Player Matchup

Loki
Loki
 
Loki
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
LeGrandNoub971
Geb
Level 124
God Stats
3W - 4L
1,422 SR
Queue Stats
150W - 150L
1,391 Elo+
Solo
King Arthur
King Arthur
MVPJay
King Arthur
Level 86
God Stats
8W - 4L
1,595 SR
Queue Stats
119W - 141L
1,412 Elo+
Solo
Cernunnos
Cernunnos
The6thXGate
Cernunnos
Level 102
God Stats
6W - 0L
1,633 SR
Queue Stats
83W - 93L
1,400 Elo+
Solo
Team Averages
Level 102
1,530 SR
1,441 Elo+

VS

Team Averages
Level 84
1,563 SR
1,448 Elo+
Ares
Ares
FasteningKitty
Ares
Level 29
God Stats
13W - 9L
1,595 SR
Queue Stats
52W - 48L
1,531 Elo+
Party 1
Chang'e
Chang'e
TDxMercedes
Chang'e
Level 116
God Stats
13W - 9L
1,707 SR
Queue Stats
128W - 120L
1,567 Elo+
Party 1
Nike
Nike
bassartist23
Nike
Level 61
God Stats
34W - 26L
1,562 SR
Queue Stats
153W - 153L
1,382 Elo+
Solo
Medusa
Medusa
kchryst
Medusa
Level 105
God Stats
12W - 12L
1,540 SR
Queue Stats
294W - 323L
1,407 Elo+
Solo
Zhong Kui
Zhong Kui
miatnt
Zhong Kui
Level 109
God Stats
12W - 19L
1,412 SR
Queue Stats
301W - 341L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
8 / 3 / 3
9,358
585
7,662
12,987
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
 
Nu Wa
14
4 / 2 / 6
8,442
528
11,443
6,908
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 9
8,234
515
8,007
9,555
6,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MVPJay
King Arthur
13
4 / 2 / 4
8,373
523
9,910
11,581
8,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
The6thXGate
Cernunnos
12
3 / 2 / 5
7,659
479
8,004
7,597
2,382
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
7,608
476
3,755
13,240
8,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
TDxMercedes
Chang'e
15
5 / 1 / 3
8,930
558
8,384
11,289
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 6 / 1
7,126
445
6,153
11,993
9,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Medusa
kchryst
Medusa
13
1 / 4 / 2
7,598
475
4,549
10,725
3,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
miatnt
Zhong Kui
12
2 / 8 / 3
7,587
474
7,812
15,695
9,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
23
Kills
11
11
Deaths
23
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
3
3
3.17
W
Nu Wa
 
Nu Wa
4
2
6
3.5
L
2
4
3
0.88
W
4
2
9
4.25
W
King Arthur
MVPJay
King Arthur
4
2
4
3
L
Chang'e
TDxMercedes
Chang'e
5
1
3
6.5
W
Cernunnos
The6thXGate
Cernunnos
3
2
5
2.75
L
1
6
1
0.25
L
Medusa
kchryst
Medusa
1
4
2
0.5
L
Zhong Kui
miatnt
Zhong Kui
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,026
Damage
30,653
48,628
Taken
62,942
25,099
Mitigated
35,519
13,992
Healing
17,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,662
1,872
0
5,216
12,987
4,679
1,138
5,608
7,379
0
54,800
W
Nu Wa
 
Nu Wa
11,443
1,566
0
1,480
6,908
2,320
988
5,045
1,863
53,506
0
L
3,755
291
149
2,115
13,240
8,912
77
4,456
8,406
16,119
0
W
8,007
668
0
1,332
9,555
6,851
313
4,338
5,217
21,979
0
W
King Arthur
MVPJay
King Arthur
9,910
1,218
0
3,802
11,581
8,867
110
3,298
8,283
7,363
27,182
L
Chang'e
TDxMercedes
Chang'e
8,384
164
1,169
7,020
11,289
3,550
0
2,355
8,693
64,016
0
W
Cernunnos
The6thXGate
Cernunnos
8,004
3,056
359
1,803
7,597
2,382
1,931
2,747
4,850
0
45,285
L
6,153
1,260
0
744
11,993
9,952
492
3,658
7,401
2,341
28,827
L
Medusa
kchryst
Medusa
4,549
1,841
0
3,263
10,725
3,277
0
3,523
7,006
0
50,118
L
Zhong Kui
miatnt
Zhong Kui
7,812
351
219
3,307
15,695
9,828
1,158
5,733
9,512
37,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,066
Gold Earned
38,849
347
Minions Killed
362
0
Camps Cleared
0
1,510,340
Distance Traveled
1,475,010
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,358
585
95
6
0
324,779
3
W
Nu Wa
8,442
528
89
6
0
275,528
1
L
Ares
7,608
476
30
2
0
314,222
0
W
Geb
8,234
515
26
2
0
309,874
2
W
King Arthur
8,373
523
61
4
0
289,992
0
L
Chang'e
8,930
558
131
8
0
318,798
0
W
Cernunnos
7,659
479
76
5
0
310,167
2
L
Nike
7,126
445
65
4
0
313,485
3
L
Medusa
7,598
475
86
5
0
286,002
2
L
Zhong Kui
7,587
474
50
3
0
242,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role