Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
CallmeSayyzh
Nemesis
Gold II
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 40L
1,515 MMR
Solo
Agni
Agni
Gold III
FuRRChan
Agni
Gold III
Level 106
God Stats
4W - 4L
1,611 SR
Queue Stats
50W - 50L
1,498 MMR
Solo
King Arthur
King Arthur
Gold IV
M4G42G3ND3RS
King Arthur
Gold IV
Level 155
God Stats
1W - 2L
1,285 SR
Queue Stats
129W - 131L
1,542 MMR
Solo
Geb
Geb
Gold I
Rabbey 101
Geb
Gold I
Level 159
God Stats
53W - 47L
1,633 SR
Queue Stats
328W - 320L
1,540 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,506 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,551 SR
1,527 MMR
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold I
AngryEggFace
Fenrir
Gold I
Level 121
God Stats
7W - 6L
1,502 SR
Queue Stats
239W - 238L
1,722 MMR
Party 1
Sobek
Sobek
Gold V
KTS_steady
Sobek
Gold V
Level 120
God Stats
12W - 7L
1,628 SR
Queue Stats
28W - 23L
1,492 MMR
Solo
Thoth
Thoth
Gold IV
SPACE WZD
Thoth
Gold IV
Level 124
God Stats
21W - 16L
1,626 SR
Queue Stats
343W - 344L
1,419 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 9 / 1
9,344
519
9,997
15,039
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
CallmeSayyzh
Nemesis
13
1 / 5 / 4
8,277
460
6,700
13,804
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
11
3 / 6 / 1
7,767
432
8,817
11,635
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
M4G42G3ND3RS
King Arthur
11
1 / 8 / 0
7,296
405
6,012
16,566
6,934
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 2 / 2
8,132
452
7,386
14,702
12,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
KaliBastetArtio

VS

Bans
MulanCliodhnaSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
10 / 1 / 3
11,909
662
12,209
15,357
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
 
Achilles
16
7 / 0 / 11
10,731
596
19,791
18,251
14,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
16
4 / 3 / 7
10,359
576
7,206
13,048
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
14
5 / 2 / 11
10,402
578
7,562
17,478
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
SPACE WZD
Thoth
14
4 / 4 / 6
9,498
528
10,055
7,432
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
9
Kills
30
30
Deaths
10
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
9
1
0.39
W
Hachiman
 
Hachiman
10
1
3
11.5
W
Achilles
 
Achilles
7
0
11
12.5
W
Fenrir
4
3
7
2.5
L
Nemesis
CallmeSayyzh
Nemesis
1
5
4
0.6
L
Agni
3
6
1
0.58
W
Sobek
5
2
11
5.25
L
King Arthur
M4G42G3ND3RS
King Arthur
1
8
0
0.13
L
1
2
2
1
W
Thoth
SPACE WZD
Thoth
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,912
Damage
56,823
71,746
Taken
71,566
33,502
Mitigated
50,004
12,617
Healing
29,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,997
6,058
0
2,356
15,039
3,983
0
2,795
12,003
0
74,152
W
Hachiman
 
Hachiman
12,209
7,317
0
8,598
15,357
5,652
7,523
3,093
12,178
0
92,173
W
Achilles
 
Achilles
19,791
5,662
0
5,133
18,251
14,343
2,227
2,813
15,364
255
63,680
W
Fenrir
7,206
1,392
0
5,814
13,048
5,431
1,578
2,198
10,660
0
62,229
L
Nemesis
CallmeSayyzh
Nemesis
6,700
1,122
0
3,378
13,804
6,465
0
2,330
11,215
0
50,539
L
Agni
8,817
451
0
850
11,635
3,430
0
3,263
7,987
33,659
0
W
Sobek
7,562
479
2,054
6,995
17,478
22,190
1,039
5,067
12,085
28,535
0
L
King Arthur
M4G42G3ND3RS
King Arthur
6,012
894
0
2,775
16,566
6,934
0
3,353
12,358
422
32,582
L
7,386
636
516
2,742
14,702
12,690
0
5,467
8,663
26,218
0
W
Thoth
SPACE WZD
Thoth
10,055
153
0
726
7,432
2,388
1,240
2,459
4,797
54,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
52,899
390
Minions Killed
491
0
Camps Cleared
0
1,614,697
Distance Traveled
1,802,387
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,344
519
138
8
0
306,533
3
W
Hachiman
11,909
662
143
8
0
316,670
1
W
Achilles
10,731
596
98
5
0
394,115
2
W
Fenrir
10,359
576
120
7
0
380,184
3
L
Nemesis
8,277
460
83
5
0
355,685
3
L
Agni
7,767
432
66
4
0
282,823
8
W
Sobek
10,402
578
39
2
0
368,446
4
L
King Arthur
7,296
405
75
4
0
289,858
2
L
Geb
8,132
452
28
2
0
379,798
1
W
Thoth
9,498
528
91
5
0
342,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role