Player Matchup

Gilgamesh
Gilgamesh
AnonYmUs50
Gilgamesh
Level 64
God Stats
8W - 10L
1,541 SR
Queue Stats
43W - 56L
1,487 Elo+
Party 1
Nox
Nox
Bannedagainlol
Nox
Level 48
God Stats
4W - 1L
1,704 SR
Queue Stats
163W - 142L
1,563 Elo+
Solo
Mulan
Mulan
BaronSamedi44
Mulan
Level 27
God Stats
3W - 6L
1,254 SR
Queue Stats
11W - 10L
1,583 Elo+
Party 2
Charybdis
Charybdis
GinShengBob
Charybdis
Level 128
God Stats
5W - 4L
1,619 SR
Queue Stats
281W - 281L
1,482 Elo+
Party 2
Kukulkan
Kukulkan
Senpai-XV
Kukulkan
Level 44
God Stats
6W - 2L
1,763 SR
Queue Stats
54W - 66L
1,422 Elo+
Party 1
Team Averages
Level 62
1,576 SR
1,507 Elo+

VS

Team Averages
Level 100
1,476 SR
1,462 Elo+
Fenrir
Fenrir
Jewbacca_87
Fenrir
Level 156
God Stats
1W - 1L
1,158 SR
Queue Stats
88W - 88L
1,486 Elo+
Solo
Ullr
Ullr
SoeurMarie_Yohan
Ullr
Level 153
God Stats
39W - 46L
1,557 SR
Queue Stats
613W - 512L
1,460 Elo+
Party 3
Vamana
Vamana
coucoucedric
Vamana
Level 110
God Stats
15W - 8L
1,484 SR
Queue Stats
304W - 300L
1,417 Elo+
Party 3
Freya
Freya
jordoch
Freya
Level 45
God Stats
14W - 7L
1,440 SR
Queue Stats
72W - 67L
1,405 Elo+
Party 3
Cernunnos
Cernunnos
nerfcrit
Cernunnos
Level 38
God Stats
20W - 8L
1,739 SR
Queue Stats
167W - 112L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnonYmUs50
Gilgamesh
18
3 / 4 / 1
11,545
462
15,053
22,455
10,765
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 1 / 5
9,945
398
7,569
14,595
12,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 5 / 1
11,178
447
12,812
21,294
17,866
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
GinShengBob
Charybdis
17
1 / 10 / 2
10,592
424
6,804
23,282
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Senpai-XV
Kukulkan
15
0 / 10 / 0
9,395
376
9,293
19,453
8,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
7 / 2 / 9
13,244
530
14,024
17,560
21,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
7 / 1 / 9
14,343
574
18,786
13,597
5,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
20
7 / 1 / 3
14,366
575
19,252
28,152
30,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
jordoch
Freya
19
3 / 2 / 8
13,940
558
11,640
16,202
6,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
nerfcrit
Cernunnos
20
6 / 1 / 7
15,455
618
16,832
19,419
7,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
7
Kills
30
30
Deaths
7
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AnonYmUs50
Gilgamesh
3
4
1
0.88
L
0
1
5
2.5
L
3
5
1
0.7
L
Charybdis
GinShengBob
Charybdis
1
10
2
0.2
W
Fenrir
7
2
9
5.75
L
Kukulkan
Senpai-XV
Kukulkan
0
10
0
0
W
7
1
9
11.5
W
Vamana
7
1
3
8.5
W
Freya
jordoch
Freya
3
2
8
3.5
W
Cernunnos
nerfcrit
Cernunnos
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,531
Damage
80,534
101,079
Taken
94,930
55,843
Mitigated
71,364
26,076
Healing
49,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AnonYmUs50
Gilgamesh
15,053
2,657
0
5,698
22,455
10,765
0
3,606
18,849
0
89,416
L
7,569
1,141
506
4,175
14,595
12,423
0
2,611
11,984
43,318
0
L
12,812
922
0
5,423
21,294
17,866
0
3,688
17,606
4,471
50,264
L
Charybdis
GinShengBob
Charybdis
6,804
3,849
0
6,771
23,282
6,142
3,374
2,663
20,619
0
71,603
W
Fenrir
14,024
2,123
2,129
6,687
17,560
21,305
309
5,317
11,887
1,124
25,966
L
Kukulkan
Senpai-XV
Kukulkan
9,293
588
752
2,751
19,453
8,647
0
2,943
16,510
68,267
0
W
18,786
4,822
0
4,531
13,597
5,434
6,865
3,441
10,049
0
104,052
W
Vamana
19,252
9,982
432
13,935
28,152
30,479
2,909
5,557
21,607
13,643
80,141
W
Freya
jordoch
Freya
11,640
4,096
0
9,275
16,202
6,588
1,224
2,649
13,297
97,118
0
W
Cernunnos
nerfcrit
Cernunnos
16,832
6,091
0
12,306
19,419
7,558
6,614
2,758
16,463
0
143,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,655
Gold Earned
71,348
547
Minions Killed
674
0
Camps Cleared
0
2,263,788
Distance Traveled
2,461,828
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,545
462
132
5
0
497,239
7
L
Nox
9,945
398
60
2
0
473,780
2
L
Mulan
11,178
447
111
4
0
465,711
9
L
Charybdis
10,592
424
122
5
0
398,081
1
W
Fenrir
13,244
530
23
1
0
496,957
9
L
Kukulkan
9,395
376
122
5
0
428,977
8
W
Ullr
14,343
574
171
7
0
479,581
2
W
Vamana
14,366
575
136
5
0
497,943
3
W
Freya
13,940
558
148
6
0
536,673
2
W
Cernunnos
15,455
618
196
8
0
450,674
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role