Player Matchup

Janus
Janus
BavnaroK
Janus
Level 105
God Stats
29W - 16L
1,467 SR
Queue Stats
60W - 41L
1,452 Elo+
Solo
Mulan
Mulan
LokoWeth
Mulan
Level 44
God Stats
11W - 6L
1,220 SR
Queue Stats
124W - 130L
1,427 Elo+
Solo
Zeus
Zeus
ValkyrieHerz
Zeus
Level 160
God Stats
14W - 4L
1,713 SR
Queue Stats
451W - 428L
1,508 Elo+
Party 1
Jing Wei
Jing Wei
llYugi
Jing Wei
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
333W - 309L
1,668 Elo+
Party 1
Ares
Ares
sfx_Immortal
Ares
Level 69
God Stats
24W - 29L
1,414 SR
Queue Stats
442W - 450L
1,391 Elo+
Solo
Team Averages
Level 108
1,463 SR
1,489 Elo+

VS

Team Averages
Level 85
1,531 SR
1,435 Elo+
Zeus
Zeus
Catrop-_-
Zeus
Level 96
God Stats
1W - 4L
1,353 SR
Queue Stats
411W - 599L
1,449 Elo+
Party 2
Thor
Thor
SirBrujita
Thor
Level 123
God Stats
19W - 27L
1,499 SR
Queue Stats
570W - 607L
1,497 Elo+
Solo
Ymir
Ymir
TCG_LoideHs
Ymir
Level 82
God Stats
75W - 88L
1,508 SR
Queue Stats
260W - 392L
1,430 Elo+
Party 2
Jormungandr
Jormungandr
TCG_ySlbosiXz
Jormungandr
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
259W - 388L
1,435 Elo+
Party 2
Neith
Neith
YESskidYES
Neith
Level 46
God Stats
1W - 3L
1,792 SR
Queue Stats
21W - 22L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BavnaroK
Janus
12
7 / 0 / 4
7,257
660
7,092
4,556
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
LokoWeth
Mulan
11
1 / 2 / 3
6,701
609
6,798
9,707
4,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
8 / 2 / 3
7,516
683
7,126
4,952
1,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
llYugi
Jing Wei
11
2 / 0 / 5
6,606
601
6,101
5,798
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 6
5,217
474
1,136
7,512
4,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
2 / 5 / 0
5,963
542
4,620
7,512
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 5
6,086
553
3,876
7,649
3,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

6
2 / 4 / 2
4,884
444
1,618
9,128
4,730
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
TCG_ySlbosiXz
Jormungandr
11
2 / 2 / 1
6,454
587
6,605
8,725
4,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
9
1 / 2 / 2
5,412
492
3,235
5,788
2,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
18
Kills
8
8
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
BavnaroK
Janus
7
0
4
9
L
Zeus
2
5
0
0.4
W
Mulan
LokoWeth
Mulan
1
2
3
1.25
L
1
5
5
0.7
L
2
4
2
0.75
L
Jormungandr
TCG_ySlbosiXz
Jormungandr
2
2
1
1.25
W
8
2
3
4.75
L
Neith
1
2
2
1
W
Jing Wei
llYugi
Jing Wei
2
0
5
4.5
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,253
Damage
19,954
32,525
Taken
38,802
13,836
Mitigated
16,956
11,141
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BavnaroK
Janus
7,092
295
0
1,398
4,556
1,143
904
1,493
2,929
40,516
0
L
Zeus
4,620
554
0
1,567
7,512
2,224
0
4,237
3,021
28,731
0
W
Mulan
LokoWeth
Mulan
6,798
2,266
0
3,481
9,707
4,965
90
6,334
3,373
0
34,390
L
3,876
400
0
721
7,649
3,380
564
2,720
4,736
0
32,201
L
1,618
728
195
275
9,128
4,730
0
4,663
4,397
9,365
0
L
Jormungandr
TCG_ySlbosiXz
Jormungandr
6,605
2,829
0
2,679
8,725
4,572
0
1,740
6,413
35,275
0
W
7,126
947
0
2,380
4,952
1,437
300
1,433
3,487
42,242
0
L
Neith
3,235
1,644
0
1,348
5,788
2,050
0
1,566
4,162
0
25,399
W
Jing Wei
llYugi
Jing Wei
6,101
4,086
0
3,162
5,798
1,707
480
1,527
4,028
0
43,678
W
1,136
90
0
720
7,512
4,584
0
1,818
5,428
14,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,297
Gold Earned
28,799
363
Minions Killed
282
0
Camps Cleared
0
1,076,725
Distance Traveled
940,922
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,257
660
81
7
0
234,455
7
L
Zeus
5,963
542
66
6
0
179,916
0
W
Mulan
6,701
609
76
7
0
229,484
2
L
Thor
6,086
553
65
6
0
197,363
0
L
Ymir
4,884
444
11
1
0
171,790
2
L
Jormungandr
6,454
587
81
7
0
199,206
1
W
Zeus
7,516
683
91
8
0
205,285
2
L
Neith
5,412
492
59
5
0
192,647
1
W
Jing Wei
6,606
601
84
8
0
196,151
2
W
Ares
5,217
474
31
3
0
211,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role