Player Matchup

Eset
Eset
Bofantis
Eset
Level 107
God Stats
0W - 1L
1,929 SR
Queue Stats
29W - 28L
1,534 Elo+
Party 3
Cthulhu
Cthulhu
DaleeDoback
Cthulhu
Level 87
God Stats
7W - 3L
1,705 SR
Queue Stats
106W - 111L
1,559 Elo+
Party 1
Sol
Sol
Tamashi27
Sol
Level 146
God Stats
0W - 2L
1,245 SR
Queue Stats
31W - 28L
1,543 Elo+
Party 3
Kuzenbo
Kuzenbo
TeaTreé
Kuzenbo
Level 122
God Stats
5W - 7L
1,663 SR
Queue Stats
318W - 295L
1,532 Elo+
Party 1
Xing Tian
Xing Tian
waynedemp
Xing Tian
Level 124
God Stats
5W - 3L
1,698 SR
Queue Stats
344W - 327L
1,522 Elo+
Party 1
Team Averages
Level 117
1,648 SR
1,538 Elo+

VS

Team Averages
Level 126
1,676 SR
1,546 Elo+
Tiamat
Tiamat
EYFIG
Tiamat
Level 109
God Stats
2W - 0L
1,591 SR
Queue Stats
154W - 147L
1,498 Elo+
Solo
Achilles
Achilles
GeminiJey
Achilles
Level 160
God Stats
3W - 0L
1,867 SR
Queue Stats
229W - 214L
1,555 Elo+
Party 2
Skadi
Skadi
TheSiegeQueen
Skadi
Level 154
God Stats
2W - 1L
1,606 SR
Queue Stats
94W - 79L
1,543 Elo+
Solo
Apollo
Apollo
ZzSoloKingzZ
Apollo
Level 69
God Stats
1W - 0L
1,316 SR
Queue Stats
21W - 13L
1,601 Elo+
Solo
Scylla
Scylla
ghosted2403
Scylla
Level 139
God Stats
11W - 2L
2,002 SR
Queue Stats
443W - 403L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
3 / 8 / 5
8,716
726
7,542
15,337
6,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
DaleeDoback
Cthulhu
16
5 / 5 / 7
9,989
832
14,917
14,411
18,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
5 / 7 / 9
9,429
786
12,225
15,240
6,031
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
TeaTreé
Kuzenbo
15
2 / 6 / 11
8,655
721
9,728
25,209
30,596
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xing Tian
waynedemp
Xing Tian
17
5 / 3 / 15
10,147
846
7,187
26,668
23,207
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EYFIG
Tiamat
18
4 / 2 / 15
10,301
858
15,347
11,727
10,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
GeminiJey
Achilles
18
8 / 5 / 13
11,366
947
12,689
20,011
31,905
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
9 / 4 / 16
11,007
917
22,112
10,903
5,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Apollo
14
2 / 7 / 15
9,190
766
14,012
12,310
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
17
6 / 2 / 14
10,297
858
16,310
7,049
3,299
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
102
20
Kills
29
29
Deaths
20
47
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Eset
3
8
5
0.69
L
Cthulhu
DaleeDoback
Cthulhu
5
5
7
1.7
W
Tiamat
EYFIG
Tiamat
4
2
15
5.75
W
Achilles
GeminiJey
Achilles
8
5
13
2.9
L
5
7
9
1.36
L
Kuzenbo
TeaTreé
Kuzenbo
2
6
11
1.25
W
9
4
16
4.25
W
Apollo
2
7
15
1.36
W
Scylla
6
2
14
6.5
L
Xing Tian
waynedemp
Xing Tian
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,599
Damage
80,470
96,865
Taken
62,000
84,788
Mitigated
57,414
36,582
Healing
24,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
7,542
400
3,526
3,340
15,337
6,503
61
5,086
10,251
15,528
0
L
Cthulhu
DaleeDoback
Cthulhu
14,917
179
3,868
2,199
14,411
18,451
84
4,180
10,231
31,679
0
W
Tiamat
EYFIG
Tiamat
15,347
983
2,276
4,968
11,727
10,301
665
10,284
1,365
34,883
0
W
Achilles
GeminiJey
Achilles
12,689
3,863
3,006
5,832
20,011
31,905
144
12,797
7,030
0
22,442
L
12,225
5,149
1,649
4,430
15,240
6,031
1,677
6,094
9,146
19,619
0
L
Kuzenbo
TeaTreé
Kuzenbo
9,728
2,693
1,074
5,925
25,209
30,596
79
7,391
17,818
21,199
0
W
22,112
9,789
1,542
1,982
10,903
5,559
2,051
10,510
285
0
36,880
W
Apollo
14,012
4,863
1,631
833
12,310
6,350
1,506
11,576
690
0
22,648
W
Scylla
16,310
1,742
572
1,463
7,049
3,299
1,243
5,998
1,031
30,127
0
L
Xing Tian
waynedemp
Xing Tian
7,187
367
1,154
9,417
26,668
23,207
52
8,906
17,762
13,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,936
Gold Earned
52,161
104
Minions Killed
145
0
Camps Cleared
0
1,092,211
Distance Traveled
1,166,495
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,716
726
25
2
0
189,184
0
L
Cthulhu
9,989
832
40
3
0
231,948
2
W
Tiamat
10,301
858
36
3
0
249,436
1
W
Achilles
11,366
947
13
1
0
214,422
0
L
Sol
9,429
786
20
2
0
187,951
0
L
Kuzenbo
8,655
721
5
0
0
222,404
0
W
Skadi
11,007
917
37
3
0
230,430
1
W
Apollo
9,190
766
22
2
0
214,388
0
W
Scylla
10,297
858
37
3
0
257,819
1
L
Xing Tian
10,147
846
14
1
0
260,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role