Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
 
Chiron
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Goated Guns
Achilles
Level 98
God Stats
8W - 5L
1,734 SR
Queue Stats
468W - 444L
1,597 Elo+
Party 2
Yemoja
Yemoja
IlIRemIlI
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,398 Elo+
Party 2
Scylla
Scylla
Illus1on V2
Scylla
Level 152
God Stats
0W - 2L
1,533 SR
Queue Stats
35W - 36L
1,516 Elo+
Party 2
Team Averages
Level 108
1,553 SR
1,502 Elo+

VS

Team Averages
Level 142
1,575 SR
1,531 Elo+
Izanami
Izanami
KERosales7
Izanami
Level 158
God Stats
2W - 3L
1,620 SR
Queue Stats
173W - 175L
1,553 Elo+
Party 1
Erlang Shen
Erlang Shen
Loucrin
Erlang Shen
Level 124
God Stats
10W - 6L
1,661 SR
Queue Stats
348W - 323L
1,592 Elo+
Solo
Sol
Sol
Shade_101
Sol
Level 160
God Stats
8W - 8L
1,596 SR
Queue Stats
187W - 249L
1,443 Elo+
Party 1
Yemoja
Yemoja
ThoughoutAllTime
Yemoja
Level 108
God Stats
47W - 54L
1,483 SR
Queue Stats
622W - 592L
1,519 Elo+
Solo
Atlas
Atlas
xZackattackx007
Atlas
Level 160
God Stats
44W - 52L
1,517 SR
Queue Stats
268W - 267L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
3 / 1 / 2
7,895
564
6,800
10,877
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
 
Chiron
12
0 / 2 / 0
6,627
473
2,823
5,454
1,083
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Achilles
Goated Guns
Achilles
12
2 / 3 / 0
6,971
498
4,746
13,663
7,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
IlIRemIlI
Yemoja
10
0 / 4 / 2
6,127
438
2,564
11,831
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
13
1 / 1 / 3
7,371
527
4,685
8,254
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KERosales7
Izanami
15
2 / 1 / 4
9,029
645
6,815
7,715
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Loucrin
Erlang Shen
14
2 / 3 / 4
8,037
574
6,707
11,073
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 0
7,393
528
8,325
6,328
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 0 / 2
8,437
603
8,946
7,813
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 2
7,583
542
6,152
7,448
6,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
11
11
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
1
2
4
L
Chiron
 
Chiron
0
2
0
0
L
Achilles
Goated Guns
Achilles
2
3
0
0.67
L
Yemoja
IlIRemIlI
Yemoja
0
4
2
0.25
L
Scylla
1
1
3
2.5
W
Izanami
KERosales7
Izanami
2
1
4
4
W
Erlang Shen
Loucrin
Erlang Shen
2
3
4
1.33
W
1
2
0
0.5
W
3
0
2
4
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,618
Damage
36,945
50,079
Taken
40,377
20,748
Mitigated
20,059
21,411
Healing
15,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,800
1,417
0
10,827
10,877
3,453
0
3,202
7,410
0
47,551
L
Chiron
 
Chiron
2,823
367
50
1,522
5,454
1,083
1,415
865
4,589
0
37,096
L
Achilles
Goated Guns
Achilles
4,746
803
0
1,938
13,663
7,142
34
5,261
7,459
0
31,240
L
Yemoja
IlIRemIlI
Yemoja
2,564
483
1,152
3,135
11,831
6,319
0
6,645
5,050
15,522
0
L
Scylla
4,685
122
9
2,778
8,254
2,751
0
5,617
2,637
45,542
0
W
Izanami
KERosales7
Izanami
6,815
4,382
0
1,765
7,715
2,219
658
915
6,774
0
79,250
W
Erlang Shen
Loucrin
Erlang Shen
6,707
3,574
0
1,965
11,073
4,347
340
788
10,241
0
61,247
W
8,325
1,645
0
2,299
6,328
2,076
62
2,145
3,991
46,424
4,788
W
8,946
1,971
1,045
4,507
7,813
5,034
1,206
38
7,775
45,026
0
W
6,152
1,888
1,981
2,130
7,448
6,383
414
2,943
4,281
18,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,991
Gold Earned
40,479
390
Minions Killed
466
0
Camps Cleared
0
1,381,057
Distance Traveled
1,322,322
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,895
564
101
7
0
318,246
7
L
Chiron
6,627
473
89
6
0
289,249
7
L
Achilles
6,971
498
75
5
0
264,605
3
L
Yemoja
6,127
438
20
1
0
244,085
3
L
Scylla
7,371
527
105
8
0
264,872
7
W
Izanami
9,029
645
155
11
0
241,928
5
W
Erlang Shen
8,037
574
99
7
0
312,339
8
W
Sol
7,393
528
103
7
0
264,699
2
W
Yemoja
8,437
603
88
6
0
233,862
3
W
Atlas
7,583
542
21
2
0
269,494
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role