Player Matchup

Olorun
Olorun
Bigmike796879
Olorun
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 66L
1,436 Elo+
Party 1
Pele
Pele
Crazy_skills27
Pele
Level 105
God Stats
36W - 36L
1,509 SR
Queue Stats
71W - 87L
1,392 Elo+
Solo
Aphrodite
Aphrodite
DoctorWho9801
Aphrodite
Level 48
God Stats
0W - 1L
1,638 SR
Queue Stats
26W - 20L
1,561 Elo+
Party 1
Loki
Loki
amadeuskrauser
Loki
Level 94
God Stats
1W - 5L
1,287 SR
Queue Stats
95W - 173L
1,307 Elo+
Solo
Gilgamesh
Gilgamesh
juanplz20
Gilgamesh
Level 139
God Stats
1W - 5L
1,287 SR
Queue Stats
86W - 98L
1,422 Elo+
Solo
Team Averages
Level 87
1,444 SR
1,424 Elo+

VS

Team Averages
Level 68
1,290 SR
1,399 Elo+
Ah Puch
Ah Puch
DannyLion69
Ah Puch
Level 67
God Stats
11W - 9L
1,511 SR
Queue Stats
106W - 123L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
JustCallMeSwag20
Gilgamesh
Level 39
God Stats
7W - 10L
1,257 SR
Queue Stats
109W - 145L
1,334 Elo+
Solo
Anhur
Anhur
ShakyMoonDance
Anhur
Level 49
God Stats
3W - 4L
1,212 SR
Queue Stats
30W - 41L
1,407 Elo+
Solo
Cliodhna
Cliodhna
Spectral_Enemy
Cliodhna
Level 49
God Stats
4W - 5L
1,264 SR
Queue Stats
98W - 102L
1,424 Elo+
Solo
Ymir
Ymir
kev88lam
Ymir
Level 136
God Stats
2W - 4L
1,205 SR
Queue Stats
175W - 167L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,194
514
5,197
11,104
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 3 / 2
7,303
522
5,369
10,655
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
DoctorWho9801
Aphrodite
15
1 / 2 / 0
8,480
606
3,565
7,122
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 1
6,370
455
853
7,666
1,836
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
juanplz20
Gilgamesh
13
3 / 3 / 1
7,557
540
8,618
10,492
8,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DannyLion69
Ah Puch
13
1 / 2 / 2
7,119
509
4,356
7,073
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
12
0 / 3 / 2
7,001
500
3,929
11,615
6,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 1 / 5
8,111
579
10,520
10,046
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
15
9 / 2 / 1
9,072
648
7,609
8,362
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
11
2 / 2 / 7
6,614
472
1,766
6,298
5,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
10
Kills
18
18
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
4
3
2
1.67
W
Ah Puch
DannyLion69
Ah Puch
1
2
2
1
L
Aphrodite
DoctorWho9801
Aphrodite
1
2
0
0.5
W
Gilgamesh
0
3
2
0.33
W
6
1
5
8.5
W
Cliodhna
9
2
1
4.75
L
0
4
1
0.13
L
Gilgamesh
juanplz20
Gilgamesh
3
3
1
1.17
W
Ymir
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,602
Damage
28,180
47,039
Taken
43,394
18,186
Mitigated
20,687
15,213
Healing
13,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,197
2,519
52
2,732
11,104
2,680
1,150
845
10,259
37,368
6,083
L
5,369
1,302
101
3,819
10,655
2,331
0
1,264
9,295
0
30,790
W
Ah Puch
DannyLion69
Ah Puch
4,356
203
0
2,860
7,073
2,421
0
2,959
4,114
42,316
0
L
Aphrodite
DoctorWho9801
Aphrodite
3,565
277
128
4,138
7,122
2,539
358
2,473
4,353
62,228
0
W
Gilgamesh
3,929
1,268
0
2,920
11,615
6,230
0
1,513
10,102
0
32,513
W
10,520
5,168
0
3,835
10,046
3,290
1,006
3,736
6,310
0
49,210
W
Cliodhna
7,609
917
0
3,693
8,362
3,115
0
1,210
7,152
0
50,537
L
853
224
0
2,440
7,666
1,836
106
1,084
6,481
0
23,617
L
Gilgamesh
juanplz20
Gilgamesh
8,618
2,277
0
1,803
10,492
8,800
352
0
10,029
11,016
30,432
W
Ymir
1,766
194
0
469
6,298
5,631
0
917
5,381
20,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
37,917
417
Minions Killed
372
0
Camps Cleared
0
1,236,121
Distance Traveled
1,340,185
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,194
514
76
5
0
219,318
1
L
Pele
7,303
522
62
4
0
298,533
0
W
Ah Puch
7,119
509
82
6
0
250,527
3
L
Aphrodite
8,480
606
160
11
0
238,010
3
W
Gilgamesh
7,001
500
67
5
0
262,061
2
W
Anhur
8,111
579
100
7
0
252,871
1
W
Cliodhna
9,072
648
91
7
0
310,877
0
L
Loki
6,370
455
46
3
0
222,427
3
L
Gilgamesh
7,557
540
73
5
0
257,833
2
W
Ymir
6,614
472
32
2
0
263,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role