Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
mikelike915
Kukulkan
Level 126
God Stats
2W - 2L
1,438 SR
Queue Stats
125W - 92L
1,513 Elo+
Party 2
Kuzenbo
Kuzenbo
nortL
Kuzenbo
Level 85
God Stats
99W - 105L
1,463 SR
Queue Stats
153W - 171L
1,401 Elo+
Solo
Mulan
Mulan
咕哒丶子
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 68L
1,664 Elo+
Party 2
Xbalanque
Xbalanque
柴米油盐不觉甜
Xbalanque
Level 103
God Stats
24W - 19L
1,504 SR
Queue Stats
464W - 432L
1,480 Elo+
Party 2
Team Averages
Level 97
1,481 SR
1,512 Elo+

VS

Team Averages
Level 86
1,461 SR
1,327 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ARCADIOSUENA
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,201 Elo+
Party 1
Chaac
Chaac
JAMBABANF
Chaac
Level 62
God Stats
0W - 5L
1,169 SR
Queue Stats
5W - 17L
1,193 Elo+
Party 1
Hou Yi
Hou Yi
liangboshaonian
Hou Yi
Level 146
God Stats
3W - 4L
1,619 SR
Queue Stats
350W - 335L
1,559 Elo+
Solo
Loki
Loki
marioguano
Loki
Level 44
God Stats
2W - 3L
1,515 SR
Queue Stats
4W - 17L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 1 / 1
6,128
613
5,447
4,433
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
mikelike915
Kukulkan
10
1 / 0 / 2
5,649
565
483
4,103
1,309
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
nortL
Kuzenbo
9
1 / 1 / 8
5,924
592
3,361
5,610
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 0 / 1
6,852
685
4,123
4,391
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 3 / 1
6,233
623
5,384
6,095
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 1 / 0
6,347
635
2,779
3,423
810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 3 / 2
4,359
436
1,401
6,109
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
JAMBABANF
Chaac
10
0 / 1 / 1
5,146
515
2,693
6,419
3,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
3 / 2 / 1
5,078
508
4,776
5,320
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 7 / 0
4,823
482
1,761
7,377
1,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
5
5
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
1
2.5
L
Janus
 
Janus
1
1
0
1
L
0
3
2
0.33
L
Chaac
JAMBABANF
Chaac
0
1
1
0.5
L
3
2
1
1.75
L
1
7
0
0.14
W
Kukulkan
mikelike915
Kukulkan
1
0
2
2
W
Kuzenbo
nortL
Kuzenbo
1
1
8
5
W
5
0
1
5.5
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,798
Damage
13,410
24,632
Taken
28,648
11,606
Mitigated
8,441
9,287
Healing
5,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,447
2,086
0
1,391
4,433
1,750
26
0
4,433
0
32,865
L
Janus
 
Janus
2,779
119
0
791
3,423
810
0
439
2,984
41,059
0
L
1,401
163
0
430
6,109
2,072
0
1,497
4,612
8,483
0
L
Chaac
JAMBABANF
Chaac
2,693
490
0
2,143
6,419
3,182
0
0
6,419
0
26,400
L
4,776
1,831
0
780
5,320
1,060
0
1,677
3,643
0
18,608
L
1,761
649
0
1,291
7,377
1,317
168
231
7,146
0
18,408
W
Kukulkan
mikelike915
Kukulkan
483
44
0
2,143
4,103
1,309
0
1,259
2,730
30,148
0
W
Kuzenbo
nortL
Kuzenbo
3,361
1,440
0
1,566
5,610
4,799
0
1,337
4,230
16,125
0
W
4,123
337
0
2,522
4,391
2,243
0
530
3,791
0
47,262
W
5,384
2,889
0
1,665
6,095
1,505
0
785
5,268
0
34,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,786
Gold Earned
25,753
323
Minions Killed
244
0
Camps Cleared
0
1,007,390
Distance Traveled
923,443
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,128
613
63
6
0
178,757
2
L
Janus
6,347
635
99
10
0
217,984
4
L
Ymir
4,359
436
14
1
0
195,955
0
L
Chaac
5,146
515
48
5
0
182,577
0
L
Hou Yi
5,078
508
38
4
0
141,183
4
L
Loki
4,823
482
45
5
0
185,744
0
W
Kukulkan
5,649
565
67
7
0
203,878
3
W
Kuzenbo
5,924
592
21
2
0
194,744
4
W
Mulan
6,852
685
102
10
0
240,102
1
W
Xbalanque
6,233
623
70
7
0
189,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role