Player Matchup

Amaterasu
Amaterasu
Flugsaurier
Amaterasu
Level 117
God Stats
14W - 12L
1,588 SR
Queue Stats
133W - 124L
1,552 Elo+
Party 1
Arachne
Arachne
Kombobär
Arachne
Level 127
God Stats
3W - 7L
1,407 SR
Queue Stats
156W - 158L
1,509 Elo+
Party 1
Chernobog
Chernobog
LeDindonBarbar
Chernobog
Level 85
God Stats
7W - 4L
1,506 SR
Queue Stats
416W - 437L
1,514 Elo+
Solo
Cthulhu
Cthulhu
RIPFallenTaurus
Cthulhu
Level 69
God Stats
2W - 2L
1,530 SR
Queue Stats
306W - 203L
1,567 Elo+
Party 2
Chronos
Chronos
Xaitai
Chronos
Level 149
God Stats
1W - 5L
1,374 SR
Queue Stats
196W - 202L
1,470 Elo+
Party 2
Team Averages
Level 109
1,481 SR
1,522 Elo+

VS

Team Averages
Level 122
1,679 SR
1,490 Elo+
Discordia
Discordia
 
Discordia
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CoachPistolero
Nike
Level 122
God Stats
9W - 7L
1,544 SR
Queue Stats
817W - 821L
1,445 Elo+
Solo
Ymir
Ymir
LuxrayBeatsOff
Ymir
Level 117
God Stats
4W - 1L
1,918 SR
Queue Stats
66W - 94L
1,398 Elo+
Solo
Mercury
Mercury
MaxFear
Mercury
Level 156
God Stats
7W - 2L
1,729 SR
Queue Stats
193W - 189L
1,511 Elo+
Solo
Izanami
Izanami
Mexaby
Izanami
Level 116
God Stats
12W - 7L
1,704 SR
Queue Stats
96W - 81L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Flugsaurier
Amaterasu
16
4 / 3 / 2
9,679
569
13,849
14,532
11,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Kombobär
Arachne
13
1 / 3 / 2
7,725
454
4,123
11,584
4,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
LeDindonBarbar
Chernobog
15
0 / 3 / 3
8,716
513
4,440
12,490
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 4 / 3
6,989
411
5,977
13,208
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Xaitai
Chronos
12
0 / 4 / 2
7,391
435
2,065
11,308
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 1 / 7
8,203
483
6,800
5,205
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 4
8,818
519
4,541
12,829
6,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 1 / 7
9,858
580
7,895
10,092
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
MaxFear
Mercury
14
0 / 1 / 14
8,620
507
4,886
12,289
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Mexaby
Izanami
17
8 / 1 / 5
10,808
636
17,167
8,192
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
6
Kills
17
17
Deaths
6
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
7
5.5
W
0
2
4
1
L
Amaterasu
Flugsaurier
Amaterasu
4
3
2
1.67
L
Arachne
Kombobär
Arachne
1
3
2
0.67
L
Chernobog
LeDindonBarbar
Chernobog
0
3
3
0.5
W
7
1
7
10.5
W
Mercury
MaxFear
Mercury
0
1
14
7
W
Izanami
Mexaby
Izanami
8
1
5
10.5
L
1
4
3
0.63
L
Chronos
Xaitai
Chronos
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,454
Damage
41,289
63,122
Taken
48,607
35,575
Mitigated
21,268
16,437
Healing
11,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,800
923
0
880
5,205
1,690
192
1,625
3,580
49,000
0
W
4,541
859
469
4,392
12,829
6,987
0
892
11,937
2,284
55,636
L
Amaterasu
Flugsaurier
Amaterasu
13,849
5,620
0
5,069
14,532
11,322
578
1,815
12,214
294
69,898
L
Arachne
Kombobär
Arachne
4,123
2,804
0
4,865
11,584
4,698
0
1,207
10,245
0
48,508
L
Chernobog
LeDindonBarbar
Chernobog
4,440
1,762
0
3,186
12,490
4,052
98
961
11,432
0
75,108
W
7,895
1,567
0
2,856
10,092
4,124
0
2,659
7,433
61,508
0
W
Mercury
MaxFear
Mercury
4,886
1,457
0
2,211
12,289
5,361
162
1,423
10,866
0
25,908
W
Izanami
Mexaby
Izanami
17,167
13,434
0
875
8,192
3,106
1,099
1,695
6,497
0
100,636
L
5,977
480
0
1,561
13,208
9,417
0
5,561
7,372
13,221
0
L
Chronos
Xaitai
Chronos
2,065
543
0
1,756
11,308
6,086
0
4,635
6,489
41,901
4,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,500
Gold Earned
46,307
490
Minions Killed
553
0
Camps Cleared
0
1,599,318
Distance Traveled
1,709,989
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,203
483
92
5
0
316,413
8
W
Nike
8,818
519
132
8
0
342,205
2
L
Amaterasu
9,679
569
125
7
0
304,923
4
L
Arachne
7,725
454
88
5
0
391,191
0
L
Chernobog
8,716
513
152
9
0
304,956
4
W
Ymir
9,858
580
118
7
0
354,938
2
W
Mercury
8,620
507
37
2
0
391,332
8
W
Izanami
10,808
636
174
10
0
305,101
3
L
Cthulhu
6,989
411
22
1
0
327,453
2
L
Chronos
7,391
435
103
6
0
270,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role