Player Matchup

Neith
Neith
KoroTaku
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,514 Elo+
Party 1
Baba Yaga
Baba Yaga
Lady_CLM
Baba Yaga
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 8L
1,514 Elo+
Party 1
Terra
Terra
bk201dark
Terra
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,514 Elo+
Party 1
Team Averages
Level 23
1,500 SR
1,514 Elo+

VS

Team Averages
Level 48
1,360 SR
1,182 Elo+
Set
Set
Budduriko123
Set
Level 29
God Stats
0W - 2L
1,190 SR
Queue Stats
12W - 29L
1,202 Elo+
Party 2
Skadi
Skadi
Uchiha_Kolbika
Skadi
Level 88
God Stats
0W - 1L
1,390 SR
Queue Stats
10W - 19L
1,247 Elo+
Party 2
Yemoja
Yemoja
Uchiha_St1cKm4n
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,096 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KoroTaku
Neith
18
13 / 5 / 3
13,811
767
28,279
20,959
8,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
Lady_CLM
Baba Yaga
15
3 / 8 / 8
11,621
646
11,441
18,316
6,654
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
bk201dark
Terra
14
0 / 1 / 13
10,693
594
4,626
19,140
18,749
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
10,014
556
6,403
11,640
5,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
11 / 6 / 3
13,361
742
31,258
21,546
7,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 7 / 7
10,978
610
11,493
17,981
6,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
16
Kills
14
14
Deaths
16
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Neith
KoroTaku
Neith
13
5
3
2.9
W
Baba Yaga
Lady_CLM
Baba Yaga
3
8
8
0.88
L
11
6
3
2.08
L
2
7
7
0.79
W
Terra
bk201dark
Terra
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,346
Damage
49,154
58,415
Taken
51,167
33,663
Mitigated
19,555
18,203
Healing
15,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,403
2,070
0
2,678
11,640
5,521
0
4,370
7,270
0
18,428
W
Neith
KoroTaku
Neith
28,279
11,556
337
4,709
20,959
8,260
2,213
4,059
16,763
0
80,849
W
Baba Yaga
Lady_CLM
Baba Yaga
11,441
893
326
3,268
18,316
6,654
846
4,052
14,060
37,422
0
L
31,258
14,054
773
5,823
21,546
7,207
810
6,045
15,501
0
72,145
L
11,493
3,170
2,954
3,674
17,981
6,827
583
6,145
11,836
31,569
0
W
Terra
bk201dark
Terra
4,626
613
4,270
5,293
19,140
18,749
102
4,053
14,785
10,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,125
Gold Earned
34,353
179
Minions Killed
168
5
Camps Cleared
7
873,445
Distance Traveled
766,502
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,014
556
33
2
2
232,285
0
W
Neith
13,811
767
113
6
2
277,612
2
W
Baba Yaga
11,621
646
54
3
1
281,564
1
L
Skadi
13,361
742
87
5
3
265,212
2
L
Yemoja
10,978
610
48
3
2
269,005
0
W
Terra
10,693
594
12
1
2
314,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role