Player Matchup

Poseidon
Poseidon
Akira_6798
Poseidon
Level 108
God Stats
4W - 3L
1,560 SR
Queue Stats
240W - 213L
1,504 Elo+
Party 1
Bacchus
Bacchus
Arodriguez134
Bacchus
Level 69
God Stats
3W - 0L
1,466 SR
Queue Stats
175W - 126L
1,613 Elo+
Party 1
Izanami
Izanami
JamBro
Izanami
Level 98
God Stats
5W - 1L
1,716 SR
Queue Stats
160W - 111L
1,540 Elo+
Party 1
Nike
Nike
Kinsys
Nike
Level 46
God Stats
5W - 4L
1,694 SR
Queue Stats
252W - 174L
1,567 Elo+
Party 1
Fenrir
Fenrir
Selta
Fenrir
Level 125
God Stats
3W - 4L
1,549 SR
Queue Stats
365W - 274L
1,580 Elo+
Party 1
Team Averages
Level 89
1,597 SR
1,561 Elo+

VS

Team Averages
Level 114
1,499 SR
1,484 Elo+
Sun Wukong
Sun Wukong
ChronicREM
Sun Wukong
Level 148
God Stats
1W - 4L
1,553 SR
Queue Stats
465W - 453L
1,508 Elo+
Solo
Charybdis
Charybdis
Downtownbaby
Charybdis
Level 154
God Stats
4W - 6L
1,401 SR
Queue Stats
409W - 378L
1,490 Elo+
Solo
Atlas
Atlas
Gallatik
Atlas
Level 108
God Stats
1W - 2L
1,715 SR
Queue Stats
816W - 826L
1,443 Elo+
Solo
Tiamat
Tiamat
OGKegster50
Tiamat
Level 86
God Stats
2W - 7L
1,338 SR
Queue Stats
288W - 312L
1,501 Elo+
Solo
Da Ji
Da Ji
xxPizzaPizzaxx
Da Ji
Level 75
God Stats
0W - 2L
1,487 SR
Queue Stats
29W - 34L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Akira_6798
Poseidon
17
3 / 4 / 23
10,789
719
11,748
11,078
4,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
19
6 / 2 / 28
12,353
824
14,185
16,180
29,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
JamBro
Izanami
19
8 / 5 / 21
11,887
792
20,796
13,249
6,275
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
Kinsys
Nike
20
15 / 3 / 21
13,062
871
16,694
22,457
19,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Fenrir
Selta
Fenrir
18
11 / 6 / 18
11,521
768
13,959
16,594
8,386
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChronicREM
Sun Wukong
16
5 / 9 / 7
10,416
694
12,593
18,836
22,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Downtownbaby
Charybdis
18
5 / 7 / 8
11,481
765
14,026
15,612
6,322
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Gallatik
Atlas
17
1 / 8 / 13
11,041
736
9,670
26,167
27,562
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
17
3 / 8 / 8
10,726
715
12,981
13,116
9,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 11 / 3
11,052
737
9,600
14,882
6,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
58
43
Kills
19
20
Deaths
43
111
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Akira_6798
Poseidon
3
4
23
3.63
W
Bacchus
6
2
28
10
L
Sun Wukong
ChronicREM
Sun Wukong
5
9
7
0.94
L
Charybdis
Downtownbaby
Charybdis
5
7
8
1.29
L
Atlas
Gallatik
Atlas
1
8
13
0.94
W
Izanami
JamBro
Izanami
8
5
21
3.7
W
Nike
Kinsys
Nike
15
3
21
8.5
L
Tiamat
3
8
8
0.88
W
Fenrir
Selta
Fenrir
11
6
18
3.33
L
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,382
Damage
58,870
79,558
Taken
88,613
67,876
Mitigated
71,935
30,081
Healing
18,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Akira_6798
Poseidon
11,748
2,457
2,329
2,844
11,078
4,585
482
1,882
9,026
30,490
0
W
Bacchus
14,185
2,396
1,863
2,351
16,180
29,178
375
4,772
11,224
22,810
0
L
Sun Wukong
ChronicREM
Sun Wukong
12,593
1,055
996
2,420
18,836
22,078
0
4,564
13,669
0
19,628
L
Charybdis
Downtownbaby
Charybdis
14,026
5,808
1,125
3,940
15,612
6,322
2,099
5,849
9,524
0
30,207
L
Atlas
Gallatik
Atlas
9,670
2,629
2,361
4,742
26,167
27,562
196
7,232
18,134
20,002
0
W
Izanami
JamBro
Izanami
20,796
14,898
3,573
2,718
13,249
6,275
2,538
4,824
8,271
0
40,974
W
Nike
Kinsys
Nike
16,694
1,522
2,505
8,339
22,457
19,452
1,041
6,416
15,828
0
31,194
L
Tiamat
12,981
96
665
1,702
13,116
9,398
237
4,427
8,398
30,957
0
W
Fenrir
Selta
Fenrir
13,959
3,609
1,554
2,005
16,594
8,386
591
4,757
11,547
0
20,127
L
9,600
1,917
324
412
14,882
6,575
0
3,107
11,433
0
14,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,612
Gold Earned
54,716
134
Minions Killed
121
0
Camps Cleared
0
1,379,723
Distance Traveled
1,167,936
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,789
719
41
3
0
274,469
0
W
Bacchus
12,353
824
8
1
0
271,971
2
L
Sun Wukong
10,416
694
10
1
0
261,027
1
L
Charybdis
11,481
765
50
3
0
199,608
1
L
Atlas
11,041
736
10
1
0
237,968
0
W
Izanami
11,887
792
42
3
0
251,577
1
W
Nike
13,062
871
28
2
0
311,352
0
L
Tiamat
10,726
715
31
2
0
242,713
1
W
Fenrir
11,521
768
15
1
0
270,354
0
L
Da Ji
11,052
737
20
1
0
226,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role