Player Matchup

Serqet
Serqet
 
Serqet
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
HeavyHeartless
Bacchus
Level 77
God Stats
33W - 21L
1,610 SR
Queue Stats
178W - 169L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Preacher98
Nu Wa
Level 104
God Stats
72W - 30L
1,794 SR
Queue Stats
220W - 190L
1,530 Elo+
Solo
Sol
Sol
SirSmurfsalot420
Sol
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 18L
1,500 Elo+
Party 1
Ullr
Ullr
xazeprime
Ullr
Level 60
God Stats
29W - 21L
1,509 SR
Queue Stats
80W - 67L
1,596 Elo+
Solo
Team Averages
Level 65
1,582 SR
1,525 Elo+

VS

Team Averages
Level 56
1,487 SR
1,449 Elo+
Bakasura
Bakasura
 
Bakasura
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Excanot
King Arthur
Level 46
God Stats
0W - 1L
1,437 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Karimfdzzz
Ymir
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 6L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
3 / 0 / 2
5,932
593
1,995
5,542
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
3 / 0 / 4
5,464
546
2,755
3,246
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
11
1 / 0 / 4
6,200
620
5,604
4,804
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 0 / 0
7,802
780
7,018
6,394
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ullr
11
5 / 0 / 2
6,722
672
4,376
3,200
874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 1 / 0
5,147
515
3,269
7,539
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
 
Cernunnos
8
0 / 3 / 0
4,752
475
2,063
4,272
989
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
 
The Morrigan
8
0 / 5 / 0
4,722
472
2,680
5,330
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Excanot
King Arthur
7
0 / 7 / 0
4,028
403
2,316
8,723
4,741
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 4 / 0
4,374
437
575
5,022
1,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
20
Kills
0
0
Deaths
20
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
2
4
L
Bakasura
 
Bakasura
0
1
0
0
L
Cernunnos
 
Cernunnos
0
3
0
0
L
The Morrigan
 
The Morrigan
0
5
0
0
L
King Arthur
Excanot
King Arthur
0
7
0
0
W
3
0
4
5
L
0
4
0
0
W
Nu Wa
1
0
4
3
W
8
0
0
8
W
Ullr
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,748
Damage
10,903
23,186
Taken
30,886
7,703
Mitigated
11,430
10,172
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,995
298
0
2,288
5,542
1,561
0
392
5,105
0
23,370
L
Bakasura
 
Bakasura
3,269
2,201
0
1,656
7,539
2,257
0
3,074
4,261
0
28,747
L
Cernunnos
 
Cernunnos
2,063
1,007
0
653
4,272
989
708
627
3,509
0
25,105
L
The Morrigan
 
The Morrigan
2,680
104
0
722
5,330
1,540
0
2,478
2,601
22,054
0
L
King Arthur
Excanot
King Arthur
2,316
152
0
1,140
8,723
4,741
0
5,663
3,002
0
12,760
W
2,755
419
0
875
3,246
1,705
0
610
2,410
9,511
0
L
575
201
0
393
5,022
1,903
0
1,825
2,827
3,396
0
W
Nu Wa
5,604
1,982
408
1,099
4,804
1,172
907
1,093
2,913
37,017
0
W
7,018
2,907
0
4,299
6,394
2,391
5,738
370
5,889
40,975
6,271
W
Ullr
4,376
1,245
0
1,203
3,200
874
0
444
2,748
0
32,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,120
Gold Earned
23,023
316
Minions Killed
213
0
Camps Cleared
0
925,574
Distance Traveled
914,666
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,932
593
50
5
0
214,221
0
L
Bakasura
5,147
515
77
8
0
211,280
0
L
Cernunnos
4,752
475
60
6
0
157,704
1
L
The Morrigan
4,722
472
50
5
0
178,828
1
L
King Arthur
4,028
403
21
2
0
216,867
1
W
Bacchus
5,464
546
19
2
0
176,829
1
L
Ymir
4,374
437
5
1
0
149,987
0
W
Nu Wa
6,200
620
75
8
0
184,247
2
W
Sol
7,802
780
99
10
0
155,829
0
W
Ullr
6,722
672
73
7
0
194,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role