Player Matchup

Sol
Sol
Gold II
Bowser2534
Sol
Gold II
Level 84
God Stats
19W - 11L
1,658 SR
Queue Stats
98W - 130L
1,724 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 84
1,658 SR
1,724 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 59
1,109 SR
569 MMR
Sol
Sol
Bronze V
GamerGirl204076
Sol
Bronze V
Level 59
God Stats
2W - 20L
1,109 SR
Queue Stats
3W - 48L
569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 0
7,175
1,025
6,059
4,679
1,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KaliLokiChronosSusanoHe Bo

VS

Bans
ThanatosUllrMedusaSkadiRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,623
660
2,921
6,643
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,059
Damage
2,921
4,679
Taken
6,643
1,615
Mitigated
2,398
2,918
Healing
787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,059
3,842
0
2,918
4,679
1,615
2,262
2,782
1,897
41,040
0
L
2,921
1,073
0
787
6,643
2,398
0
6,167
476
8,795
1,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,175
Gold Earned
4,623
74
Minions Killed
21
3
Camps Cleared
2
124,670
Distance Traveled
94,045
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,175
1,025
74
11
3
124,670
2
L
Sol
4,623
660
21
3
2
94,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role