Player Matchup

Cupid
Cupid
Bronze III
Bassmeister5000
Cupid
Bronze III
Level 105
God Stats
0W - 1L
1,584 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Terra
Terra
Platinum III
NotWagsSmurf
Terra
Platinum III
Level 90
God Stats
33W - 24L
1,693 SR
Queue Stats
723W - 579L
1,672 MMR
Solo
Nike
Nike
Gold IV
OmEgA-_-SCoRpi0N
Nike
Gold IV
Level 110
God Stats
11W - 12L
1,651 SR
Queue Stats
57W - 66L
1,519 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,643 SR
1,564 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,586 SR
1,737 MMR
Loki
Loki
Masters
Huhrambe
Loki
Masters
Level 148
God Stats
30W - 11L
1,816 SR
Queue Stats
582W - 493L
2,293 MMR
Solo
Raijin
Raijin
Gold V
Jefferson24423
Raijin
Gold V
Level 128
God Stats
2W - 2L
1,407 SR
Queue Stats
249W - 281L
1,432 MMR
Solo
Sylvanus
Sylvanus
Silver II
Kobusmaaan
Sylvanus
Silver II
Level 106
God Stats
24W - 32L
1,535 SR
Queue Stats
50W - 73L
1,486 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
6,073
607
2,346
6,753
1,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 1
6,708
671
4,339
12,722
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 4 / 1
6,746
675
7,062
11,050
5,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
FenrirAh Muzen CabGebBastetGilgamesh

VS

Bans
OdinSolChang'eScyllaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
7 / 0 / 2
7,623
762
11,610
7,255
4,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 6
6,922
692
9,584
6,720
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Kobusmaaan
Sylvanus
10
1 / 1 / 6
6,566
657
3,087
7,004
6,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
10
10
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Loki
7
0
2
8
W
2
2
6
2.5
W
Sylvanus
Kobusmaaan
Sylvanus
1
1
6
4
L
0
2
1
0.25
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,747
Damage
24,281
30,525
Taken
20,979
16,060
Mitigated
13,220
7,253
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,346
1,232
168
735
6,753
1,919
0
2,621
3,615
0
14,528
W
Loki
11,610
2,732
0
1,220
7,255
4,220
101
1,558
5,352
51
24,389
W
9,584
975
126
714
6,720
2,239
425
1,916
4,524
30,128
0
W
Sylvanus
Kobusmaaan
Sylvanus
3,087
441
1,972
1,902
7,004
6,761
105
1,579
5,284
8,242
0
L
4,339
401
493
4,341
12,722
8,641
0
5,803
6,195
14,828
0
L
7,062
585
0
1,516
11,050
5,500
0
3,810
6,598
646
21,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,527
Gold Earned
21,111
102
Minions Killed
103
4
Camps Cleared
5
556,426
Distance Traveled
548,393
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,073
607
35
4
0
157,844
1
W
Loki
7,623
762
30
3
3
211,102
3
W
Raijin
6,922
692
61
6
2
176,807
0
W
Sylvanus
6,566
657
12
1
0
160,484
0
L
Terra
6,708
671
26
3
1
205,549
2
L
Nike
6,746
675
41
4
3
193,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role