Player Matchup

Horus
Horus
Gold II
Achromic--
Horus
Gold II
Level 131
God Stats
3W - 0L
1,500 SR
Queue Stats
358W - 345L
1,128 MMR
Party 1
Sylvanus
Sylvanus
Silver III
CZrenaultclioRS
Sylvanus
Silver III
Level 116
God Stats
4W - 1L
1,522 SR
Queue Stats
33W - 44L
849 MMR
Solo
Mercury
Mercury
Silver IV
L6L6T6
Mercury
Silver IV
Level 63
God Stats
2W - 3L
1,521 SR
Queue Stats
77W - 88L
498 MMR
Solo
Neith
Neith
Bronze I
YEAH-RIGHT-4-SUR
Neith
Bronze I
Level 150
God Stats
2W - 3L
1,504 SR
Queue Stats
400W - 421L
296 MMR
Solo
The Morrigan
The Morrigan
Silver I
snuggii--
The Morrigan
Silver I
Level 141
God Stats
2W - 0L
1,293 SR
Queue Stats
300W - 296L
1,067 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,468 SR
768 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,490 SR
768 MMR
Danzaburou
Danzaburou
Bronze I
JnfJareau
Danzaburou
Bronze I
Level 156
God Stats
17W - 17L
1,515 SR
Queue Stats
373W - 393L
503 MMR
Solo
Da Ji
Da Ji
Silver V
NexusL26_
Da Ji
Silver V
Level 87
God Stats
3W - 2L
1,518 SR
Queue Stats
220W - 218L
657 MMR
Solo
Cabrakan
Cabrakan
Silver II
Niciplayer5
Cabrakan
Silver II
Level 108
God Stats
13W - 15L
1,487 SR
Queue Stats
46W - 57L
970 MMR
Solo
Janus
Janus
Silver I
TheOldMonkey22
Janus
Silver I
Level 156
God Stats
4W - 5L
1,452 SR
Queue Stats
486W - 495L
1,128 MMR
Solo
Nike
Nike
Silver V
VasManiac
Nike
Silver V
Level 83
God Stats
15W - 16L
1,478 SR
Queue Stats
117W - 139L
580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
20
9 / 3 / 24
15,470
516
27,488
33,245
48,483
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
19
6 / 8 / 14
13,596
453
16,387
27,090
24,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
L6L6T6
Mercury
20
18 / 8 / 7
18,761
625
31,161
36,721
17,393
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 12 / 14
16,265
542
18,826
27,957
15,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
snuggii--
The Morrigan
20
9 / 8 / 16
15,427
514
18,529
22,224
9,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
LokiFenrirYemojaBastetIzanami

VS

Bans
FreyaArtemisGilgameshKing ArthurAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JnfJareau
Danzaburou
20
10 / 7 / 11
15,152
505
24,585
21,888
10,219
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
NexusL26_
Da Ji
20
6 / 13 / 7
14,392
480
16,470
31,893
21,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cabrakan
Niciplayer5
Cabrakan
20
8 / 9 / 15
13,437
448
17,950
31,316
38,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
11 / 7 / 11
16,645
555
36,227
20,318
7,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
19
3 / 11 / 3
12,867
429
11,062
38,073
21,849
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
85
47
Kills
38
39
Deaths
47
75
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Horus
9
3
24
7
W
Sylvanus
6
8
14
1.63
L
Danzaburou
JnfJareau
Danzaburou
10
7
11
2.21
W
Mercury
L6L6T6
Mercury
18
8
7
2.69
L
Da Ji
NexusL26_
Da Ji
6
13
7
0.73
L
Cabrakan
Niciplayer5
Cabrakan
8
9
15
1.72
L
11
7
11
2.36
L
Nike
3
11
3
0.41
W
5
12
14
1
W
The Morrigan
snuggii--
The Morrigan
9
8
16
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,391
Damage
106,294
147,237
Taken
143,488
115,340
Mitigated
100,712
66,131
Healing
35,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
27,488
14,588
5,805
12,135
33,245
48,483
2,310
10,411
22,430
0
88,176
W
Sylvanus
16,387
2,231
15,580
10,721
27,090
24,175
592
14,749
11,967
44,238
0
L
Danzaburou
JnfJareau
Danzaburou
24,585
17,562
0
4,740
21,888
10,219
932
4,499
17,389
0
102,165
W
Mercury
L6L6T6
Mercury
31,161
18,488
0
10,819
36,721
17,393
792
9,950
26,567
0
163,118
L
Da Ji
NexusL26_
Da Ji
16,470
4,087
154
9,884
31,893
21,747
0
4,199
27,614
0
111,978
L
Cabrakan
Niciplayer5
Cabrakan
17,950
1,915
0
6,487
31,316
38,946
0
11,558
19,682
65,031
0
L
36,227
2,399
0
4,346
20,318
7,951
222
5,554
14,764
133,158
0
L
Nike
11,062
1,674
0
9,920
38,073
21,849
2,365
5,891
32,102
9,473
57,548
W
18,826
6,551
0
8,025
27,957
15,714
9,785
7,790
20,063
0
108,230
W
The Morrigan
snuggii--
The Morrigan
18,529
2,355
0
3,046
22,224
9,575
1,105
11,997
9,809
85,157
7,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,519
Gold Earned
72,493
678
Minions Killed
687
0
Camps Cleared
0
2,595,191
Distance Traveled
2,560,801
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,470
516
110
4
0
522,770
0
W
Sylvanus
13,596
453
54
2
0
537,538
3
L
Danzaburou
15,152
505
159
5
0
477,621
1
W
Mercury
18,761
625
183
6
0
597,470
4
L
Da Ji
14,392
480
138
5
0
519,546
3
L
Cabrakan
13,437
448
75
3
0
514,952
7
L
Janus
16,645
555
209
7
0
606,396
3
L
Nike
12,867
429
106
4
0
442,286
0
W
Neith
16,265
542
198
7
0
441,173
6
W
The Morrigan
15,427
514
133
4
0
496,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role