Player Matchup

Vulcan
Vulcan
Immobolus
Vulcan
Level 80
God Stats
3W - 0L
1,821 SR
Queue Stats
22W - 15L
1,609 Elo+
Party 1
Sylvanus
Sylvanus
SojournerDest
Sylvanus
Level 119
God Stats
2W - 2L
1,510 SR
Queue Stats
26W - 22L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
Wafter
Sun Wukong
Level 96
God Stats
2W - 0L
1,552 SR
Queue Stats
15W - 15L
1,550 Elo+
Party 1
Team Averages
Level 98
1,627 SR
1,582 Elo+

VS

Team Averages
Level 122
1,416 SR
1,513 Elo+
Raijin
Raijin
 
Raijin
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BakinChurros
Mulan
Level 129
God Stats
0W - 1L
1,183 SR
Queue Stats
166W - 151L
1,529 Elo+
Party 2
Danzaburou
Danzaburou
T4ngslam
Danzaburou
Level 105
God Stats
6W - 3L
1,566 SR
Queue Stats
209W - 204L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Immobolus
Vulcan
13
1 / 3 / 8
8,945
639
13,120
6,568
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
SojournerDest
Sylvanus
14
6 / 3 / 4
9,995
714
8,951
12,857
11,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
Wafter
Sun Wukong
14
4 / 1 / 7
9,634
688
11,742
13,861
11,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
2 / 3 / 4
9,157
654
5,807
10,815
4,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 3
9,579
684
11,824
14,505
11,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
T4ngslam
Danzaburou
12
1 / 5 / 3
8,340
596
7,965
11,670
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
11
Kills
7
7
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
3
4
1.33
L
4
3
3
1.83
W
Vulcan
Immobolus
Vulcan
1
3
8
1.67
W
Sylvanus
SojournerDest
Sylvanus
6
3
4
2.67
L
Danzaburou
T4ngslam
Danzaburou
1
5
3
0.5
W
Sun Wukong
Wafter
Sun Wukong
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,813
Damage
25,596
33,286
Taken
36,990
26,106
Mitigated
19,940
8,657
Healing
10,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,807
492
0
2,944
10,815
4,921
0
6,523
3,901
39,883
0
L
11,824
1,830
344
4,279
14,505
11,106
0
8,018
5,815
0
28,585
W
Vulcan
Immobolus
Vulcan
13,120
4,958
0
0
6,568
2,406
126
945
5,426
39,830
0
W
Sylvanus
SojournerDest
Sylvanus
8,951
2,305
2,443
4,464
12,857
11,744
555
2,856
9,679
23,741
4,088
L
Danzaburou
T4ngslam
Danzaburou
7,965
2,878
506
2,803
11,670
3,913
0
6,420
4,635
0
28,016
W
Sun Wukong
Wafter
Sun Wukong
11,742
2,200
0
1,750
13,861
11,956
487
2,350
11,176
0
27,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,574
Gold Earned
27,076
169
Minions Killed
183
4
Camps Cleared
7
764,286
Distance Traveled
723,522
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,157
654
96
7
2
238,865
2
L
Mulan
9,579
684
38
3
3
268,575
4
W
Vulcan
8,945
639
72
5
2
249,052
1
W
Sylvanus
9,995
714
54
4
1
237,733
3
L
Danzaburou
8,340
596
49
4
2
216,082
2
W
Sun Wukong
9,634
688
43
3
1
277,501
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role