Player Matchup

Ullr
Ullr
HeavyHeartless
Ullr
Level 78
God Stats
36W - 40L
1,525 SR
Queue Stats
178W - 169L
1,514 Elo+
Party 2
Gilgamesh
Gilgamesh
Pikkén2
Gilgamesh
Level 69
God Stats
9W - 3L
1,190 SR
Queue Stats
22W - 14L
1,547 Elo+
Party 2
Chaac
Chaac
SirSmurfsalot420
Chaac
Level 7
God Stats
6W - 3L
1,814 SR
Queue Stats
18W - 18L
1,605 Elo+
Party 2
Bastet
Bastet
lazycave
Bastet
Level 109
God Stats
6W - 7L
1,496 SR
Queue Stats
239W - 216L
1,560 Elo+
Party 2
Eset
Eset
schaapp
Eset
Level 49
God Stats
4W - 1L
1,555 SR
Queue Stats
144W - 125L
1,507 Elo+
Solo
Team Averages
Level 62
1,516 SR
1,547 Elo+

VS

Team Averages
Level 61
1,466 SR
1,477 Elo+
Thor
Thor
NeRoX1336
Thor
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,524 Elo+
Party 3
Sol
Sol
OldDogSmell
Sol
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 142L
1,431 Elo+
Party 1
Odin
Odin
ScharfesKuma
Odin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 30L
1,525 Elo+
Party 3
Freya
Freya
VeliBean
Freya
Level 138
God Stats
0W - 1L
1,363 SR
Queue Stats
310W - 386L
1,428 Elo+
Party 1
Ymir
Ymir
davidubi1
Ymir
Level 40
God Stats
2W - 6L
1,467 SR
Queue Stats
157W - 147L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 3
11,420
601
6,962
8,915
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Pikkén2
Gilgamesh
16
6 / 3 / 7
11,002
579
15,478
17,634
14,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Bow

Short Bow

+15%
Attack Speed

17
7 / 1 / 9
10,730
565
14,802
19,416
22,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
lazycave
Bastet
18
9 / 3 / 12
12,154
640
19,100
17,777
6,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eset
schaapp
Eset
16
5 / 4 / 6
10,595
558
11,126
8,651
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
4 / 6 / 5
9,854
519
10,011
17,327
6,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 7 / 3
6,885
362
3,611
8,142
3,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 5 / 3
9,498
500
12,201
20,309
14,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
VeliBean
Freya
10
0 / 5 / 0
7,101
374
3,078
10,287
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
1 / 8 / 7
8,677
457
9,835
26,129
27,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
31
Kills
11
12
Deaths
31
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Thor
4
6
5
1.08
L
1
7
3
0.36
W
Gilgamesh
Pikkén2
Gilgamesh
6
3
7
3.17
L
5
5
3
1.3
W
7
1
9
11.5
L
Freya
VeliBean
Freya
0
5
0
0
L
Ymir
1
8
7
0.56
W
Bastet
lazycave
Bastet
9
3
12
5
W
Eset
schaapp
Eset
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,468
Damage
38,736
72,393
Taken
82,194
50,952
Mitigated
55,431
28,243
Healing
14,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,962
3,658
0
2,771
8,915
3,799
4,539
2,134
6,741
0
84,735
L
Thor
10,011
4,105
0
2,968
17,327
6,639
0
1,793
15,191
0
54,469
L
3,611
999
0
1,871
8,142
3,040
159
1,690
5,999
24,061
0
W
Gilgamesh
Pikkén2
Gilgamesh
15,478
4,098
0
2,368
17,634
14,363
661
3,541
13,626
6,709
44,027
L
12,201
3,583
0
2,256
20,309
14,456
253
3,162
16,189
5,911
27,301
W
14,802
2,827
0
11,531
19,416
22,983
966
5,472
13,696
0
62,557
L
Freya
VeliBean
Freya
3,078
1,183
0
2,442
10,287
3,762
0
1,766
8,173
29,958
4,072
L
Ymir
9,835
1,803
0
4,500
26,129
27,534
0
3,672
21,055
39,641
0
W
Bastet
lazycave
Bastet
19,100
8,107
0
9,465
17,777
6,651
3,772
3,815
13,575
0
83,562
W
Eset
schaapp
Eset
11,126
929
1,092
1,016
8,651
3,156
1,451
3,407
5,223
51,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,901
Gold Earned
42,015
557
Minions Killed
339
0
Camps Cleared
0
1,866,721
Distance Traveled
1,459,235
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,420
601
158
8
0
336,264
3
L
Thor
9,854
519
95
5
0
372,578
4
L
Sol
6,885
362
47
2
0
200,674
3
W
Gilgamesh
11,002
579
94
5
0
360,501
0
L
Odin
9,498
500
59
3
0
315,492
0
W
Chaac
10,730
565
79
4
0
391,398
0
L
Freya
7,101
374
80
4
0
254,917
5
L
Ymir
8,677
457
58
3
0
315,574
0
W
Bastet
12,154
640
134
7
0
427,448
0
W
Eset
10,595
558
92
5
0
351,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role