Player Matchup

Achilles
Achilles
 
Achilles
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
LoveOEnvy
Yemoja
Level 58
God Stats
14W - 7L
1,561 SR
Queue Stats
106W - 96L
1,440 Elo+
Party 3
Medusa
Medusa
RippDadd
Medusa
Level 56
God Stats
2W - 1L
1,276 SR
Queue Stats
80W - 58L
1,437 Elo+
Party 3
Baron Samedi
Baron Samedi
SpiritBear35
Baron Samedi
Level 118
God Stats
6W - 5L
1,471 SR
Queue Stats
61W - 76L
1,399 Elo+
Party 1
Bastet
Bastet
StatusDealer
Bastet
Level 43
God Stats
36W - 30L
1,696 SR
Queue Stats
187W - 181L
1,575 Elo+
Solo
Team Averages
Level 73
1,501 SR
1,470 Elo+

VS

Team Averages
Level 50
1,519 SR
1,399 Elo+
Kuzenbo
Kuzenbo
EmeraldRug
Kuzenbo
Level 29
God Stats
8W - 2L
1,844 SR
Queue Stats
44W - 38L
1,516 Elo+
Party 2
Janus
Janus
Semajawan
Janus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,197 Elo+
Party 2
Neith
Neith
Subzers
Neith
Level 46
God Stats
0W - 3L
1,207 SR
Queue Stats
29W - 27L
1,460 Elo+
Party 2
Odin
Odin
prophettttttttt
Odin
Level 86
God Stats
5W - 5L
1,543 SR
Queue Stats
264W - 303L
1,401 Elo+
Solo
Cliodhna
Cliodhna
yorkinit
Cliodhna
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 64L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
5 / 0 / 9
10,558
587
10,526
14,260
15,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
14
0 / 1 / 11
9,717
540
6,192
12,826
8,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
RippDadd
Medusa
14
2 / 2 / 6
8,306
461
7,477
9,934
3,271
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
SpiritBear35
Baron Samedi
17
6 / 1 / 9
10,528
585
14,524
11,752
5,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
17
14 / 2 / 10
11,340
630
16,164
15,619
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EmeraldRug
Kuzenbo
11
3 / 5 / 1
7,983
444
8,587
20,908
21,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Semajawan
Janus
13
1 / 5 / 1
7,919
440
2,707
8,276
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Subzers
Neith
13
0 / 5 / 4
7,742
430
8,894
10,485
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
0 / 5 / 0
8,318
462
4,799
15,707
9,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
yorkinit
Cliodhna
13
2 / 7 / 2
7,833
435
8,603
16,435
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
14
27
Kills
6
6
Deaths
27
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
9
9.5
L
Kuzenbo
EmeraldRug
Kuzenbo
3
5
1
0.7
W
Yemoja
0
1
11
5.5
W
Medusa
RippDadd
Medusa
2
2
6
2.5
L
Janus
Semajawan
Janus
1
5
1
0.3
W
Baron Samedi
SpiritBear35
Baron Samedi
6
1
9
10.5
W
Bastet
14
2
10
9.5
L
Neith
Subzers
Neith
0
5
4
0.4
L
0
5
0
0
L
Cliodhna
yorkinit
Cliodhna
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,883
Damage
33,590
64,391
Taken
71,811
37,864
Mitigated
41,662
32,862
Healing
15,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,526
2,834
168
6,202
14,260
15,204
129
1,666
12,119
8,533
50,981
L
Kuzenbo
EmeraldRug
Kuzenbo
8,587
3,192
2,166
4,320
20,908
21,313
26
7,431
13,288
17,826
0
W
Yemoja
6,192
1,861
3,901
4,686
12,826
8,729
515
3,880
8,914
41,088
0
W
Medusa
RippDadd
Medusa
7,477
3,829
469
2,510
9,934
3,271
1,314
3,552
6,382
0
49,837
L
Janus
Semajawan
Janus
2,707
0
0
436
8,276
2,320
0
4,276
3,649
42,916
0
W
Baron Samedi
SpiritBear35
Baron Samedi
14,524
613
3,355
4,850
11,752
5,071
1,286
3,027
8,643
71,696
0
W
Bastet
16,164
5,197
119
6,602
15,619
5,589
753
3,417
11,975
0
80,869
L
Neith
Subzers
Neith
8,894
1,946
0
1,207
10,485
3,832
0
4,009
6,363
0
50,716
L
4,799
354
0
3,437
15,707
9,118
0
2,475
12,464
4,111
41,310
L
Cliodhna
yorkinit
Cliodhna
8,603
1,610
0
3,883
16,435
5,079
0
3,509
12,570
0
50,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,449
Gold Earned
39,795
513
Minions Killed
413
0
Camps Cleared
0
1,831,576
Distance Traveled
1,723,662
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,558
587
122
7
0
388,956
2
L
Kuzenbo
7,983
444
16
1
0
350,534
11
W
Yemoja
9,717
540
61
3
0
337,507
2
W
Medusa
8,306
461
98
5
0
357,005
2
L
Janus
7,919
440
92
5
0
376,024
7
W
Baron Samedi
10,528
585
115
6
0
333,842
6
W
Bastet
11,340
630
117
7
0
414,266
1
L
Neith
7,742
430
104
6
0
338,835
1
L
Odin
8,318
462
120
7
0
312,236
7
L
Cliodhna
7,833
435
81
5
0
346,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role