Player Matchup

Sol
Sol
Diamond IV
O-M-W-2-Y-B-H
Sol
Diamond IV
Level 154
God Stats
27W - 25L
1,662 SR
Queue Stats
313W - 302L
1,824 MMR
Party 1
Artio
Artio
Platinum I
PRz_Finest129
Artio
Platinum I
Level 88
God Stats
23W - 11L
1,684 SR
Queue Stats
57W - 52L
1,919 MMR
Party 1
Guan Yu
Guan Yu
Diamond III
Towersteps
Guan Yu
Diamond III
Level 67
God Stats
9W - 2L
1,850 SR
Queue Stats
134W - 76L
2,525 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 103
1,732 SR
2,089 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,676 SR
1,910 MMR
Ares
Ares
Platinum III
DedStrawbery
Ares
Platinum III
Level 114
God Stats
7W - 7L
1,659 SR
Queue Stats
325W - 380L
1,800 MMR
Solo
Scylla
Scylla
Platinum III
M4SON2442
Scylla
Platinum III
Level 113
God Stats
19W - 15L
1,701 SR
Queue Stats
114W - 127L
1,749 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
OnjusticeFred
Ah Muzen Cab
Diamond II
Level 160
God Stats
17W - 14L
1,669 SR
Queue Stats
597W - 519L
2,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
12,109
673
18,642
13,214
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 3 / 8
11,250
625
6,553
23,842
24,437
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Towersteps
Guan Yu
15
5 / 3 / 3
12,029
668
11,938
22,248
21,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
OdinFenrirBastetGilgameshAchilles

VS

Bans
GebBacchusChaacThothMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
11,804
656
12,823
22,259
27,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
M4SON2442
Scylla
14
2 / 2 / 2
10,581
588
11,463
11,368
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
OnjusticeFred
Ah Muzen Cab
15
5 / 4 / 1
11,490
638
17,238
12,314
4,635
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
9
Kills
8
8
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
L
Scylla
M4SON2442
Scylla
2
2
2
1.5
W
4
2
5
3.25
L
Ah Muzen Cab
OnjusticeFred
Ah Muzen Cab
5
4
1
1.38
W
0
3
8
1.33
W
Guan Yu
Towersteps
Guan Yu
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,133
Damage
41,524
59,304
Taken
45,941
50,673
Mitigated
35,517
24,293
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,823
287
0
2,049
22,259
27,315
28
9,949
11,651
20,866
0
L
Scylla
M4SON2442
Scylla
11,463
1,432
0
2,320
11,368
3,567
364
7,015
4,052
53,122
0
W
18,642
6,128
0
6,379
13,214
5,198
3,157
5,740
7,368
73,866
6,925
L
Ah Muzen Cab
OnjusticeFred
Ah Muzen Cab
17,238
4,868
0
2,840
12,314
4,635
918
6,819
5,285
0
49,566
W
6,553
144
1,147
6,757
23,842
24,437
0
10,180
13,260
20,752
0
W
Guan Yu
Towersteps
Guan Yu
11,938
1,489
2,414
7,596
22,248
21,038
834
8,171
13,745
14
35,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,388
Gold Earned
33,875
218
Minions Killed
154
9
Camps Cleared
6
1,076,001
Distance Traveled
983,340
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,804
656
13
1
0
313,418
11
L
Scylla
10,581
588
80
4
2
329,368
3
W
Sol
12,109
673
123
7
4
332,654
0
L
Ah Muzen Cab
11,490
638
61
3
4
340,554
3
W
Artio
11,250
625
34
2
2
373,326
8
W
Guan Yu
12,029
668
61
3
3
370,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role