Player Matchup

Fenrir
Fenrir
Bronze II
 
Fenrir
Bronze II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
AncientNerd
Cthulhu
Silver IV
Level 117
God Stats
11W - 14L
1,515 SR
Queue Stats
73W - 102L
633 MMR
Solo
Izanami
Izanami
Silver III
DerMofl
Izanami
Silver III
Level 96
God Stats
11W - 8L
1,683 SR
Queue Stats
30W - 47L
831 MMR
Solo
Cabrakan
Cabrakan
Silver IV
RunedarSK
Cabrakan
Silver IV
Level 160
God Stats
0W - 1L
1,681 SR
Queue Stats
162W - 174L
788 MMR
Solo
Nu Wa
Nu Wa
Silver IV
hackana
Nu Wa
Silver IV
Level 124
God Stats
4W - 6L
1,472 SR
Queue Stats
166W - 162L
817 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,570 SR
914 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,500 SR
1,500 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver V
 
Ah Muzen Cab
Silver V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
 
Chiron
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 8 / 2
8,609
478
5,980
18,016
6,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
AncientNerd
Cthulhu
15
1 / 5 / 0
8,921
496
9,664
14,687
16,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
DerMofl
Izanami
11
0 / 3 / 1
7,430
413
6,301
8,129
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
RunedarSK
Cabrakan
13
0 / 1 / 1
6,938
385
3,021
8,615
8,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
hackana
Nu Wa
15
3 / 7 / 1
8,734
485
7,768
11,855
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CliodhnaHeraArtioAthena

VS

Bans
OdinApolloLokiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
13 / 1 / 3
11,883
660
12,389
14,479
8,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
 
Achilles
18
5 / 1 / 6
10,820
601
10,748
18,289
17,966
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
 
Ah Muzen Cab
16
2 / 3 / 6
10,065
559
8,278
7,236
2,588
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
 
Chiron
17
4 / 1 / 1
10,017
557
10,010
12,319
3,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
 
Geb
14
0 / 0 / 6
8,787
488
2,861
6,741
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
24
24
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
8
2
0.38
W
Arachne
 
Arachne
13
1
3
14.5
W
Achilles
 
Achilles
5
1
6
8
W
Ah Muzen Cab
 
Ah Muzen Cab
2
3
6
1.67
W
Chiron
 
Chiron
4
1
1
4.5
W
Geb
 
Geb
0
0
6
3
L
Cthulhu
AncientNerd
Cthulhu
1
5
0
0.2
L
Izanami
DerMofl
Izanami
0
3
1
0.17
L
Cabrakan
RunedarSK
Cabrakan
0
1
1
0.5
L
Nu Wa
hackana
Nu Wa
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,734
Damage
44,286
61,302
Taken
59,064
37,334
Mitigated
38,274
13,014
Healing
25,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,980
731
0
5,605
18,016
6,415
590
1,187
16,800
0
59,597
W
Arachne
 
Arachne
12,389
8,012
0
9,278
14,479
8,410
278
4,533
9,672
0
92,472
W
Achilles
 
Achilles
10,748
2,866
0
7,130
18,289
17,966
820
4,818
12,263
2,680
69,490
W
Ah Muzen Cab
 
Ah Muzen Cab
8,278
1,958
0
1,964
7,236
2,588
1,210
3,474
3,527
0
79,424
W
Chiron
 
Chiron
10,010
3,533
490
4,763
12,319
3,884
626
3,549
8,499
0
86,230
W
Geb
 
Geb
2,861
477
0
1,522
6,741
5,426
0
1,829
4,578
24,614
0
L
Cthulhu
AncientNerd
Cthulhu
9,664
894
109
2,784
14,687
16,378
0
542
14,100
64,632
0
L
Izanami
DerMofl
Izanami
6,301
3,731
0
2,084
8,129
1,669
0
93
8,036
0
59,598
L
Cabrakan
RunedarSK
Cabrakan
3,021
338
0
1,069
8,615
8,904
0
901
7,489
16,110
0
L
Nu Wa
hackana
Nu Wa
7,768
1,141
0
1,363
11,855
3,968
0
93
11,762
57,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,632
Gold Earned
51,572
532
Minions Killed
586
0
Camps Cleared
0
1,503,995
Distance Traveled
1,940,943
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,609
478
112
6
0
292,641
0
W
Arachne
11,883
660
139
8
0
463,019
6
W
Achilles
10,820
601
113
6
0
395,829
1
W
Ah Muzen Cab
10,065
559
142
8
0
376,188
0
W
Chiron
10,017
557
156
9
0
361,425
4
W
Geb
8,787
488
36
2
0
344,482
6
L
Cthulhu
8,921
496
138
8
0
316,104
2
L
Izanami
7,430
413
132
7
0
234,634
3
L
Cabrakan
6,938
385
30
2
0
347,107
3
L
Nu Wa
8,734
485
120
7
0
313,509
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role