Player Matchup

Chang'e
Chang'e
RadTigerrr
Chang'e
Level 79
God Stats
19W - 13L
1,560 SR
Queue Stats
235W - 237L
1,642 Elo+
Solo
Khepri
Khepri
TayoLaFlare
Khepri
Level 108
God Stats
91W - 74L
1,486 SR
Queue Stats
311W - 377L
1,447 Elo+
Solo
Da Ji
Da Ji
WackaWacka90
Da Ji
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 49L
1,478 Elo+
Solo
Team Averages
Level 76
1,515 SR
1,522 Elo+

VS

Team Averages
Level 109
1,549 SR
1,526 Elo+
Sobek
Sobek
Blaze2122
Sobek
Level 89
God Stats
6W - 17L
1,518 SR
Queue Stats
157W - 165L
1,584 Elo+
Solo
Hades
Hades
danecore1
Hades
Level 105
God Stats
11W - 8L
1,524 SR
Queue Stats
280W - 334L
1,453 Elo+
Party 1
Apollo
Apollo
sonbeelzebub
Apollo
Level 133
God Stats
7W - 7L
1,605 SR
Queue Stats
355W - 361L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
RadTigerrr
Chang'e
15
8 / 0 / 10
10,830
722
20,746
14,311
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
14
2 / 0 / 15
11,098
740
7,469
14,026
17,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
9 / 0 / 9
11,011
734
21,031
16,112
15,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Blaze2122
Sobek
11
0 / 4 / 0
8,539
569
6,322
20,569
23,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
danecore1
Hades
11
0 / 9 / 0
7,866
524
8,950
19,983
11,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
11
0 / 7 / 0
7,930
529
9,069
16,195
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
19
Kills
0
0
Deaths
20
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sobek
Blaze2122
Sobek
0
4
0
0
W
Chang'e
RadTigerrr
Chang'e
8
0
10
13
W
Khepri
2
0
15
9.5
W
9
0
9
13.5
L
Hades
danecore1
Hades
0
9
0
0
L
Apollo
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,246
Damage
24,341
44,449
Taken
56,747
39,447
Mitigated
41,806
17,025
Healing
8,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Blaze2122
Sobek
6,322
302
0
3,733
20,569
23,528
0
10,030
9,883
17,135
0
W
Chang'e
RadTigerrr
Chang'e
20,746
3,525
5,980
7,054
14,311
6,234
960
5,333
8,978
60,354
0
W
Khepri
7,469
613
227
1,822
14,026
17,696
446
4,791
9,235
19,021
0
W
21,031
5,702
0
1,942
16,112
15,517
728
5,324
10,077
0
39,999
L
Hades
danecore1
Hades
8,950
556
131
2,622
19,983
11,055
0
9,780
9,732
27,097
0
L
Apollo
9,069
5,046
0
1,900
16,195
7,223
0
8,936
6,841
0
37,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,939
Gold Earned
24,335
155
Minions Killed
117
11
Camps Cleared
1
881,054
Distance Traveled
750,862
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,539
569
13
1
0
265,441
2
W
Chang'e
10,830
722
96
6
4
279,016
3
W
Khepri
11,098
740
17
1
2
297,413
3
W
Da Ji
11,011
734
42
3
5
304,625
1
L
Hades
7,866
524
41
3
0
254,081
3
L
Apollo
7,930
529
63
4
1
231,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role