Player Matchup

Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Nurvoz
Heimdallr
Level 29
God Stats
2W - 0L
1,654 SR
Queue Stats
4W - 1L
1,767 Elo+
Party 1
Da Ji
Da Ji
ZeeZeeSnowy
Da Ji
Level 105
God Stats
6W - 4L
1,504 SR
Queue Stats
59W - 49L
1,533 Elo+
Party 1
Bellona
Bellona
iHonestii
Bellona
Level 46
God Stats
10W - 4L
1,538 SR
Queue Stats
39W - 24L
1,557 Elo+
Party 1
Sol
Sol
knightrider345
Sol
Level 102
God Stats
4W - 4L
1,380 SR
Queue Stats
43W - 56L
1,392 Elo+
Party 1
Team Averages
Level 88
1,515 SR
1,550 Elo+

VS

Team Averages
Level 44
1,420 SR
1,464 Elo+
Baron Samedi
Baron Samedi
Jballer3023
Baron Samedi
Level 83
God Stats
30W - 23L
1,570 SR
Queue Stats
311W - 308L
1,506 Elo+
Party 2
Hun Batz
Hun Batz
Luckynt707
Hun Batz
Level 43
God Stats
4W - 5L
1,509 SR
Queue Stats
171W - 143L
1,474 Elo+
Party 2
Athena
Athena
MYATHEDESTROYER
Athena
Level 18
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 7L
1,670 Elo+
Party 3
Loki
Loki
SPACE0Madness
Loki
Level 33
God Stats
5W - 7L
1,377 SR
Queue Stats
67W - 89L
1,281 Elo+
Party 3
Neith
Neith
mexcanpride677
Neith
Level 42
God Stats
7W - 12L
1,398 SR
Queue Stats
118W - 120L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 0 / 13
8,611
574
5,026
9,866
8,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Nurvoz
Heimdallr
13
8 / 0 / 8
8,704
580
18,381
10,132
4,493
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 2 / 1
9,497
633
7,924
10,246
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
iHonestii
Bellona
12
3 / 3 / 2
8,075
538
6,112
9,012
6,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
10 / 4 / 2
9,872
658
11,387
11,825
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jballer3023
Baron Samedi
14
5 / 5 / 0
8,120
541
10,071
11,611
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Luckynt707
Hun Batz
15
3 / 5 / 2
8,823
588
5,897
11,751
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
0 / 8 / 0
5,554
370
2,517
19,766
3,826
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
1 / 5 / 3
7,023
468
3,121
8,877
2,357
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 0
6,415
428
6,632
10,749
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
29
Kills
9
9
Deaths
29
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
13
8.5
L
Baron Samedi
Jballer3023
Baron Samedi
5
5
0
1
L
Hun Batz
Luckynt707
Hun Batz
3
5
2
0.8
L
0
8
0
0
W
Heimdallr
Nurvoz
Heimdallr
8
0
8
12
L
1
5
3
0.5
W
6
2
1
3.25
W
Bellona
iHonestii
Bellona
3
3
2
1.33
W
10
4
2
2.75
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,830
Damage
28,238
51,081
Taken
62,754
27,701
Mitigated
17,823
16,794
Healing
12,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,026
1,289
910
2,593
9,866
8,379
344
2,413
7,437
20,417
0
L
Baron Samedi
Jballer3023
Baron Samedi
10,071
476
674
3,438
11,611
4,458
372
3,694
7,917
47,077
0
L
Hun Batz
Luckynt707
Hun Batz
5,897
1,179
0
3,402
11,751
3,955
0
2,848
8,903
0
49,680
L
2,517
517
0
2,420
19,766
3,826
0
4,179
15,587
14,824
0
W
Heimdallr
Nurvoz
Heimdallr
18,381
13,659
0
3,103
10,132
4,493
2,646
2,316
7,751
0
60,130
L
3,121
1,031
0
0
8,877
2,357
0
3,670
5,207
0
26,839
W
7,924
1,342
0
3,655
10,246
3,893
0
1,503
8,665
0
60,101
W
Bellona
iHonestii
Bellona
6,112
1,666
0
364
9,012
6,657
592
3,063
5,753
4,500
27,545
W
11,387
3,339
0
6,169
11,825
4,279
2,812
2,819
8,827
61,490
5,656
L
6,632
3,733
0
2,404
10,749
3,227
108
2,055
8,694
0
46,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,759
Gold Earned
35,935
365
Minions Killed
373
0
Camps Cleared
0
1,390,397
Distance Traveled
1,324,744
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,611
574
23
2
0
246,670
0
L
Baron Samedi
8,120
541
84
6
0
249,499
3
L
Hun Batz
8,823
588
116
8
0
297,831
3
L
Athena
5,554
370
31
2
0
263,973
0
W
Heimdallr
8,704
580
84
6
0
267,093
0
L
Loki
7,023
468
55
4
0
286,250
0
W
Da Ji
9,497
633
96
6
0
318,107
2
W
Bellona
8,075
538
45
3
0
302,250
0
W
Sol
9,872
658
117
8
0
256,277
2
L
Neith
6,415
428
87
6
0
227,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role