Player Matchup

Danzaburou
Danzaburou
Frostzilla9000
Danzaburou
Level 155
God Stats
3W - 1L
1,534 SR
Queue Stats
77W - 78L
1,523 Elo+
Party 1
Gilgamesh
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
Level 36
God Stats
2W - 6L
1,228 SR
Queue Stats
124W - 142L
1,469 Elo+
Solo
Kali
Kali
Shadow4306
Kali
Level 125
God Stats
14W - 7L
1,707 SR
Queue Stats
89W - 76L
1,508 Elo+
Party 1
Eset
Eset
TellingTrack416
Eset
Level 84
God Stats
5W - 1L
1,553 SR
Queue Stats
58W - 30L
1,590 Elo+
Party 1
Jormungandr
Jormungandr
tospecil4u
Jormungandr
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 17L
1,565 Elo+
Party 1
Team Averages
Level 86
1,504 SR
1,531 Elo+

VS

Team Averages
Level 77
1,517 SR
1,521 Elo+
Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Asapange11
Bacchus
Level 31
God Stats
40W - 30L
1,634 SR
Queue Stats
84W - 74L
1,501 Elo+
Party 2
Charybdis
Charybdis
Jaymillex214
Charybdis
Level 96
God Stats
12W - 15L
1,479 SR
Queue Stats
467W - 455L
1,492 Elo+
Party 2
Mercury
Mercury
MaigoxKagami
Mercury
Level 87
God Stats
2W - 5L
1,472 SR
Queue Stats
449W - 416L
1,530 Elo+
Party 2
Zeus
Zeus
ScorpionRose_
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Frostzilla9000
Danzaburou
15
4 / 2 / 4
9,113
506
10,608
9,468
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
LeeRoyJenkinz69
Gilgamesh
15
2 / 1 / 3
9,070
504
8,184
10,951
9,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

17
9 / 2 / 5
10,680
593
10,286
16,820
8,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
4 / 2 / 8
9,668
537
9,505
8,317
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
tospecil4u
Jormungandr
12
1 / 3 / 7
8,381
466
5,653
9,358
7,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 2 / 2
7,649
425
7,641
11,957
8,174
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Asapange11
Bacchus
10
2 / 3 / 5
7,253
403
4,060
12,272
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Jaymillex214
Charybdis
13
3 / 3 / 4
8,720
484
6,277
13,182
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
MaigoxKagami
Mercury
13
2 / 4 / 3
8,361
465
4,386
11,514
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 8 / 2
8,562
476
6,525
11,686
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
20
Kills
10
10
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
2
0.5
L
Bacchus
Asapange11
Bacchus
2
3
5
1.5
W
Danzaburou
Frostzilla9000
Danzaburou
4
2
4
3
L
Charybdis
Jaymillex214
Charybdis
3
3
4
1.67
W
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
2
1
3
3.5
L
Mercury
MaigoxKagami
Mercury
2
4
3
0.88
L
3
8
2
0.5
W
9
2
5
5.75
W
4
2
8
4
W
Jormungandr
tospecil4u
Jormungandr
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,236
Damage
28,889
54,914
Taken
60,611
31,533
Mitigated
28,814
22,421
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,641
1,654
0
4,002
11,957
8,174
0
2,082
9,281
0
33,148
L
Bacchus
Asapange11
Bacchus
4,060
270
0
4,040
12,272
10,039
0
3,904
8,328
9,293
0
W
Danzaburou
Frostzilla9000
Danzaburou
10,608
2,865
0
5,384
9,468
3,212
2,586
1,580
7,866
0
61,077
L
Charybdis
Jaymillex214
Charybdis
6,277
2,449
0
4,161
13,182
3,307
430
3,039
10,143
0
49,349
W
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
8,184
1,238
0
2,865
10,951
9,518
585
1,797
9,100
0
46,321
L
Mercury
MaigoxKagami
Mercury
4,386
1,160
0
3,397
11,514
3,613
0
1,471
9,955
0
44,676
L
6,525
1,199
111
1,574
11,686
3,681
0
4,662
6,931
37,495
0
W
10,286
6,488
0
11,031
16,820
8,591
432
1,559
15,195
0
76,207
W
9,505
375
245
1,100
8,317
2,961
0
3,264
4,643
51,405
0
W
Jormungandr
tospecil4u
Jormungandr
5,653
2,269
156
1,640
9,358
7,251
930
1,915
7,340
29,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,912
Gold Earned
40,545
458
Minions Killed
349
0
Camps Cleared
0
1,753,983
Distance Traveled
1,744,711
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,649
425
73
4
0
366,241
4
L
Bacchus
7,253
403
16
1
0
362,511
14
W
Danzaburou
9,113
506
83
5
0
333,419
6
L
Charybdis
8,720
484
95
5
0
325,190
1
W
Gilgamesh
9,070
504
101
6
0
323,147
5
L
Mercury
8,361
465
86
5
0
385,905
3
L
Zeus
8,562
476
79
4
0
304,864
0
W
Kali
10,680
593
136
8
0
433,044
3
W
Eset
9,668
537
95
5
0
366,916
12
W
Jormungandr
8,381
466
43
2
0
297,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role