Player Matchup

Loki
Loki
Blowin_Sour
Loki
Level 59
God Stats
2W - 6L
1,326 SR
Queue Stats
248W - 248L
1,414 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ryujin_X10
Tsukuyomi
Level 61
God Stats
2W - 6L
1,319 SR
Queue Stats
237W - 230L
1,434 Elo+
Party 2
Izanami
Izanami
Yandhi_1
Izanami
Level 48
God Stats
14W - 6L
1,517 SR
Queue Stats
214W - 250L
1,411 Elo+
Party 2
Sylvanus
Sylvanus
lAced__l
Sylvanus
Level 60
God Stats
2W - 6L
1,263 SR
Queue Stats
263W - 263L
1,383 Elo+
Party 2
Ra
Ra
monster_shades27
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 46
1,385 SR
1,428 Elo+

VS

Team Averages
Level 64
1,524 SR
1,441 Elo+
Chaac
Chaac
KolbTheBully
Chaac
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 3
Freya
Freya
XxMFerJONES25xX
Freya
Level 39
God Stats
11W - 14L
1,529 SR
Queue Stats
33W - 41L
1,374 Elo+
Party 1
Yemoja
Yemoja
booty_demon1
Yemoja
Level 86
God Stats
1W - 0L
1,428 SR
Queue Stats
48W - 47L
1,391 Elo+
Party 3
Merlin
Merlin
chanceisgreat
Merlin
Level 127
God Stats
8W - 8L
1,617 SR
Queue Stats
190W - 185L
1,486 Elo+
Party 1
Awilix
Awilix
derrickhalford
Awilix
Level 64
God Stats
43W - 44L
1,544 SR
Queue Stats
135W - 133L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
9,577
456
7,881
14,175
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Ryujin_X10
Tsukuyomi
14
5 / 6 / 2
9,495
452
14,131
13,764
4,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Yandhi_1
Izanami
16
5 / 2 / 4
9,898
471
10,227
11,088
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
lAced__l
Sylvanus
12
2 / 5 / 5
8,085
385
7,166
17,693
16,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 12 / 0
8,199
390
2,224
11,186
2,756
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 4
13,534
644
13,437
16,156
11,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 6 / 3
10,524
501
10,300
17,912
5,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
15
0 / 1 / 8
10,173
484
4,103
9,643
8,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 5 / 3
10,215
486
11,327
9,837
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 3 / 3
11,246
536
9,313
14,557
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
16
Kills
27
28
Deaths
16
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
12
1
4
14
L
Tsukuyomi
Ryujin_X10
Tsukuyomi
5
6
2
1
W
7
6
3
1.42
L
Izanami
Yandhi_1
Izanami
5
2
4
3.5
W
Yemoja
0
1
8
4
W
2
5
3
0.7
W
6
3
3
2.5
L
Sylvanus
lAced__l
Sylvanus
2
5
5
0.9
L
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,629
Damage
48,480
67,906
Taken
68,105
32,814
Mitigated
32,860
14,353
Healing
26,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,881
1,942
0
5,866
14,175
5,074
0
4,301
9,703
0
66,270
W
13,437
2,204
0
6,038
16,156
11,903
1,862
2,899
13,257
0
108,641
L
Tsukuyomi
Ryujin_X10
Tsukuyomi
14,131
1,719
0
1,685
13,764
4,835
0
3,954
9,467
0
56,122
W
10,300
3,621
0
6,998
17,912
5,126
168
2,083
15,829
51,157
0
L
Izanami
Yandhi_1
Izanami
10,227
7,055
0
2,358
11,088
3,906
74
5,896
5,081
0
75,648
W
Yemoja
4,103
360
3,068
2,785
9,643
8,839
678
1,401
8,242
35,291
0
W
11,327
410
0
2,422
9,837
2,445
252
846
8,991
60,446
0
W
9,313
3,885
0
4,696
14,557
4,547
310
1,426
13,131
0
75,152
L
Sylvanus
lAced__l
Sylvanus
7,166
2,257
514
3,655
17,693
16,243
78
10,741
6,739
26,560
7,755
L
2,224
1,026
0
275
11,186
2,756
0
0
11,186
25,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,254
Gold Earned
55,692
444
Minions Killed
533
0
Camps Cleared
0
1,891,910
Distance Traveled
1,933,458
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,577
456
99
5
0
445,764
0
W
Chaac
13,534
644
173
8
0
387,893
0
L
Tsukuyomi
9,495
452
80
4
0
406,285
5
W
Freya
10,524
501
94
4
0
363,372
0
L
Izanami
9,898
471
134
6
0
405,960
0
W
Yemoja
10,173
484
55
3
0
362,962
2
W
Merlin
10,215
486
105
5
0
385,137
8
W
Awilix
11,246
536
106
5
0
434,094
3
L
Sylvanus
8,085
385
63
3
0
355,352
9
L
Ra
8,199
390
68
3
0
278,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role