Player Matchup

Hachiman
Hachiman
ApolloSong
Hachiman
Level 129
God Stats
1W - 0L
1,577 SR
Queue Stats
13W - 9L
1,613 Elo+
Party 4
Hercules
Hercules
Valdus211
Hercules
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,557 Elo+
Party 4
Atlas
Atlas
mB120
Atlas
Level 57
God Stats
2W - 0L
1,818 SR
Queue Stats
26W - 27L
1,483 Elo+
Party 1
Susano
Susano
rop707
Susano
Level 69
God Stats
1W - 0L
1,491 SR
Queue Stats
8W - 6L
1,672 Elo+
Party 1
Raijin
Raijin
tophand220
Raijin
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,310 Elo+
Party 1
Team Averages
Level 70
1,577 SR
1,527 Elo+

VS

Team Averages
Level 62
1,592 SR
1,547 Elo+
He Bo
He Bo
DonkeySlayer
He Bo
Level 160
God Stats
1W - 1L
1,667 SR
Queue Stats
8W - 9L
1,623 Elo+
Party 2
Achilles
Achilles
GodSlayQueen
Achilles
Level 59
God Stats
15W - 17L
1,510 SR
Queue Stats
147W - 158L
1,479 Elo+
Party 3
Jing Wei
Jing Wei
McSukMeBawls
Jing Wei
Level 31
God Stats
1W - 3L
1,356 SR
Queue Stats
54W - 72L
1,444 Elo+
Party 3
Merlin
Merlin
sirhankofhills
Merlin
Level 9
God Stats
2W - 2L
1,843 SR
Queue Stats
6W - 5L
1,695 Elo+
Party 2
Cabrakan
Cabrakan
八十岁凌晨打五杀
Cabrakan
Level 51
God Stats
6W - 3L
1,585 SR
Queue Stats
218W - 241L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ApolloSong
Hachiman
17
8 / 3 / 18
11,070
1,107
22,530
11,867
4,503
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Valdus211
Hercules
17
4 / 2 / 19
10,896
1,090
7,261
14,822
15,982
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Atlas
mB120
Atlas
17
5 / 2 / 20
11,552
1,155
14,199
15,853
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
rop707
Susano
18
10 / 1 / 15
11,810
1,181
14,062
8,392
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
tophand220
Raijin
17
2 / 0 / 17
9,985
999
4,967
5,647
2,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

272

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 1
10,793
1,079
14,741
14,334
5,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
GodSlayQueen
Achilles
15
1 / 5 / 4
8,863
886
13,732
17,897
24,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
McSukMeBawls
Jing Wei
16
0 / 6 / 5
9,395
940
7,483
12,115
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

15
1 / 6 / 2
8,752
875
8,122
10,969
4,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
0 / 6 / 6
8,780
878
5,111
13,978
14,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
26
29
Kills
8
8
Deaths
29
89
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ApolloSong
Hachiman
8
3
18
5.67
L
6
6
1
1.08
L
Achilles
GodSlayQueen
Achilles
1
5
4
0.6
L
Jing Wei
McSukMeBawls
Jing Wei
0
6
5
0.42
W
Hercules
Valdus211
Hercules
4
2
19
6.75
W
Atlas
mB120
Atlas
5
2
20
7.5
W
Susano
rop707
Susano
10
1
15
17.5
L
1
6
2
0.33
W
Raijin
tophand220
Raijin
2
0
17
10.5
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,019
Damage
49,189
56,581
Taken
69,293
40,733
Mitigated
53,862
9,884
Healing
4,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ApolloSong
Hachiman
22,530
14,695
0
595
11,867
4,503
0
7,067
4,588
0
42,274
L
14,741
296
79
1,178
14,334
5,068
0
3,850
10,484
44,823
0
L
Achilles
GodSlayQueen
Achilles
13,732
5,397
485
1,898
17,897
24,617
0
4,305
13,592
0
21,536
L
Jing Wei
McSukMeBawls
Jing Wei
7,483
4,928
0
265
12,115
5,068
0
3,192
8,923
0
30,074
W
Hercules
Valdus211
Hercules
7,261
3,314
1,866
3,761
14,822
15,982
0
5,746
8,241
0
15,099
W
Atlas
mB120
Atlas
14,199
5,634
0
2,827
15,853
13,864
0
7,606
7,858
28,667
0
W
Susano
rop707
Susano
14,062
3,547
0
779
8,392
4,131
0
4,389
3,806
0
30,605
L
8,122
911
0
390
10,969
4,595
0
3,086
7,883
16,243
0
W
Raijin
tophand220
Raijin
4,967
563
0
56
5,647
2,253
0
2,498
2,977
16,358
0
L
5,111
736
0
458
13,978
14,514
0
4,733
9,245
12,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,313
Gold Earned
46,583
168
Minions Killed
171
7
Camps Cleared
5
1,056,897
Distance Traveled
851,701
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,070
1,107
60
6
1
199,638
0
L
He Bo
10,793
1,079
66
7
2
193,170
0
L
Achilles
8,863
886
17
2
0
189,490
0
L
Jing Wei
9,395
940
43
4
1
205,721
0
W
Hercules
10,896
1,090
19
2
1
225,552
0
W
Atlas
11,552
1,155
24
2
2
198,132
0
W
Susano
11,810
1,181
42
4
3
232,151
0
L
Merlin
8,752
875
26
3
0
153,060
0
W
Raijin
9,985
999
23
2
0
201,424
0
L
Cabrakan
8,780
878
19
2
2
110,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role