Player Matchup

Olorun
Olorun
Gold III
Chømpy
Olorun
Gold III
Level 158
God Stats
3W - 2L
1,624 SR
Queue Stats
66W - 62L
1,560 MMR
Solo
Chernobog
Chernobog
Platinum V
EIement49
Chernobog
Platinum V
Level 67
God Stats
3W - 0L
1,754 SR
Queue Stats
34W - 23L
1,971 MMR
Solo
Odin
Odin
Platinum I
HalfGai
Odin
Platinum I
Level 155
God Stats
9W - 7L
1,758 SR
Queue Stats
67W - 48L
1,958 MMR
Solo
Jormungandr
Jormungandr
Gold V
Hellsniper01
Jormungandr
Gold V
Level 159
God Stats
2W - 1L
1,515 SR
Queue Stats
9W - 10L
1,692 MMR
Solo
Mercury
Mercury
Diamond I
Símply
Mercury
Diamond I
Level 160
God Stats
17W - 7L
1,845 SR
Queue Stats
202W - 182L
2,790 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,699 SR
1,994 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,703 SR
1,987 MMR
Ullr
Ullr
Diamond III
Koburaa
Ullr
Diamond III
Level 142
God Stats
10W - 13L
1,668 SR
Queue Stats
322W - 323L
2,301 MMR
Solo
Kali
Kali
Diamond IV
Robbieeeee
Kali
Diamond IV
Level 159
God Stats
3W - 3L
1,915 SR
Queue Stats
62W - 38L
2,258 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
UngaInstinct
Morgan Le Fay
Platinum III
Level 160
God Stats
0W - 1L
1,718 SR
Queue Stats
41W - 29L
2,010 MMR
Party 1
Terra
Terra
Silver I
VízNet
Terra
Silver I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,408 MMR
Solo
Heimdallr
Heimdallr
Platinum I
YungLegz
Heimdallr
Platinum I
Level 160
God Stats
23W - 26L
1,714 SR
Queue Stats
311W - 295L
1,956 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chømpy
Olorun
20
3 / 4 / 3
13,941
634
14,043
14,933
4,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
EIement49
Chernobog
19
6 / 5 / 11
13,458
612
18,791
23,364
10,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
HalfGai
Odin
18
4 / 2 / 11
12,832
583
9,563
22,416
28,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
Hellsniper01
Jormungandr
18
1 / 3 / 11
12,588
572
13,302
19,318
29,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Símply
Mercury
20
13 / 3 / 6
15,336
697
21,548
24,580
10,631
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SobekSolArtioChronos

VS

Bans
PeleBastetCamazotzCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Koburaa
Ullr
16
0 / 7 / 1
10,536
479
12,992
22,476
7,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
6 / 9 / 0
12,148
552
13,031
24,771
12,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
UngaInstinct
Morgan Le Fay
17
2 / 6 / 4
11,199
509
12,326
14,531
6,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
VízNet
Terra
15
3 / 4 / 6
10,746
488
7,778
19,729
22,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
YungLegz
Heimdallr
20
5 / 2 / 4
13,084
595
18,790
18,998
8,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
27
Kills
16
17
Deaths
28
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Olorun
Chømpy
Olorun
3
4
3
1.13
W
Chernobog
EIement49
Chernobog
6
5
11
2.3
W
Odin
HalfGai
Odin
4
2
11
4.75
W
Jormungandr
Hellsniper01
Jormungandr
1
3
11
2.17
L
Ullr
Koburaa
Ullr
0
7
1
0.07
L
6
9
0
0.67
W
Mercury
Símply
Mercury
13
3
6
5.33
L
Morgan Le Fay
UngaInstinct
Morgan Le Fay
2
6
4
0.67
L
Terra
VízNet
Terra
3
4
6
1.5
L
Heimdallr
YungLegz
Heimdallr
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,247
Damage
64,917
104,611
Taken
100,505
83,599
Mitigated
57,761
41,276
Healing
24,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Chømpy
Olorun
14,043
8,078
617
5,939
14,933
4,883
11,877
2,678
12,241
124,711
0
W
Chernobog
EIement49
Chernobog
18,791
14,497
0
7,745
23,364
10,766
1,601
9,524
13,523
0
105,581
W
Odin
HalfGai
Odin
9,563
2,375
2,905
8,007
22,416
28,118
228
5,033
17,289
0
25,128
W
Jormungandr
Hellsniper01
Jormungandr
13,302
3,249
719
9,707
19,318
29,201
1,903
895
18,363
72,686
0
L
Ullr
Koburaa
Ullr
12,992
5,956
0
5,272
22,476
7,714
973
6,557
15,143
0
82,243
L
13,031
5,567
0
7,102
24,771
12,479
9
3,588
20,907
0
72,311
W
Mercury
Símply
Mercury
21,548
11,976
0
5,637
24,580
10,631
1,430
2,387
22,087
0
142,980
L
Morgan Le Fay
UngaInstinct
Morgan Le Fay
12,326
535
0
1,677
14,531
6,191
0
2,891
11,551
79,916
0
L
Terra
VízNet
Terra
7,778
1,666
1,067
3,208
19,729
22,953
0
6,981
12,563
31,289
0
L
Heimdallr
YungLegz
Heimdallr
18,790
8,120
0
6,137
18,998
8,424
970
5,921
12,927
0
119,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,155
Gold Earned
57,713
722
Minions Killed
682
0
Camps Cleared
0
2,284,298
Distance Traveled
2,062,753
33
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,941
634
224
10
0
400,951
5
W
Chernobog
13,458
612
159
7
0
429,412
7
W
Odin
12,832
583
24
1
0
501,702
13
W
Jormungandr
12,588
572
142
6
0
442,848
6
L
Ullr
10,536
479
172
8
0
361,443
3
L
Kali
12,148
552
118
5
0
418,259
1
W
Mercury
15,336
697
173
8
0
509,385
2
L
Morgan Le Fay
11,199
509
164
7
0
418,149
4
L
Terra
10,746
488
46
2
0
447,142
1
L
Heimdallr
13,084
595
182
8
0
417,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role