Player Matchup

Janus
Janus
PA33AK
Janus
Level 109
God Stats
0W - 1L
1,222 SR
Queue Stats
7W - 7L
1,540 Elo+
Solo
Yemoja
Yemoja
Sheboy
Yemoja
Level 95
God Stats
1W - 1L
1,787 SR
Queue Stats
129W - 94L
1,707 Elo+
Party 1
Danzaburou
Danzaburou
ToRs1
Danzaburou
Level 47
God Stats
1W - 1L
1,686 SR
Queue Stats
12W - 14L
1,506 Elo+
Party 1
Team Averages
Level 84
1,565 SR
1,584 Elo+

VS

Team Averages
Level 121
1,519 SR
1,602 Elo+
Ymir
Ymir
Homsic
Ymir
Level 115
God Stats
1W - 1L
1,299 SR
Queue Stats
68W - 63L
1,540 Elo+
Solo
Neith
Neith
MajorZero0
Neith
Level 105
God Stats
8W - 5L
1,693 SR
Queue Stats
171W - 120L
1,618 Elo+
Party 2
Nox
Nox
MasterNobunaga
Nox
Level 143
God Stats
1W - 0L
1,563 SR
Queue Stats
125W - 69L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
PA33AK
Janus
11
1 / 4 / 3
6,822
682
5,316
6,590
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Sheboy
Yemoja
9
0 / 5 / 1
6,397
640
4,613
9,229
7,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ToRs1
Danzaburou
11
3 / 4 / 0
7,426
743
4,970
7,951
2,434
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Homsic
Ymir
11
3 / 1 / 9
7,702
770
4,304
7,507
6,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
13
6 / 2 / 5
8,266
827
8,035
5,840
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 8
7,814
781
7,917
5,634
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
13
13
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
Homsic
Ymir
3
1
9
7.5
W
Neith
6
2
5
4.25
W
4
1
8
8
L
Janus
PA33AK
Janus
1
4
3
0.63
L
Yemoja
Sheboy
Yemoja
0
5
1
0.1
L
Danzaburou
ToRs1
Danzaburou
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,899
Damage
20,256
23,770
Taken
18,981
11,875
Mitigated
11,798
4,508
Healing
2,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Homsic
Ymir
4,304
536
0
839
7,507
6,966
467
4,080
3,283
8,280
0
W
Neith
8,035
2,585
0
1,134
5,840
2,682
1,448
2,653
2,991
0
29,363
W
7,917
460
0
1,000
5,634
2,150
776
2,886
2,576
28,617
0
L
Janus
PA33AK
Janus
5,316
214
0
829
6,590
2,118
0
3,578
2,852
22,099
0
L
Yemoja
Sheboy
Yemoja
4,613
826
879
2,133
9,229
7,323
25
4,593
4,420
10,865
0
L
Danzaburou
ToRs1
Danzaburou
4,970
2,480
0
667
7,951
2,434
200
3,717
4,092
0
16,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,645
Gold Earned
23,782
92
Minions Killed
124
2
Camps Cleared
4
469,213
Distance Traveled
511,425
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,702
770
10
1
0
163,543
4
W
Neith
8,266
827
67
7
2
163,097
2
W
Nox
7,814
781
47
5
2
184,785
3
L
Janus
6,822
682
52
5
2
174,597
2
L
Yemoja
6,397
640
9
1
0
147,705
0
L
Danzaburou
7,426
743
31
3
0
146,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role