Player Matchup

Mercury
Mercury
DPJ 2x
Mercury
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 106L
1,506 Elo+
Party 1
Anhur
Anhur
Impale Them
Anhur
Level 55
God Stats
2W - 2L
1,663 SR
Queue Stats
62W - 49L
1,478 Elo+
Party 1
Odin
Odin
McChrom_w_cheese
Odin
Level 36
God Stats
1W - 5L
1,538 SR
Queue Stats
53W - 68L
1,401 Elo+
Solo
Bacchus
Bacchus
Qerupt
Bacchus
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 46L
1,502 Elo+
Party 1
Kukulkan
Kukulkan
Voiyage
Kukulkan
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
127W - 104L
1,523 Elo+
Party 1
Team Averages
Level 61
1,540 SR
1,482 Elo+

VS

Team Averages
Level 119
1,583 SR
1,498 Elo+
Hachiman
Hachiman
DanysCaprice
Hachiman
Level 63
God Stats
10W - 8L
1,591 SR
Queue Stats
202W - 167L
1,560 Elo+
Party 3
Arachne
Arachne
GravyFarts
Arachne
Level 145
God Stats
29W - 19L
1,630 SR
Queue Stats
640W - 654L
1,467 Elo+
Party 2
Fenrir
Fenrir
JustAnotherClone
Fenrir
Level 143
God Stats
6W - 5L
1,576 SR
Queue Stats
236W - 200L
1,558 Elo+
Party 3
Baron Samedi
Baron Samedi
MysticalToucan
Baron Samedi
Level 136
God Stats
17W - 9L
1,634 SR
Queue Stats
630W - 664L
1,432 Elo+
Party 2
Zhong Kui
Zhong Kui
RustyDolphin_
Zhong Kui
Level 109
God Stats
70W - 55L
1,487 SR
Queue Stats
388W - 409L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DPJ 2x
Mercury
10
0 / 5 / 0
5,901
492
2,140
9,119
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 6 / 1
5,774
481
2,725
7,032
1,097
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 1 / 0
6,070
506
1,110
6,733
3,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Qerupt
Bacchus
8
1 / 3 / 2
5,655
471
3,845
9,665
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Voiyage
Kukulkan
12
1 / 3 / 0
6,828
569
5,783
4,379
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DanysCaprice
Hachiman
12
9 / 1 / 2
7,492
624
7,666
6,171
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Arachne
GravyFarts
Arachne
13
6 / 0 / 2
7,645
637
3,016
8,510
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 2 / 8
6,837
570
4,870
9,315
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
MysticalToucan
Baron Samedi
11
0 / 0 / 4
6,508
542
2,725
4,412
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
RustyDolphin_
Zhong Kui
12
1 / 0 / 0
7,275
606
4,832
5,790
3,576
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
18
18
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
DPJ 2x
Mercury
0
5
0
0
W
Hachiman
DanysCaprice
Hachiman
9
1
2
10
W
Arachne
GravyFarts
Arachne
6
0
2
7
L
1
6
1
0.25
W
2
2
8
3
L
0
1
0
0
W
Baron Samedi
MysticalToucan
Baron Samedi
0
0
4
2
L
Bacchus
Qerupt
Bacchus
1
3
2
0.67
W
Zhong Kui
RustyDolphin_
Zhong Kui
1
0
0
1
L
Kukulkan
Voiyage
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,603
Damage
23,109
36,928
Taken
34,198
15,864
Mitigated
15,334
3,652
Healing
15,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DPJ 2x
Mercury
2,140
804
0
50
9,119
2,490
0
1,789
7,330
0
36,079
W
Hachiman
DanysCaprice
Hachiman
7,666
4,420
0
2,087
6,171
1,709
0
2,199
3,972
0
44,167
W
Arachne
GravyFarts
Arachne
3,016
1,358
0
5,670
8,510
3,680
0
2,436
6,074
0
39,355
L
2,725
1,424
0
982
7,032
1,097
0
0
7,032
0
25,931
W
4,870
985
0
3,000
9,315
4,327
19
3,120
6,195
0
19,594
L
1,110
232
0
750
6,733
3,390
0
3,988
2,745
3,401
27,621
W
Baron Samedi
MysticalToucan
Baron Samedi
2,725
124
107
606
4,412
2,042
0
1,997
2,415
36,941
0
L
Bacchus
Qerupt
Bacchus
3,845
627
0
1,595
9,665
7,289
0
492
9,173
11,300
0
W
Zhong Kui
RustyDolphin_
Zhong Kui
4,832
173
0
4,333
5,790
3,576
238
73
5,421
44,774
0
L
Kukulkan
Voiyage
Kukulkan
5,783
357
0
275
4,379
1,598
0
1,288
3,091
47,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
35,757
326
Minions Killed
375
0
Camps Cleared
0
1,186,844
Distance Traveled
1,289,346
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,901
492
72
6
0
268,852
0
W
Hachiman
7,492
624
87
7
0
238,512
1
W
Arachne
7,645
637
79
7
0
306,683
2
L
Anhur
5,774
481
61
5
0
196,322
2
W
Fenrir
6,837
570
31
3
0
250,391
11
L
Odin
6,070
506
78
7
0
252,907
1
W
Baron Samedi
6,508
542
72
6
0
245,338
2
L
Bacchus
5,655
471
12
1
0
241,453
2
W
Zhong Kui
7,275
606
106
9
0
248,422
3
L
Kukulkan
6,828
569
103
9
0
227,310
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role