Player Matchup

Thanatos
Thanatos
Azulisc
Thanatos
Level 153
God Stats
9W - 12L
1,622 SR
Queue Stats
232W - 176L
1,713 Elo+
Solo
Bastet
Bastet
Djuyce
Bastet
Level 105
God Stats
2W - 0L
1,779 SR
Queue Stats
17W - 10L
1,670 Elo+
Solo
Skadi
Skadi
Just a Test9536
Skadi
Level 66
God Stats
5W - 1L
1,985 SR
Queue Stats
127W - 119L
1,615 Elo+
Solo
Atlas
Atlas
KillerQueen pt8
Atlas
Level 154
God Stats
20W - 15L
1,528 SR
Queue Stats
312W - 304L
1,555 Elo+
Solo
Sol
Sol
TwoWlrds
Sol
Level 129
God Stats
8W - 11L
1,438 SR
Queue Stats
319W - 286L
1,617 Elo+
Solo
Team Averages
Level 121
1,670 SR
1,634 Elo+

VS

Team Averages
Level 116
1,603 SR
1,626 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kaeguii
Ah Muzen Cab
Level 123
God Stats
8W - 2L
1,717 SR
Queue Stats
922W - 897L
1,573 Elo+
Solo
King Arthur
King Arthur
Relax lts Me
King Arthur
Level 120
God Stats
4W - 5L
1,555 SR
Queue Stats
759W - 725L
1,608 Elo+
Solo
Ne Zha
Ne Zha
Shrimptai
Ne Zha
Level 108
God Stats
2W - 3L
1,651 SR
Queue Stats
163W - 94L
1,776 Elo+
Solo
Merlin
Merlin
UN_Vaxii
Merlin
Level 119
God Stats
8W - 17L
1,491 SR
Queue Stats
283W - 242L
1,583 Elo+
Party 1
Sobek
Sobek
l-SEMPAI-l
Sobek
Level 108
God Stats
2W - 3L
1,604 SR
Queue Stats
324W - 267L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Azulisc
Thanatos
13
2 / 3 / 5
7,580
583
3,805
8,755
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bastet
Djuyce
Bastet
12
5 / 2 / 1
7,361
566
9,999
8,518
3,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 2 / 1
8,283
637
8,814
8,664
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 2
6,241
480
3,493
9,482
5,768
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 4 / 2
7,329
564
6,606
7,226
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kaeguii
Ah Muzen Cab
8
0 / 4 / 1
5,219
401
3,428
5,435
909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Relax lts Me
King Arthur
13
2 / 3 / 0
7,126
548
4,617
13,586
9,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Shrimptai
Ne Zha
14
4 / 1 / 5
7,820
602
5,321
7,318
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
UN_Vaxii
Merlin
12
4 / 4 / 4
7,401
569
7,495
8,379
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
11
2 / 1 / 2
6,813
524
5,586
11,212
9,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
13
Kills
12
12
Deaths
13
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Azulisc
Thanatos
2
3
5
1.5
W
Bastet
Djuyce
Bastet
5
2
1
2.75
W
2
2
1
1.25
L
Ah Muzen Cab
Kaeguii
Ah Muzen Cab
0
4
1
0.13
W
1
1
2
2
L
King Arthur
Relax lts Me
King Arthur
2
3
0
0.67
L
Ne Zha
Shrimptai
Ne Zha
4
1
5
6.5
W
3
4
2
1
L
Merlin
UN_Vaxii
Merlin
4
4
4
1.5
L
Sobek
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,717
Damage
26,447
42,645
Taken
45,930
17,117
Mitigated
24,125
18,914
Healing
12,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Azulisc
Thanatos
3,805
464
0
8,400
8,755
2,808
0
1,821
6,774
0
40,806
W
Bastet
Djuyce
Bastet
9,999
2,401
0
2,808
8,518
3,409
0
2,406
6,018
0
34,639
W
8,814
4,534
0
3,416
8,664
2,604
0
0
8,124
0
58,081
L
Ah Muzen Cab
Kaeguii
Ah Muzen Cab
3,428
1,863
0
1,110
5,435
909
0
840
4,372
0
23,457
W
3,493
1,303
60
1,042
9,482
5,768
0
5,240
4,056
20,259
0
L
King Arthur
Relax lts Me
King Arthur
4,617
799
41
4,776
13,586
9,061
0
660
12,926
0
42,948
L
Ne Zha
Shrimptai
Ne Zha
5,321
1,381
0
687
7,318
2,453
0
887
6,353
0
54,708
W
6,606
3,193
0
3,188
7,226
2,528
1,330
3,036
4,052
43,016
4,721
L
Merlin
UN_Vaxii
Merlin
7,495
788
0
1,226
8,379
2,324
0
2,354
5,986
42,480
0
L
Sobek
5,586
975
247
4,891
11,212
9,378
0
4,452
6,456
19,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,794
Gold Earned
34,379
385
Minions Killed
380
0
Camps Cleared
0
1,387,012
Distance Traveled
1,232,239
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,580
583
83
6
0
293,598
5
W
Bastet
7,361
566
67
5
0
296,788
8
W
Skadi
8,283
637
114
9
0
259,004
3
L
Ah Muzen Cab
5,219
401
52
4
0
157,982
1
W
Atlas
6,241
480
32
2
0
269,697
3
L
King Arthur
7,126
548
100
8
0
269,094
3
L
Ne Zha
7,820
602
104
8
0
315,342
1
W
Sol
7,329
564
89
7
0
267,925
6
L
Merlin
7,401
569
97
7
0
232,262
3
L
Sobek
6,813
524
27
2
0
257,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role