Player Matchup

Fenrir
Fenrir
AtrociousRelic
Fenrir
Level 86
God Stats
16W - 13L
1,542 SR
Queue Stats
509W - 333L
1,752 Elo+
Party 1
Ra
Ra
GamingObelisk
Ra
Level 9
God Stats
27W - 6L
2,023 SR
Queue Stats
44W - 11L
1,734 Elo+
Party 1
Tyr
Tyr
SomeWildPotato
Tyr
Level 98
God Stats
29W - 23L
1,671 SR
Queue Stats
407W - 275L
1,761 Elo+
Party 1
Team Averages
Level 64
1,745 SR
1,749 Elo+

VS

Team Averages
Level 46
1,365 SR
1,276 Elo+
Jormungandr
Jormungandr
LightsPollution
Jormungandr
Level 16
God Stats
0W - 5L
1,282 SR
Queue Stats
2W - 7L
1,268 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MagicalSWP
Morgan Le Fay
Level 18
God Stats
0W - 2L
1,314 SR
Queue Stats
0W - 3L
1,122 Elo+
Party 2
Medusa
Medusa
sempreSenz
Medusa
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 66L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 0 / 7
8,893
889
10,274
8,129
3,572
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 14
7,840
784
6,525
2,694
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 0 / 11
7,664
766
6,294
8,653
3,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LightsPollution
Jormungandr
9
0 / 4 / 0
5,946
595
4,810
9,725
5,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
MagicalSWP
Morgan Le Fay
9
0 / 7 / 0
5,518
552
4,528
8,470
1,755
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
sempreSenz
Medusa
8
0 / 8 / 0
5,675
568
3,830
7,924
1,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
19
Kills
0
0
Deaths
19
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
12
0
7
15.5
W
3
0
14
10
L
Jormungandr
LightsPollution
Jormungandr
0
4
0
0
L
Morgan Le Fay
MagicalSWP
Morgan Le Fay
0
7
0
0
W
4
0
11
9.5
L
Medusa
sempreSenz
Medusa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,093
Damage
13,168
19,476
Taken
26,119
8,489
Mitigated
9,427
6,856
Healing
2,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,274
2,387
0
1,519
8,129
3,572
340
3,576
4,553
0
26,705
W
6,525
692
2,441
1,135
2,694
920
294
1,392
1,302
26,513
0
L
Jormungandr
LightsPollution
Jormungandr
4,810
1,766
0
1,689
9,725
5,776
0
4,303
5,274
15,069
0
L
Morgan Le Fay
MagicalSWP
Morgan Le Fay
4,528
565
0
706
8,470
1,755
0
1,647
6,723
11,669
0
W
6,294
490
0
1,761
8,653
3,997
229
5,155
3,498
0
22,341
L
Medusa
sempreSenz
Medusa
3,830
974
0
120
7,924
1,896
0
739
7,067
0
15,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,397
Gold Earned
17,139
118
Minions Killed
72
7
Camps Cleared
2
571,467
Distance Traveled
474,899
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,893
889
25
3
2
186,598
4
W
Ra
7,840
784
49
5
2
189,498
2
L
Jormungandr
5,946
595
18
2
1
163,594
0
L
Morgan Le Fay
5,518
552
16
2
0
146,433
1
W
Tyr
7,664
766
44
4
3
195,371
2
L
Medusa
5,675
568
38
4
1
164,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role