Player Matchup

Olorun
Olorun
Gold V
Fryd_napkin
Olorun
Gold V
Level 76
God Stats
6W - 3L
1,577 SR
Queue Stats
7W - 7L
1,562 MMR
Party 1
Nike
Nike
Gold IV
Fryd_pickles
Nike
Gold IV
Level 67
God Stats
3W - 1L
2,011 SR
Queue Stats
7W - 7L
1,705 MMR
Party 1
Hou Yi
Hou Yi
Silver III
TinsellyCurve78
Hou Yi
Silver III
Level 89
God Stats
0W - 1L
1,689 SR
Queue Stats
9W - 8L
1,383 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 77
1,759 SR
1,550 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,567 SR
1,397 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Masters
 
Sol
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
TFS_-Wreckless
Izanami
Bronze III
Level 56
God Stats
2W - 0L
1,701 SR
Queue Stats
9W - 12L
1,190 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 6 / 2
6,006
601
3,664
8,739
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 4 / 0
6,151
615
6,755
12,293
6,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 4 / 0
5,939
594
4,414
6,545
1,979
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshGebBastetFenrirAphrodite

VS

Bans
AchillesUllrCerberusMedusaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
6 / 1 / 8
8,038
804
7,150
12,122
7,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
 
Sol
12
4 / 1 / 9
7,756
776
12,975
8,840
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 2 / 9
7,976
798
4,919
5,015
1,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
14
14
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
8
10
W
Sol
 
Sol
4
1
9
8.5
L
Olorun
0
6
2
0.17
L
1
4
0
0.25
W
4
2
9
4.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,833
Damage
25,044
27,577
Taken
25,977
11,500
Mitigated
12,171
5,844
Healing
13,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,150
1,222
331
6,841
12,122
7,831
190
1,848
9,861
0
14,486
W
Sol
 
Sol
12,975
2,848
0
5,254
8,840
2,819
1,584
1,590
7,002
35,789
0
L
Olorun
3,664
1,634
627
1,656
8,739
3,391
0
4,248
4,491
7,942
934
L
6,755
232
193
2,491
12,293
6,130
0
5,876
6,417
0
16,726
W
4,919
3,628
229
941
5,015
1,521
1,547
467
4,380
0
26,810
L
4,414
1,568
0
877
6,545
1,979
0
2,851
3,694
0
16,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,096
Gold Earned
23,770
75
Minions Killed
113
0
Camps Cleared
7
500,201
Distance Traveled
551,730
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,038
804
12
1
1
201,442
1
W
Sol
7,756
776
45
5
2
188,226
3
L
Olorun
6,006
601
17
2
0
150,041
1
L
Nike
6,151
615
26
3
0
188,172
3
W
Izanami
7,976
798
56
6
4
162,062
1
L
Hou Yi
5,939
594
32
3
0
161,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role