Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Freeswiss
Bastet
Level 106
God Stats
24W - 23L
1,488 SR
Queue Stats
89W - 98L
1,404 Elo+
Solo
Hera
Hera
KeironHall24
Hera
Level 29
God Stats
16W - 15L
1,520 SR
Queue Stats
110W - 124L
1,410 Elo+
Party 2
Horus
Horus
PepeStalin
Horus
Level 67
God Stats
4W - 6L
1,465 SR
Queue Stats
279W - 269L
1,460 Elo+
Party 2
Nemesis
Nemesis
coooooooola
Nemesis
Level 159
God Stats
4W - 5L
1,650 SR
Queue Stats
364W - 367L
1,476 Elo+
Solo
Team Averages
Level 104
1,525 SR
1,450 Elo+

VS

Team Averages
Level 74
1,556 SR
1,451 Elo+
Ares
Ares
Huiledolives
Ares
Level 17
God Stats
3W - 1L
1,820 SR
Queue Stats
14W - 14L
1,443 Elo+
Party 1
Hou Yi
Hou Yi
Møgow
Hou Yi
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 28L
1,474 Elo+
Party 1
Janus
Janus
chechungo33
Janus
Level 127
God Stats
26W - 21L
1,516 SR
Queue Stats
646W - 659L
1,432 Elo+
Party 3
Apollo
Apollo
pacorrocreative
Apollo
Level 43
God Stats
16W - 20L
1,439 SR
Queue Stats
148W - 175L
1,398 Elo+
Party 3
Amaterasu
Amaterasu
yasosamenyaebali
Amaterasu
Level 66
God Stats
2W - 5L
1,503 SR
Queue Stats
147W - 165L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 4 / 1
7,908
465
5,575
10,608
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
Freeswiss
Bastet
14
3 / 1 / 7
8,597
506
12,386
10,185
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 0 / 5
9,098
535
2,566
4,696
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
14
4 / 1 / 4
8,522
501
10,277
12,154
7,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
coooooooola
Nemesis
16
6 / 3 / 1
9,517
560
10,000
13,271
7,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
6,878
405
4,731
14,731
15,040
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Møgow
Hou Yi
12
2 / 4 / 2
7,421
437
9,414
13,145
4,748
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 4 / 3
8,517
501
4,482
8,211
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 1
8,416
495
4,943
10,943
4,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
15
3 / 3 / 0
8,980
528
9,470
12,255
12,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
16
Kills
9
9
Deaths
16
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
4
1
0.63
W
Bastet
Freeswiss
Bastet
3
1
7
6.5
L
1
2
4
1.5
W
1
0
5
3.5
L
Hou Yi
Møgow
Hou Yi
2
4
2
0.75
W
Horus
4
1
4
6
L
0
4
3
0.38
W
Nemesis
coooooooola
Nemesis
6
3
1
2.17
L
3
3
1
1.17
L
Amaterasu
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,804
Damage
33,040
50,914
Taken
59,285
23,122
Mitigated
38,917
21,485
Healing
14,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,575
3,015
0
3,691
10,608
3,781
919
2,204
8,404
0
57,819
W
Bastet
Freeswiss
Bastet
12,386
2,599
0
4,375
10,185
3,050
668
1,622
8,457
0
49,350
L
4,731
294
449
1,667
14,731
15,040
0
178
14,535
25,379
0
W
2,566
789
0
1,486
4,696
1,368
207
1,146
3,408
54,522
0
L
Hou Yi
Møgow
Hou Yi
9,414
3,433
0
3,152
13,145
4,748
0
0
13,145
0
54,283
W
Horus
10,277
5,194
786
4,895
12,154
7,289
0
2,925
9,161
0
35,744
L
4,482
207
0
950
8,211
2,675
0
1,108
6,987
61,773
0
W
Nemesis
coooooooola
Nemesis
10,000
4,398
0
6,252
13,271
7,634
770
1,848
11,375
0
57,189
L
4,943
2,115
0
4,225
10,943
4,207
0
1,066
9,797
0
52,998
L
Amaterasu
9,470
3,521
0
3,984
12,255
12,247
219
0
12,255
5,929
49,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,642
Gold Earned
40,212
489
Minions Killed
517
0
Camps Cleared
0
1,635,996
Distance Traveled
1,550,598
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,908
465
102
6
0
257,520
1
W
Bastet
8,597
506
78
5
0
385,807
0
L
Ares
6,878
405
41
2
0
286,044
3
W
Hera
9,098
535
141
8
0
326,006
0
L
Hou Yi
7,421
437
107
6
0
286,385
3
W
Horus
8,522
501
59
3
0
347,693
2
L
Janus
8,517
501
146
9
0
330,265
8
W
Nemesis
9,517
560
109
6
0
318,970
1
L
Apollo
8,416
495
111
7
0
343,651
0
L
Amaterasu
8,980
528
112
7
0
304,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role