Player Matchup

Jing Wei
Jing Wei
DrollCheetah594
Jing Wei
Level 27
God Stats
4W - 3L
1,436 SR
Queue Stats
12W - 11L
1,525 Elo+
Party 2
Bellona
Bellona
GreatShr00mW
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Geb
Geb
IlIRemIlI
Geb
Level 69
God Stats
2W - 1L
1,344 SR
Queue Stats
26W - 32L
1,387 Elo+
Party 2
Ullr
Ullr
MilezSo
Ullr
Level 52
God Stats
3W - 1L
1,438 SR
Queue Stats
7W - 12L
1,234 Elo+
Party 1
Hades
Hades
thefakeone2
Hades
Level 59
God Stats
3W - 1L
1,436 SR
Queue Stats
3W - 6L
1,123 Elo+
Party 1
Team Averages
Level 44
1,431 SR
1,354 Elo+

VS

Team Averages
Level 80
1,565 SR
1,392 Elo+
Bastet
Bastet
DaddyRailz
Bastet
Level 59
God Stats
8W - 3L
1,540 SR
Queue Stats
144W - 141L
1,414 Elo+
Solo
Hel
Hel
ILoveJohnSmith
Hel
Level 39
God Stats
1W - 3L
1,460 SR
Queue Stats
11W - 13L
1,442 Elo+
Solo
Bellona
Bellona
NoobieAtSmite
Bellona
Level 39
God Stats
2W - 1L
1,855 SR
Queue Stats
124W - 147L
1,386 Elo+
Solo
Athena
Athena
dark_flames321
Athena
Level 107
God Stats
33W - 25L
1,507 SR
Queue Stats
347W - 397L
1,360 Elo+
Solo
Medusa
Medusa
shortdogg707
Medusa
Level 157
God Stats
28W - 30L
1,460 SR
Queue Stats
553W - 630L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
12 / 7 / 2
10,153
564
15,761
15,998
5,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
GreatShr00mW
Bellona
19
8 / 1 / 0
11,529
641
17,156
12,860
11,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 2 / 9
8,530
474
6,882
13,821
14,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
MilezSo
Ullr
8
0 / 1 / 0
6,515
362
890
5,655
1,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 4 / 0
5,971
332
1,280
5,050
1,503
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DaddyRailz
Bastet
14
5 / 4 / 1
8,613
479
11,160
18,336
6,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 2 / 1
10,106
561
13,750
11,975
7,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
1
0 / 0 / 0
5,096
283
301
214
107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 5
7,373
410
4,916
12,855
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
11
1 / 12 / 3
7,482
416
6,433
15,726
4,733
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
22
Kills
15
15
Deaths
22
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
DaddyRailz
Bastet
5
4
1
1.38
W
Jing Wei
12
7
2
1.86
W
Bellona
GreatShr00mW
Bellona
8
1
0
8
L
7
2
1
3.75
W
2
2
9
3.25
W
Ullr
MilezSo
Ullr
0
1
0
0
L
Bellona
0
0
0
0
L
2
4
5
1.13
L
Medusa
1
12
3
0.21
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,969
Damage
36,560
53,384
Taken
59,106
35,256
Mitigated
25,447
16,043
Healing
17,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
DaddyRailz
Bastet
11,160
3,637
70
7,848
18,336
6,219
0
2,359
15,977
0
58,244
W
Jing Wei
15,761
12,931
588
3,378
15,998
5,960
605
4,095
11,717
0
61,209
W
Bellona
GreatShr00mW
Bellona
17,156
8,453
0
6,352
12,860
11,515
270
4,120
8,526
0
99,468
L
13,750
1,489
570
5,731
11,975
7,256
2,280
1,264
10,711
55,262
0
W
6,882
1,733
599
1,945
13,821
14,593
265
5,930
7,685
19,871
0
W
Ullr
MilezSo
Ullr
890
643
0
2,739
5,655
1,685
206
2,310
3,187
0
21,306
L
Bellona
301
231
0
149
214
107
0
0
214
0
2,444
L
4,916
1,495
0
2,069
12,855
7,132
55
1,980
10,875
19,804
0
L
Medusa
6,433
2,232
0
1,141
15,726
4,733
676
2,559
13,167
0
37,097
W
1,280
474
0
442
5,050
1,503
0
1,361
3,603
9,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,698
Gold Earned
38,670
393
Minions Killed
287
0
Camps Cleared
0
1,351,487
Distance Traveled
1,327,375
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,613
479
84
5
0
368,821
3
W
Jing Wei
10,153
564
98
5
0
295,546
1
W
Bellona
11,529
641
207
12
0
385,505
0
L
Hel
10,106
561
115
6
0
314,122
0
W
Geb
8,530
474
29
2
0
359,984
1
W
Ullr
6,515
362
40
2
0
166,422
0
L
Bellona
5,096
283
9
1
0
20,942
0
L
Athena
7,373
410
20
1
0
358,059
8
L
Medusa
7,482
416
59
3
0
265,431
0
W
Hades
5,971
332
19
1
0
144,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role