Player Matchup

Janus
Janus
Gold IV
AFRICAN-BOY4
Janus
Gold IV
Level 160
God Stats
1W - 4L
1,552 SR
Queue Stats
198W - 200L
1,446 MMR
Solo
Bacchus
Bacchus
Gold V
BiigBeasty313
Bacchus
Gold V
Level 127
God Stats
1W - 2L
1,599 SR
Queue Stats
20W - 30L
1,401 MMR
Solo
Awilix
Awilix
Silver II
CashoutSinai
Awilix
Silver II
Level 107
God Stats
3W - 2L
1,506 SR
Queue Stats
35W - 34L
1,269 MMR
Solo
Chaac
Chaac
Gold III
LEGEND_DBOYZ420
Chaac
Gold III
Level 160
God Stats
5W - 8L
1,530 SR
Queue Stats
278W - 296L
1,326 MMR
Solo
Hachiman
Hachiman
Gold V
Monterrey_123
Hachiman
Gold V
Level 128
God Stats
1W - 4L
1,400 SR
Queue Stats
362W - 361L
1,321 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,518 SR
1,352 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,537 SR
1,352 MMR
Guan Yu
Guan Yu
Gold V
BCosta246
Guan Yu
Gold V
Level 140
God Stats
16W - 13L
1,660 SR
Queue Stats
302W - 317L
1,232 MMR
Solo
Sobek
Sobek
Silver III
HeroicCorndogz
Sobek
Silver III
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,392 MMR
Solo
Izanami
Izanami
Gold IV
Jujuthememer
Izanami
Gold IV
Level 123
God Stats
3W - 3L
1,595 SR
Queue Stats
276W - 266L
1,243 MMR
Solo
Hades
Hades
Bronze III
Mr2TallJaw
Hades
Bronze III
Level 157
God Stats
4W - 3L
1,457 SR
Queue Stats
5W - 4L
1,461 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Patrick6013
Hun Batz
Gold IV
Level 107
God Stats
1W - 0L
1,472 SR
Queue Stats
59W - 60L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 0
7,330
524
8,824
6,147
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
10
0 / 4 / 1
5,802
414
4,579
11,076
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Awilix
11
1 / 5 / 3
6,988
499
5,703
11,527
2,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 2 / 0
6,837
488
1,903
9,069
4,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hachiman
Monterrey_123
Hachiman
12
0 / 5 / 1
6,775
484
4,010
9,006
1,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BastetThothSkadi

VS

Bans
LokiGebSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BCosta246
Guan Yu
15
4 / 0 / 0
8,852
632
8,509
7,705
6,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 7
7,799
557
3,844
10,532
9,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Jujuthememer
Izanami
14
8 / 2 / 2
8,906
636
10,272
9,965
3,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
12
2 / 0 / 2
7,349
525
6,232
9,360
4,479
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
Patrick6013
Hun Batz
14
1 / 1 / 4
7,764
555
3,664
6,815
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
18
18
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
Guan Yu
BCosta246
Guan Yu
4
0
0
4
L
Bacchus
0
4
1
0.13
L
Awilix
1
5
3
0.5
W
3
2
7
3.25
W
Izanami
Jujuthememer
Izanami
8
2
2
4.5
L
0
2
0
0
L
Hachiman
Monterrey_123
Hachiman
0
5
1
0.1
W
Hades
2
0
2
3
W
Hun Batz
Patrick6013
Hun Batz
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,019
Damage
32,521
46,825
Taken
44,377
18,475
Mitigated
27,002
10,175
Healing
19,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,824
757
0
875
6,147
1,415
0
2,820
3,327
43,287
0
W
Guan Yu
BCosta246
Guan Yu
8,509
603
211
3,534
7,705
6,779
470
280
7,385
12,462
42,330
L
Bacchus
4,579
742
0
1,163
11,076
8,264
0
4,612
6,464
16,660
0
L
Awilix
5,703
2,580
0
3,066
11,527
2,539
0
2,406
9,121
0
37,430
W
3,844
667
452
2,312
10,532
9,938
24
4,580
5,746
11,058
0
W
Izanami
Jujuthememer
Izanami
10,272
6,497
0
4,107
9,965
3,386
809
1,792
8,169
0
67,434
L
1,903
195
0
2,776
9,069
4,925
0
1,131
7,938
0
39,912
L
Hachiman
Monterrey_123
Hachiman
4,010
1,583
0
2,295
9,006
1,332
935
514
8,492
0
42,051
W
Hades
6,232
1,110
462
5,076
9,360
4,479
0
4,615
4,503
48,187
0
W
Hun Batz
Patrick6013
Hun Batz
3,664
419
0
3,620
6,815
2,420
0
1,548
5,103
0
51,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,732
Gold Earned
40,670
344
Minions Killed
454
0
Camps Cleared
0
1,349,388
Distance Traveled
1,375,177
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,330
524
95
7
0
263,188
6
W
Guan Yu
8,852
632
125
9
0
265,334
1
L
Bacchus
5,802
414
9
1
0
286,060
2
L
Awilix
6,988
499
80
6
0
287,245
9
W
Sobek
7,799
557
16
1
0
279,861
3
W
Izanami
8,906
636
110
8
0
242,555
3
L
Chaac
6,837
488
81
6
0
272,779
4
L
Hachiman
6,775
484
79
6
0
240,116
4
W
Hades
7,349
525
109
8
0
262,918
6
W
Hun Batz
7,764
555
94
7
0
324,509
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role