Level 17
God Stats
4W - 13L
1,386 SR
Queue Stats
8W - 20L
1,242 Elo+
Party 1
Team Averages
Level 72
1,467 SR
1,382 Elo+

VS

Team Averages
Level 84
1,518 SR
1,464 Elo+
Anubis
Anubis
CH4OSNUGG3TS
Anubis
Level 65
God Stats
27W - 13L
1,709 SR
Queue Stats
83W - 86L
1,494 Elo+
Party 2
Izanami
Izanami
Maelstroum
Izanami
Level 101
God Stats
4W - 0L
1,736 SR
Queue Stats
21W - 21L
1,471 Elo+
Party 2
Loki
Loki
Manrik86
Loki
Level 57
God Stats
11W - 16L
1,356 SR
Queue Stats
199W - 223L
1,443 Elo+
Solo
King Arthur
King Arthur
XeroTix7
King Arthur
Level 89
God Stats
16W - 27L
1,343 SR
Queue Stats
477W - 513L
1,409 Elo+
Solo
Sobek
Sobek
creeperchuwalts
Sobek
Level 108
God Stats
1W - 1L
1,445 SR
Queue Stats
81W - 77L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anwhyl
Izanami
14
1 / 11 / 3
8,786
439
10,386
14,770
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Azzarros
Fenrir
11
1 / 16 / 3
7,817
391
8,970
20,868
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Harrico
Kuzenbo
14
4 / 7 / 2
9,058
453
10,830
22,518
20,875
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Hectør
Chaac
15
3 / 7 / 2
9,831
492
12,303
20,663
12,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Poseidon
12
1 / 14 / 4
8,508
425
6,185
14,928
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
23 / 3 / 4
13,475
674
29,803
25,589
14,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Maelstroum
Izanami
19
15 / 1 / 13
12,933
647
23,148
14,616
6,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
18
7 / 1 / 10
11,564
578
8,859
12,577
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
XeroTix7
King Arthur
19
3 / 2 / 3
11,772
589
7,235
12,897
13,168
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
7 / 3 / 25
12,059
603
10,225
21,914
30,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
110
10
Kills
55
55
Deaths
10
14
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anwhyl
Izanami
1
11
3
0.23
L
Fenrir
Azzarros
Fenrir
1
16
3
0.16
W
Anubis
23
3
4
8.33
L
Kuzenbo
Harrico
Kuzenbo
4
7
2
0.71
L
Chaac
Hectør
Chaac
3
7
2
0.57
L
Poseidon
1
14
4
0.21
W
Izanami
Maelstroum
Izanami
15
1
13
21.5
W
Loki
7
1
10
12
W
King Arthur
XeroTix7
King Arthur
3
2
3
2.25
W
7
3
25
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,674
Damage
79,270
93,747
Taken
87,593
43,989
Mitigated
69,535
13,947
Healing
37,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anwhyl
Izanami
10,386
5,764
0
846
14,770
2,642
0
6,320
8,450
0
41,337
L
Fenrir
Azzarros
Fenrir
8,970
2,119
0
2,834
20,868
5,295
0
8,445
12,423
0
34,432
W
Anubis
29,803
2,701
0
18,044
25,589
14,492
4,384
8,727
16,448
99,795
0
L
Kuzenbo
Harrico
Kuzenbo
10,830
3,915
0
5,370
22,518
20,875
0
8,774
13,744
44,580
0
L
Chaac
Hectør
Chaac
12,303
1,884
0
4,897
20,663
12,283
0
7,364
13,299
8,279
35,251
L
Poseidon
6,185
1,140
0
0
14,928
2,894
0
9,673
5,255
28,686
0
W
Izanami
Maelstroum
Izanami
23,148
18,343
0
6,539
14,616
6,270
7,457
1,143
13,471
0
112,747
W
Loki
8,859
2,452
0
5,098
12,577
5,121
336
1,840
10,719
0
84,559
W
King Arthur
XeroTix7
King Arthur
7,235
1,043
0
250
12,897
13,168
1,375
4,095
8,762
1,144
81,708
W
10,225
1,489
0
7,883
21,914
30,484
189
3,328
18,454
36,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,000
Gold Earned
61,803
315
Minions Killed
683
0
Camps Cleared
0
1,587,457
Distance Traveled
1,887,810
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,786
439
93
5
0
283,425
4
L
Fenrir
7,817
391
56
3
0
315,027
3
W
Anubis
13,475
674
161
8
0
299,739
1
L
Kuzenbo
9,058
453
58
3
0
342,200
2
L
Chaac
9,831
492
51
3
0
365,488
8
L
Poseidon
8,508
425
57
3
0
281,317
1
W
Izanami
12,933
647
167
8
0
377,115
4
W
Loki
11,564
578
140
7
0
412,966
7
W
King Arthur
11,772
589
172
9
0
389,153
2
W
Sobek
12,059
603
43
2
0
408,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role