Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Elotes4415
Thor
Level 61
God Stats
2W - 13L
1,103 SR
Queue Stats
291W - 434L
1,390 Elo+
Solo
Ymir
Ymir
Kakaroto_097
Ymir
Level 123
God Stats
1W - 7L
1,484 SR
Queue Stats
533W - 609L
1,431 Elo+
Solo
Nike
Nike
MortisedMink847
Nike
Level 122
God Stats
26W - 28L
1,522 SR
Queue Stats
256W - 264L
1,468 Elo+
Solo
Jing Wei
Jing Wei
jeffersonkbssa
Jing Wei
Level 69
God Stats
4W - 1L
1,659 SR
Queue Stats
253W - 296L
1,495 Elo+
Solo
Team Averages
Level 99
1,454 SR
1,457 Elo+

VS

Team Averages
Level 77
1,456 SR
1,389 Elo+
Cupid
Cupid
 
Cupid
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Coyote060
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,358 Elo+
Solo
Ganesha
Ganesha
ExudoSax
Ganesha
Level 112
God Stats
12W - 9L
1,489 SR
Queue Stats
608W - 714L
1,457 Elo+
Solo
Sol
Sol
KND_Chacall-YT
Sol
Level 60
God Stats
52W - 69L
1,422 SR
Queue Stats
192W - 250L
1,350 Elo+
Party 1
Cliodhna
Cliodhna
XxNoToRiUs_Boy_
Cliodhna
Level 57
God Stats
12W - 15L
1,368 SR
Queue Stats
105W - 161L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
5
0 / 2 / 0
3,339
557
652
3,100
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 1 / 0
2,997
500
192
1,483
270
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

4
0 / 2 / 0
2,946
491
308
3,500
900
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 0 / 0
3,609
602
1,220
3,095
1,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
5
0 / 1 / 0
3,131
522
1,691
3,342
642
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
6
1 / 0 / 2
3,693
616
3,580
2,426
590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Coyote060
Sun Wukong
7
1 / 0 / 0
4,008
668
2,079
3,379
1,244
Ganesha
ExudoSax
Ganesha
6
0 / 0 / 3
4,018
670
2,236
4,151
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 0 / 0
3,904
651
1,997
2,946
619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
7
4 / 0 / 1
4,582
764
1,245
1,471
480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
6
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
W
Cupid
 
Cupid
1
0
2
2
W
Sun Wukong
Coyote060
Sun Wukong
1
0
0
1
L
0
1
0
0
W
Ganesha
ExudoSax
Ganesha
0
0
3
1.5
W
0
0
0
0
L
0
2
0
0
L
0
0
0
0
W
Cliodhna
4
0
1
4.5
L
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,063
Damage
11,137
14,520
Taken
14,373
5,138
Mitigated
5,094
3,727
Healing
8,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
652
60
0
796
3,100
1,688
0
1,997
1,103
10,321
964
W
Cupid
 
Cupid
3,580
1,842
470
1,254
2,426
590
1,361
219
2,207
0
15,914
W
Sun Wukong
Coyote060
Sun Wukong
2,079
253
0
1,458
3,379
1,244
69
0
3,379
0
13,037
L
192
0
0
0
1,483
270
0
426
1,057
0
3,163
W
Ganesha
ExudoSax
Ganesha
2,236
102
161
2,144
4,151
2,161
440
89
4,062
11,756
0
W
1,997
701
0
2,116
2,946
619
0
620
2,326
18,112
0
L
308
35
0
1,116
3,500
900
0
1,260
2,240
5,294
0
L
1,220
45
0
780
3,095
1,638
0
0
3,095
0
13,433
W
Cliodhna
1,245
132
0
495
1,471
480
0
0
1,471
0
14,631
L
Jing Wei
1,691
1,374
0
1,035
3,342
642
0
550
2,792
0
8,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,022
Gold Earned
20,205
96
Minions Killed
155
0
Camps Cleared
0
451,185
Distance Traveled
601,575
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,339
557
24
4
0
103,302
2
W
Cupid
3,693
616
42
7
0
102,980
2
W
Sun Wukong
4,008
668
34
6
0
122,499
2
L
Thor
2,997
500
15
3
0
54,941
0
W
Ganesha
4,018
670
0
0
0
120,445
2
W
Sol
3,904
651
39
7
0
115,857
1
L
Ymir
2,946
491
14
2
0
71,804
1
L
Nike
3,609
602
23
4
0
104,911
2
W
Cliodhna
4,582
764
40
7
0
139,794
0
L
Jing Wei
3,131
522
20
3
0
116,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role