Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ABCertified
Sol
Level 159
God Stats
0W - 2L
1,485 SR
Queue Stats
83W - 75L
1,514 Elo+
Party 1
Baba Yaga
Baba Yaga
DinosaurLex2772
Baba Yaga
Level 160
God Stats
4W - 4L
1,619 SR
Queue Stats
293W - 223L
1,626 Elo+
Party 1
Geb
Geb
Notvbourne
Geb
Level 25
God Stats
1W - 1L
1,974 SR
Queue Stats
20W - 5L
1,741 Elo+
Party 1
Merlin
Merlin
i-Swaavy
Merlin
Level 122
God Stats
3W - 5L
1,568 SR
Queue Stats
216W - 246L
1,364 Elo+
Solo
Team Averages
Level 125
1,629 SR
1,549 Elo+

VS

Team Averages
Level 86
1,614 SR
1,531 Elo+
Hercules
Hercules
CBZx
Hercules
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,695 Elo+
Party 2
Thoth
Thoth
ColbyTheGod
Thoth
Level 151
God Stats
2W - 0L
1,879 SR
Queue Stats
17W - 11L
1,570 Elo+
Party 2
Cabrakan
Cabrakan
CornbreadMonsta
Cabrakan
Level 124
God Stats
2W - 2L
1,716 SR
Queue Stats
22W - 23L
1,430 Elo+
Party 2
Nu Wa
Nu Wa
TheRealSamusAran
Nu Wa
Level 69
God Stats
1W - 1L
1,475 SR
Queue Stats
87W - 74L
1,451 Elo+
Solo
Apollo
Apollo
iHaveADome
Apollo
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
12 / 9 / 6
11,827
845
14,771
14,724
6,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 7 / 13
11,356
811
12,954
18,548
7,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baba Yaga
DinosaurLex2772
Baba Yaga
15
4 / 6 / 6
9,756
697
11,623
11,023
3,885
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

18
3 / 7 / 15
11,505
822
16,345
19,440
22,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
i-Swaavy
Merlin
17
2 / 6 / 12
10,275
734
15,874
12,471
4,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CBZx
Hercules
19
5 / 3 / 17
11,237
803
5,146
25,136
20,321
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
17 / 3 / 12
13,043
932
28,297
12,071
4,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
17
3 / 5 / 21
10,624
759
11,635
19,797
29,104
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
0 / 8 / 14
9,529
681
8,446
13,343
5,027
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
iHaveADome
Apollo
19
10 / 7 / 17
12,752
911
12,609
16,033
7,158
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
116
26
Kills
35
35
Deaths
26
52
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
12
9
6
1.67
L
5
7
13
1.64
W
Hercules
CBZx
Hercules
5
3
17
4.5
W
17
3
12
7.67
W
Cabrakan
3
5
21
2.7
L
Baba Yaga
DinosaurLex2772
Baba Yaga
4
6
6
1.17
L
3
7
15
1.5
W
0
8
14
0.88
L
Merlin
i-Swaavy
Merlin
2
6
12
1.33
W
Apollo
iHaveADome
Apollo
10
7
17
2.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,567
Damage
66,133
76,206
Taken
86,380
43,731
Mitigated
66,406
19,735
Healing
32,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
14,771
3,206
632
1,815
14,724
6,110
542
8,943
5,781
0
18,273
L
12,954
2,915
345
6,664
18,548
7,286
4,925
13,140
5,408
34,237
1,678
W
Hercules
CBZx
Hercules
5,146
916
1,599
11,224
25,136
20,321
389
16,866
8,270
4,046
11,243
W
28,297
427
2,058
3,162
12,071
4,796
1,056
7,374
4,697
51,095
0
W
Cabrakan
11,635
1,206
1,976
4,145
19,797
29,104
635
12,750
7,047
21,272
0
L
Baba Yaga
DinosaurLex2772
Baba Yaga
11,623
1,009
1,145
2,507
11,023
3,885
52
7,413
3,610
20,456
0
L
16,345
1,081
1,369
2,965
19,440
22,202
204
10,372
9,068
27,209
0
W
8,446
2,205
1,028
965
13,343
5,027
10
9,796
3,547
21,528
0
L
Merlin
i-Swaavy
Merlin
15,874
419
819
1,474
12,471
4,248
88
9,478
2,993
35,915
0
W
Apollo
iHaveADome
Apollo
12,609
6,186
2,982
2,999
16,033
7,158
2,652
9,246
6,787
0
35,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,719
Gold Earned
57,185
145
Minions Killed
137
0
Camps Cleared
0
1,098,142
Distance Traveled
1,225,992
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,827
845
6
0
0
197,085
0
L
Sol
11,356
811
59
4
0
208,330
0
W
Hercules
11,237
803
14
1
0
248,983
0
W
Thoth
13,043
932
38
3
0
285,940
0
W
Cabrakan
10,624
759
12
1
0
258,708
1
L
Baba Yaga
9,756
697
19
1
0
208,677
1
L
Geb
11,505
822
11
1
0
258,534
2
W
Nu Wa
9,529
681
36
3
0
200,726
0
L
Merlin
10,275
734
50
4
0
225,516
0
W
Apollo
12,752
911
37
3
0
231,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role