Player Matchup

Fenrir
Fenrir
DammitPinky
Fenrir
Level 128
God Stats
19W - 4L
1,891 SR
Queue Stats
280W - 209L
1,689 Elo+
Party 2
Agni
Agni
DivineBeast9
Agni
Level 102
God Stats
49W - 22L
1,705 SR
Queue Stats
201W - 138L
1,707 Elo+
Party 2
Cabrakan
Cabrakan
SniffTheCrease
Cabrakan
Level 148
God Stats
4W - 3L
1,407 SR
Queue Stats
280W - 213L
1,681 Elo+
Party 2
Team Averages
Level 126
1,667 SR
1,693 Elo+

VS

Team Averages
Level 105
1,410 SR
1,461 Elo+
Cerberus
Cerberus
IndianaPlowBoy
Cerberus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 76L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
SpedSpark
Danzaburou
Level 104
God Stats
0W - 1L
1,248 SR
Queue Stats
59W - 75L
1,450 Elo+
Solo
Zeus
Zeus
StarvedRune
Zeus
Level 83
God Stats
4W - 5L
1,483 SR
Queue Stats
121W - 133L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
12 / 1 / 5
10,234
853
12,050
12,117
8,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 2 / 12
8,930
744
10,763
6,603
2,224
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
11
1 / 4 / 15
8,854
738
6,921
15,517
17,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 3 / 6
7,409
617
7,213
15,673
14,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SpedSpark
Danzaburou
10
4 / 7 / 1
7,755
646
8,212
10,751
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 7 / 4
8,465
705
6,597
9,533
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
17
Kills
7
7
Deaths
17
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
1
5
14.5
W
4
2
12
5
L
Cerberus
0
3
6
1
W
Cabrakan
1
4
15
2.13
L
Danzaburou
SpedSpark
Danzaburou
4
7
1
0.64
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,734
Damage
22,022
34,237
Taken
35,957
27,662
Mitigated
21,862
10,093
Healing
6,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,050
2,922
351
4,395
12,117
8,133
320
5,307
6,810
0
31,092
W
10,763
1,465
0
2,503
6,603
2,224
609
2,909
3,694
40,708
0
L
Cerberus
7,213
1,008
0
3,453
15,673
14,092
150
7,369
8,304
18,808
0
W
Cabrakan
6,921
1,326
0
2,844
15,517
17,305
26
5,473
10,044
13,466
0
L
Danzaburou
SpedSpark
Danzaburou
8,212
4,062
0
1,519
10,751
3,633
0
6,442
4,309
0
18,587
L
6,597
2,232
0
1,163
9,533
4,137
382
4,017
5,516
20,167
1,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,018
Gold Earned
23,629
137
Minions Killed
91
7
Camps Cleared
2
661,967
Distance Traveled
573,953
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,234
853
37
3
6
242,859
4
W
Agni
8,930
744
88
7
0
219,226
2
L
Cerberus
7,409
617
24
2
0
220,372
4
W
Cabrakan
8,854
738
12
1
1
199,882
1
L
Danzaburou
7,755
646
31
3
0
172,596
3
L
Zeus
8,465
705
36
3
2
180,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role