Player Matchup

Pele
Pele
 
Pele
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
INCUSORA
Charybdis
Level 18
God Stats
1W - 2L
1,663 SR
Queue Stats
7W - 15L
1,271 Elo+
Party 3
Jormungandr
Jormungandr
LightsPollution
Jormungandr
Level 16
God Stats
4W - 8L
1,301 SR
Queue Stats
6W - 13L
1,301 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MagicalSWP
Morgan Le Fay
Level 17
God Stats
1W - 2L
1,379 SR
Queue Stats
6W - 15L
1,267 Elo+
Party 3
Guan Yu
Guan Yu
sempreSenz
Guan Yu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 46L
1,308 Elo+
Party 3
Team Averages
Level 43
1,469 SR
1,329 Elo+

VS

Team Averages
Level 97
1,495 SR
1,396 Elo+
Amaterasu
Amaterasu
JessaKitty
Amaterasu
Level 109
God Stats
25W - 25L
1,490 SR
Queue Stats
658W - 703L
1,439 Elo+
Solo
Hou Yi
Hou Yi
UltraMajorBalla
Hou Yi
Level 107
God Stats
14W - 14L
1,385 SR
Queue Stats
44W - 56L
1,329 Elo+
Party 1
Pele
Pele
YungYsnSnipe
Pele
Level 64
God Stats
3W - 1L
1,646 SR
Queue Stats
186W - 205L
1,370 Elo+
Party 2
Agni
Agni
battletowar
Agni
Level 105
God Stats
2W - 2L
1,408 SR
Queue Stats
258W - 256L
1,437 Elo+
Party 2
Sylvanus
Sylvanus
xIoriYagami666x
Sylvanus
Level 101
God Stats
18W - 9L
1,545 SR
Queue Stats
147W - 158L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
0 / 4 / 1
7,017
439
4,143
12,295
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
INCUSORA
Charybdis
12
4 / 5 / 2
7,530
471
5,820
11,749
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
LightsPollution
Jormungandr
10
2 / 7 / 2
6,877
430
6,196
14,203
8,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
MagicalSWP
Morgan Le Fay
11
2 / 6 / 0
6,888
431
7,930
10,676
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
sempreSenz
Guan Yu
12
1 / 3 / 2
7,048
441
7,192
11,651
8,841
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JessaKitty
Amaterasu
16
1 / 0 / 4
9,068
567
4,242
9,220
7,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
10 / 2 / 5
8,982
561
12,828
10,517
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 1 / 3
8,160
510
3,955
8,952
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
6 / 2 / 3
9,053
566
10,345
10,224
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
13
5 / 4 / 9
8,332
521
11,719
14,035
9,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
9
Kills
25
25
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
1
0.13
L
Charybdis
INCUSORA
Charybdis
4
5
2
1
W
Amaterasu
JessaKitty
Amaterasu
1
0
4
3
L
Jormungandr
LightsPollution
Jormungandr
2
7
2
0.43
L
Morgan Le Fay
MagicalSWP
Morgan Le Fay
2
6
0
0.33
W
10
2
5
6.25
W
3
1
3
4.5
W
6
2
3
3.75
L
Guan Yu
sempreSenz
Guan Yu
1
3
2
0.67
W
Sylvanus
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,281
Damage
43,089
60,574
Taken
52,948
27,768
Mitigated
26,704
11,546
Healing
23,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,143
467
0
3,738
12,295
4,310
0
3,068
9,227
0
53,227
L
Charybdis
INCUSORA
Charybdis
5,820
3,103
0
3,004
11,749
2,499
0
3,474
8,165
0
33,755
W
Amaterasu
JessaKitty
Amaterasu
4,242
1,910
0
3,760
9,220
7,451
1,631
996
8,155
0
60,288
L
Jormungandr
LightsPollution
Jormungandr
6,196
1,882
153
1,740
14,203
8,683
0
4,981
9,222
28,471
0
L
Morgan Le Fay
MagicalSWP
Morgan Le Fay
7,930
1,171
0
845
10,676
3,435
0
6,712
3,964
33,219
0
W
12,828
5,567
688
3,797
10,517
3,631
1,022
2,391
8,126
0
48,450
W
3,955
645
0
3,644
8,952
2,668
574
1,098
7,800
0
51,750
W
10,345
913
0
3,241
10,224
3,028
0
5,729
4,001
61,485
0
L
Guan Yu
sempreSenz
Guan Yu
7,192
878
392
1,674
11,651
8,841
0
2,398
9,253
0
33,076
W
Sylvanus
11,719
3,911
2,902
5,532
14,035
9,926
325
3,348
10,687
33,725
8,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,360
Gold Earned
43,595
311
Minions Killed
463
0
Camps Cleared
0
1,453,273
Distance Traveled
1,485,714
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,017
439
90
6
0
324,530
3
L
Charybdis
7,530
471
71
4
0
255,912
0
W
Amaterasu
9,068
567
122
8
0
301,239
1
L
Jormungandr
6,877
430
36
2
0
281,498
0
L
Morgan Le Fay
6,888
431
56
4
0
280,672
0
W
Hou Yi
8,982
561
77
5
0
272,101
4
W
Pele
8,160
510
96
6
0
347,678
0
W
Agni
9,053
566
106
7
0
306,437
2
L
Guan Yu
7,048
441
58
4
0
310,661
0
W
Sylvanus
8,332
521
62
4
0
258,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role