Player Matchup

Da Ji
Da Ji
Anniibunny
Da Ji
Level 160
God Stats
3W - 1L
1,767 SR
Queue Stats
55W - 77L
1,449 Elo+
Solo
Apollo
Apollo
Cocharaptor
Apollo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,259 Elo+
Solo
Merlin
Merlin
MilosxXx
Merlin
Level 159
God Stats
8W - 3L
1,618 SR
Queue Stats
187W - 186L
1,596 Elo+
Solo
Bacchus
Bacchus
teach-eaar
Bacchus
Level 63
God Stats
0W - 1L
1,364 SR
Queue Stats
7W - 12L
1,196 Elo+
Solo
Team Averages
Level 108
1,562 SR
1,375 Elo+

VS

Team Averages
Level 155
1,498 SR
1,602 Elo+
Ao Kuang
Ao Kuang
Claxon8
Ao Kuang
Level 160
God Stats
1W - 2L
1,365 SR
Queue Stats
100W - 52L
1,709 Elo+
Party 1
Poseidon
Poseidon
Truetle
Poseidon
Level 155
God Stats
3W - 1L
1,590 SR
Queue Stats
38W - 44L
1,502 Elo+
Party 1
Medusa
Medusa
gemeili92
Medusa
Level 155
God Stats
3W - 1L
1,396 SR
Queue Stats
103W - 79L
1,617 Elo+
Party 1
Mulan
Mulan
overloardsRain
Mulan
Level 149
God Stats
2W - 4L
1,639 SR
Queue Stats
32W - 24L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
1 / 5 / 1
6,984
776
3,902
7,927
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Apollo
11
0 / 5 / 2
6,313
701
3,026
7,811
2,870
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
MilosxXx
Merlin
12
1 / 5 / 1
7,017
780
4,813
7,847
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
teach-eaar
Bacchus
12
0 / 5 / 1
6,591
732
2,673
8,458
10,295
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Claxon8
Ao Kuang
14
7 / 0 / 5
9,533
1,059
6,592
5,979
5,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Truetle
Poseidon
14
6 / 2 / 8
9,232
1,026
9,096
8,210
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
gemeili92
Medusa
14
5 / 1 / 7
8,764
974
6,086
6,116
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 1 / 5
8,576
953
5,074
8,776
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
2
Kills
20
20
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
5
1
0.3
W
Ao Kuang
Claxon8
Ao Kuang
7
0
5
9.5
L
Apollo
0
5
2
0.2
L
Merlin
MilosxXx
Merlin
1
5
1
0.3
W
Poseidon
Truetle
Poseidon
6
2
8
5
W
Medusa
gemeili92
Medusa
5
1
7
8.5
W
2
1
5
4.5
L
Bacchus
teach-eaar
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,414
Damage
26,848
32,043
Taken
29,081
18,894
Mitigated
17,064
2,569
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,902
868
99
388
7,927
3,400
0
2,188
5,638
0
14,464
W
Ao Kuang
Claxon8
Ao Kuang
6,592
2,206
704
2,184
5,979
5,085
2,245
1,204
4,775
23,528
0
L
Apollo
3,026
1,793
62
581
7,811
2,870
0
5,078
2,643
0
12,473
L
Merlin
MilosxXx
Merlin
4,813
75
52
931
7,847
2,329
0
3,605
4,063
26,801
0
W
Poseidon
Truetle
Poseidon
9,096
1,734
60
2,239
8,210
2,809
1,495
3,099
5,111
32,406
0
W
Medusa
gemeili92
Medusa
6,086
2,188
0
1,469
6,116
2,356
1,505
2,544
3,572
0
23,619
W
5,074
908
0
2,103
8,776
6,814
1,076
1,167
7,609
2,932
26,814
L
Bacchus
teach-eaar
Bacchus
2,673
77
41
415
8,458
10,295
82
5,360
3,061
15,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,905
Gold Earned
36,105
130
Minions Killed
190
6
Camps Cleared
10
491,131
Distance Traveled
776,149
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,984
776
37
4
1
137,633
1
W
Ao Kuang
9,533
1,059
36
4
4
204,086
1
L
Apollo
6,313
701
24
3
2
113,725
1
L
Merlin
7,017
780
39
4
2
116,227
0
W
Poseidon
9,232
1,026
58
6
2
184,033
1
W
Medusa
8,764
974
37
4
1
200,703
0
W
Mulan
8,576
953
59
7
3
187,327
2
L
Bacchus
6,591
732
30
3
1
123,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role