Player Matchup

Amaterasu
Amaterasu
FireMonkey03
Amaterasu
Level 68
God Stats
1W - 1L
1,122 SR
Queue Stats
6W - 11L
1,312 Elo+
Party 1
Atlas
Atlas
Salumni
Atlas
Level 120
God Stats
1W - 0L
1,177 SR
Queue Stats
9W - 11L
1,357 Elo+
Party 1
Baron Samedi
Baron Samedi
Topic_00
Baron Samedi
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,103 Elo+
Party 1
Team Averages
Level 95
1,266 SR
1,257 Elo+

VS

Team Averages
Level 100
1,523 SR
1,459 Elo+
Bastet
Bastet
STEVO783
Bastet
Level 103
God Stats
14W - 9L
1,739 SR
Queue Stats
411W - 416L
1,500 Elo+
Party 2
Zeus
Zeus
TheMagicPiper
Zeus
Level 109
God Stats
34W - 33L
1,478 SR
Queue Stats
55W - 59L
1,437 Elo+
Party 2
Achilles
Achilles
whosGreedy9785
Achilles
Level 87
God Stats
4W - 10L
1,352 SR
Queue Stats
268W - 265L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FireMonkey03
Amaterasu
17
7 / 6 / 7
13,611
756
9,262
16,304
6,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
Salumni
Atlas
16
3 / 7 / 9
12,742
708
11,132
19,808
13,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Topic_00
Baron Samedi
17
5 / 9 / 7
13,377
743
7,797
13,479
4,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
STEVO783
Bastet
17
10 / 6 / 10
13,343
741
18,023
16,876
6,805
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
9 / 5 / 7
12,473
693
15,246
9,074
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
13
3 / 4 / 12
10,950
608
8,339
13,590
6,501
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
51
15
Kills
22
22
Deaths
15
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
FireMonkey03
Amaterasu
7
6
7
1.75
L
Bastet
STEVO783
Bastet
10
6
10
2.5
W
Atlas
Salumni
Atlas
3
7
9
1.07
L
9
5
7
2.5
W
Baron Samedi
Topic_00
Baron Samedi
5
9
7
0.94
L
Achilles
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,191
Damage
41,608
49,591
Taken
39,540
23,834
Mitigated
16,434
12,004
Healing
3,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
FireMonkey03
Amaterasu
9,262
3,271
478
6,269
16,304
6,476
1,919
6,457
9,847
0
26,894
L
Bastet
STEVO783
Bastet
18,023
3,028
0
2,545
16,876
6,805
1,113
7,652
9,224
0
54,435
W
Atlas
Salumni
Atlas
11,132
2,822
118
1,642
19,808
13,314
338
6,071
13,737
36,193
0
L
15,246
266
0
0
9,074
3,128
175
5,504
3,570
39,564
0
W
Baron Samedi
Topic_00
Baron Samedi
7,797
1,062
1,273
2,224
13,479
4,044
520
3,442
10,037
42,064
0
L
Achilles
8,339
1,573
0
762
13,590
6,501
642
6,569
7,021
1,956
32,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,730
Gold Earned
36,766
164
Minions Killed
204
6
Camps Cleared
9
908,088
Distance Traveled
892,023
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
13,611
756
44
2
3
337,468
2
L
Bastet
13,343
741
93
5
3
310,049
3
W
Atlas
12,742
708
41
2
1
300,961
2
L
Zeus
12,473
693
74
4
0
313,587
0
W
Baron Samedi
13,377
743
79
4
2
269,659
2
L
Achilles
10,950
608
37
2
6
268,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role