Player Matchup

Guan Yu
Guan Yu
CJenkIV
Guan Yu
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,517 Elo+
Party 3
Artio
Artio
Hookrs on me
Artio
Level 15
God Stats
0W - 1L
1,291 SR
Queue Stats
2W - 2L
1,482 Elo+
Party 3
Aphrodite
Aphrodite
devvour
Aphrodite
Level 85
God Stats
0W - 3L
1,135 SR
Queue Stats
144W - 141L
1,554 Elo+
Party 2
Sol
Sol
donov9n
Sol
Level 129
God Stats
13W - 16L
1,539 SR
Queue Stats
297W - 235L
1,585 Elo+
Party 2
Heimdallr
Heimdallr
furddy
Heimdallr
Level 120
God Stats
6W - 5L
1,556 SR
Queue Stats
108W - 97L
1,582 Elo+
Party 3
Team Averages
Level 82
1,404 SR
1,544 Elo+

VS

Team Averages
Level 136
1,670 SR
1,542 Elo+
Chiron
Chiron
Shadow w0lf117
Chiron
Level 126
God Stats
2W - 3L
1,526 SR
Queue Stats
279W - 293L
1,421 Elo+
Solo
Erlang Shen
Erlang Shen
V1PERcat
Erlang Shen
Level 148
God Stats
5W - 1L
1,799 SR
Queue Stats
311W - 326L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
fuzzyhammer
Nu Wa
Level 127
God Stats
12W - 4L
1,803 SR
Queue Stats
550W - 546L
1,597 Elo+
Party 1
Cliodhna
Cliodhna
onlystarfish29
Cliodhna
Level 146
God Stats
4W - 10L
1,486 SR
Queue Stats
465W - 475L
1,649 Elo+
Party 1
Ymir
Ymir
xXxHonesyBROxXx
Ymir
Level 134
God Stats
6W - 2L
1,737 SR
Queue Stats
153W - 164L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CJenkIV
Guan Yu
16
4 / 7 / 3
10,252
466
8,206
21,323
14,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 5 / 4
9,498
432
5,405
20,876
19,869
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
devvour
Aphrodite
17
4 / 5 / 5
10,902
496
5,313
19,578
14,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
19
7 / 3 / 5
12,486
568
24,399
16,293
4,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
furddy
Heimdallr
15
3 / 7 / 2
9,912
451
11,160
17,796
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 9
12,928
588
17,720
16,959
5,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
V1PERcat
Erlang Shen
17
2 / 4 / 13
11,286
513
16,993
21,660
14,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 2 / 11
12,143
552
17,616
9,090
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
20
7 / 5 / 9
12,670
576
17,135
17,741
6,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 3 / 13
11,624
528
6,837
21,052
21,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
18
Kills
27
27
Deaths
18
19
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
CJenkIV
Guan Yu
4
7
3
0.79
L
0
5
4
0.4
W
9
4
9
3.38
W
Erlang Shen
V1PERcat
Erlang Shen
2
4
13
2.13
L
Aphrodite
devvour
Aphrodite
4
5
5
1.3
L
Sol
7
3
5
3.17
L
Heimdallr
furddy
Heimdallr
3
7
2
0.57
W
5
2
11
5.25
W
Cliodhna
7
5
9
2.3
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,483
Damage
76,301
95,866
Taken
86,502
58,973
Mitigated
51,435
32,442
Healing
33,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
CJenkIV
Guan Yu
8,206
692
488
6,605
21,323
14,541
72
5,652
15,671
293
62,448
L
5,405
983
254
5,653
20,876
19,869
1,530
3,326
17,550
42,316
0
W
17,720
9,048
1,609
8,939
16,959
5,723
2,094
7,341
9,571
0
96,111
W
Erlang Shen
V1PERcat
Erlang Shen
16,993
9,288
0
7,036
21,660
14,209
381
8,741
12,919
1,473
73,857
L
Aphrodite
devvour
Aphrodite
5,313
938
1,848
4,817
19,578
14,910
431
6,161
13,417
30,725
0
L
Sol
24,399
9,282
0
8,774
16,293
4,890
0
5,310
10,983
105,792
0
L
Heimdallr
furddy
Heimdallr
11,160
5,375
0
4,003
17,796
4,763
3,756
4,594
13,202
0
68,005
W
17,616
2,821
0
1,584
9,090
2,905
3,730
4,011
5,079
78,759
0
W
Cliodhna
17,135
1,923
0
6,322
17,741
6,878
849
7,660
10,081
0
111,080
W
6,837
1,042
1,965
5,669
21,052
21,720
553
7,620
13,432
62,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,050
Gold Earned
60,651
528
Minions Killed
620
0
Camps Cleared
0
2,025,071
Distance Traveled
2,144,788
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,252
466
99
5
0
434,163
5
L
Artio
9,498
432
88
4
0
396,285
5
W
Chiron
12,928
588
153
7
0
424,939
4
W
Erlang Shen
11,286
513
101
5
0
391,359
4
L
Aphrodite
10,902
496
55
3
0
404,682
1
L
Sol
12,486
568
176
8
0
398,664
11
L
Heimdallr
9,912
451
110
5
0
391,277
5
W
Nu Wa
12,143
552
117
5
0
428,865
0
W
Cliodhna
12,670
576
161
7
0
500,201
2
W
Ymir
11,624
528
88
4
0
399,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role