Player Matchup

Anubis
Anubis
DAALMO26
Anubis
Level 128
God Stats
1W - 1L
1,726 SR
Queue Stats
33W - 28L
1,629 Elo+
Party 3
Bacchus
Bacchus
Darlishk
Bacchus
Level 28
God Stats
2W - 5L
1,589 SR
Queue Stats
2W - 5L
1,449 Elo+
Party 3
Medusa
Medusa
DiabolusMortem
Medusa
Level 145
God Stats
6W - 2L
1,709 SR
Queue Stats
245W - 220L
1,534 Elo+
Party 1
Bastet
Bastet
Freddykurger420
Bastet
Level 136
God Stats
12W - 14L
1,582 SR
Queue Stats
181W - 175L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
INSANE_UNCHAINED
Sylvanus
Level 104
God Stats
4W - 7L
1,347 SR
Queue Stats
129W - 133L
1,512 Elo+
Party 1
Team Averages
Level 108
1,590 SR
1,535 Elo+

VS

Team Averages
Level 88
1,865 SR
1,707 Elo+
Anubis
Anubis
Bussolini
Anubis
Level 126
God Stats
1W - 1L
1,920 SR
Queue Stats
39W - 23L
1,679 Elo+
Party 2
Kali
Kali
FRONZ6PATHS
Kali
Level 123
God Stats
3W - 1L
1,929 SR
Queue Stats
49W - 31L
1,689 Elo+
Party 2
Sol
Sol
TheBuss
Sol
Level 103
God Stats
4W - 2L
1,929 SR
Queue Stats
47W - 22L
1,755 Elo+
Party 2
Tyr
Tyr
TylerMedeck
Tyr
Level 47
God Stats
7W - 1L
1,797 SR
Queue Stats
7W - 1L
1,863 Elo+
Party 2
Horus
Horus
梦醒了零零
Horus
Level 41
God Stats
3W - 0L
1,751 SR
Queue Stats
50W - 37L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DAALMO26
Anubis
15
7 / 8 / 5
9,577
599
10,474
13,673
3,387
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Darlishk
Bacchus
10
0 / 7 / 6
7,004
438
4,036
14,129
10,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 9 / 3
8,158
510
9,910
13,835
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 7 / 7
9,210
576
9,030
16,392
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 3 / 6
8,117
507
6,409
10,631
11,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bussolini
Anubis
16
9 / 3 / 8
10,495
656
13,812
11,981
4,917
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 5 / 8
10,356
647
13,628
15,312
5,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
15
11 / 3 / 6
9,965
623
18,849
10,552
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 2 / 4
9,705
607
3,989
8,197
4,409
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

13
2 / 4 / 12
8,379
524
4,726
15,035
12,403
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
72
16
Kills
34
34
Deaths
17
27
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Anubis
Bussolini
Anubis
9
3
8
4.33
L
Anubis
DAALMO26
Anubis
7
8
5
1.19
L
Bacchus
Darlishk
Bacchus
0
7
6
0.43
L
3
9
3
0.5
W
7
5
8
2.2
L
6
7
7
1.36
L
0
3
6
1
W
Sol
11
3
6
4.67
W
5
2
4
3.5
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,859
Damage
55,004
68,660
Taken
61,077
33,285
Mitigated
31,894
17,694
Healing
24,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Bussolini
Anubis
13,812
1,018
0
6,408
11,981
4,917
87
6,810
5,171
60,294
0
L
Anubis
DAALMO26
Anubis
10,474
645
0
5,225
13,673
3,387
0
6,777
6,896
59,562
0
L
Bacchus
Darlishk
Bacchus
4,036
322
1,270
1,304
14,129
10,978
87
8,838
5,291
14,718
0
L
9,910
4,175
0
1,291
13,835
3,222
348
8,885
4,950
0
47,539
W
13,628
6,197
0
5,873
15,312
5,808
69
6,083
9,229
0
65,133
L
9,030
1,618
0
3,949
16,392
4,384
96
4,036
12,356
0
49,396
L
6,409
1,173
1,061
3,594
10,631
11,314
711
2,537
8,094
36,200
9,043
W
Sol
18,849
7,893
0
4,940
10,552
4,357
3,282
2,077
8,475
83,693
7,721
W
3,989
288
63
2,724
8,197
4,409
638
2,755
5,442
0
46,802
W
4,726
1,487
742
3,396
15,035
12,403
78
2,850
12,185
0
11,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,066
Gold Earned
48,900
396
Minions Killed
451
0
Camps Cleared
0
1,433,653
Distance Traveled
1,551,839
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,495
656
92
6
0
292,618
1
L
Anubis
9,577
599
103
6
0
274,636
4
L
Bacchus
7,004
438
19
1
0
278,136
4
L
Medusa
8,158
510
87
5
0
283,843
3
W
Kali
10,356
647
98
6
0
306,736
0
L
Bastet
9,210
576
80
5
0
349,507
1
L
Sylvanus
8,117
507
107
7
0
247,531
3
W
Sol
9,965
623
144
9
0
295,003
4
W
Tyr
9,705
607
100
6
0
328,237
0
W
Horus
8,379
524
17
1
0
329,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role