Player Matchup

Sol
Sol
 
Sol
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
DDkillDD
Zeus
Level 108
God Stats
83W - 52L
1,706 SR
Queue Stats
225W - 207L
1,625 Elo+
Party 2
Rama
Rama
Loopies
Rama
Level 127
God Stats
0W - 1L
1,755 SR
Queue Stats
24W - 32L
1,512 Elo+
Solo
Bastet
Bastet
MonikaBeluchi
Bastet
Level 136
God Stats
1W - 1L
1,564 SR
Queue Stats
8W - 10L
1,475 Elo+
Party 3
Anhur
Anhur
saxar1
Anhur
Level 158
God Stats
0W - 1L
1,567 SR
Queue Stats
148W - 148L
1,526 Elo+
Party 3
Team Averages
Level 132
1,618 SR
1,527 Elo+

VS

Team Averages
Level 129
1,518 SR
1,544 Elo+
Chronos
Chronos
CnTXD94
Chronos
Level 159
God Stats
2W - 1L
1,571 SR
Queue Stats
154W - 147L
1,522 Elo+
Party 1
Ah Puch
Ah Puch
Solff1993
Ah Puch
Level 121
God Stats
1W - 2L
1,206 SR
Queue Stats
196W - 185L
1,542 Elo+
Party 1
Skadi
Skadi
sweaver93
Skadi
Level 127
God Stats
6W - 2L
1,651 SR
Queue Stats
111W - 100L
1,542 Elo+
Solo
Ravana
Ravana
一枚老可爱丶
Ravana
Level 87
God Stats
5W - 2L
1,620 SR
Queue Stats
239W - 204L
1,579 Elo+
Party 1
Hun Batz
Hun Batz
丶深入且持久
Hun Batz
Level 152
God Stats
20W - 18L
1,544 SR
Queue Stats
866W - 867L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 4 / 0
8,370
598
9,523
11,125
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
11
2 / 5 / 2
7,194
514
5,168
8,156
2,255
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Loopies
Rama
10
1 / 6 / 2
6,308
451
2,853
8,458
1,747
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 4 / 5
7,103
507
5,522
9,470
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
saxar1
Anhur
12
2 / 6 / 1
7,552
539
7,182
10,017
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CnTXD94
Chronos
13
1 / 5 / 7
7,727
552
5,465
9,306
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
Solff1993
Ah Puch
12
4 / 3 / 4
7,269
519
5,203
5,828
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
sweaver93
Skadi
15
9 / 1 / 7
9,493
678
11,164
10,214
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 1 / 6
8,583
613
7,644
8,346
3,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 8
7,802
557
4,017
8,275
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
12
Kills
25
25
Deaths
12
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
4
0
1.5
W
Chronos
CnTXD94
Chronos
1
5
7
0.9
L
Zeus
2
5
2
0.6
L
Rama
Loopies
Rama
1
6
2
0.33
L
1
4
5
0.88
W
Ah Puch
Solff1993
Ah Puch
4
3
4
2
L
Anhur
saxar1
Anhur
2
6
1
0.42
W
Skadi
sweaver93
Skadi
9
1
7
12.5
W
7
1
6
10
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,248
Damage
33,493
47,226
Taken
41,969
11,884
Mitigated
13,304
11,401
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,523
3,038
0
4,296
11,125
3,904
793
3,653
7,450
46,354
5,670
W
Chronos
CnTXD94
Chronos
5,465
2,666
0
2,596
9,306
3,561
1,155
5,012
4,294
41,799
3,702
L
Zeus
5,168
346
0
532
8,156
2,255
0
2,713
5,133
32,822
0
L
Rama
Loopies
Rama
2,853
1,806
0
1,643
8,458
1,747
0
691
7,757
0
26,206
L
5,522
1,224
0
3,290
9,470
2,191
0
1,905
7,445
0
36,068
W
Ah Puch
Solff1993
Ah Puch
5,203
262
0
1,742
5,828
1,509
0
2,271
3,557
34,999
0
L
Anhur
saxar1
Anhur
7,182
3,115
0
1,640
10,017
1,787
720
483
9,534
0
39,284
W
Skadi
sweaver93
Skadi
11,164
5,428
0
5,847
10,214
2,419
1,161
556
9,658
0
68,433
W
7,644
1,925
0
2,014
8,346
3,226
0
2,795
5,551
0
31,024
W
4,017
755
0
4,098
8,275
2,589
0
3,379
4,896
0
41,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,527
Gold Earned
40,874
378
Minions Killed
429
0
Camps Cleared
0
1,181,617
Distance Traveled
1,403,289
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,370
598
87
6
0
228,138
4
W
Chronos
7,727
552
87
6
0
270,724
7
L
Zeus
7,194
514
81
6
0
236,105
6
L
Rama
6,308
451
60
4
0
202,745
1
L
Bastet
7,103
507
71
5
0
306,430
4
W
Ah Puch
7,269
519
79
6
0
272,230
5
L
Anhur
7,552
539
79
6
0
208,199
2
W
Skadi
9,493
678
119
9
0
252,199
3
W
Ravana
8,583
613
53
4
0
284,593
2
W
Hun Batz
7,802
557
91
7
0
323,543
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role