Player Matchup

Baron Samedi
Baron Samedi
Mr Chapeau9
Baron Samedi
Level 44
God Stats
10W - 9L
1,581 SR
Queue Stats
177W - 227L
1,402 Elo+
Solo
Hel
Hel
TheBambi96
Hel
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,158 Elo+
Party 1
Cthulhu
Cthulhu
aquaices
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,234 Elo+
Party 1
Team Averages
Level 34
1,527 SR
1,265 Elo+

VS

Team Averages
Level 66
1,400 SR
1,310 Elo+
Bacchus
Bacchus
Slyther693298
Bacchus
Level 15
God Stats
8W - 10L
1,445 SR
Queue Stats
11W - 17L
1,317 Elo+
Party 2
Agni
Agni
killaphilla
Agni
Level 97
God Stats
2W - 2L
1,257 SR
Queue Stats
18W - 25L
1,345 Elo+
Party 2
Set
Set
lDarthPotatol
Set
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 101L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mr Chapeau9
Baron Samedi
13
2 / 5 / 1
9,710
607
5,136
18,557
6,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 10 / 2
8,824
552
8,087
13,196
4,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
aquaices
Cthulhu
13
0 / 2 / 3
8,851
553
10,367
16,756
10,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
1 / 1 / 14
9,612
601
10,655
14,048
16,455
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
13 / 1 / 4
12,196
762
25,331
9,094
3,496
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 13
10,195
637
7,992
13,146
13,013
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
3
Kills
17
17
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Mr Chapeau9
Baron Samedi
2
5
1
0.5
W
Bacchus
1
1
14
8
L
1
10
2
0.2
L
Cthulhu
aquaices
Cthulhu
0
2
3
0.75
W
13
1
4
15
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,590
Damage
43,978
48,509
Taken
36,288
20,393
Mitigated
32,964
14,492
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Mr Chapeau9
Baron Samedi
5,136
624
1,136
3,160
18,557
6,137
301
14,192
4,365
32,863
0
W
Bacchus
10,655
820
1,253
3,152
14,048
16,455
575
8,639
5,069
20,948
0
L
8,087
1,175
1,825
2,589
13,196
4,165
359
10,613
2,583
22,460
0
L
Cthulhu
aquaices
Cthulhu
10,367
805
152
5,630
16,756
10,091
155
11,432
5,324
28,599
0
W
25,331
1,527
728
1,180
9,094
3,496
1,472
6,191
2,470
68,466
0
W
7,992
3,941
1,111
4,078
13,146
13,013
161
7,851
5,003
0
22,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
32,003
152
Minions Killed
160
4
Camps Cleared
4
773,913
Distance Traveled
867,603
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,710
607
59
4
1
262,917
2
W
Bacchus
9,612
601
25
2
1
295,649
0
L
Hel
8,824
552
44
3
2
226,907
0
L
Cthulhu
8,851
553
49
3
1
284,089
2
W
Agni
12,196
762
103
6
3
277,696
0
W
Set
10,195
637
32
2
0
294,258
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role